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Awaken my child and embrace the glory that is your birthright. Access to test early BETA versions of the releases. Archive of HD Art used in our games. You have the Swarms allegiance and our gratitude. “I shall call you the Queen of Blades”
J*oin the dark side and influence the game’s development!*
A special thanks to those who go above and beyond to sponsor us and make this project incredible!
SLUTCRAFT - BUILD 0.47 HAS BEEN RELEASED!
SlutCraft: Heat of the sperm is a story about a space marine called Sarah Kerrigan. whose transformation from a devoted soldier into a sexy queen of blades you will watch in our game for PC and android.
The main hero is a space marine called Sarah Kerrigan, whose fate led her to a terrible betrayal by her comrades on Mengsk’s orders. Due to past mistakes, she has to fight a whole swarm of Zerg alone.
Find secret events, get alternate endings, help Sarah make the right choices and pass every obstacle on her path, without losing her mind to pleasure.
We are constantly working on content for updates and aim to release an update once every one or two months. We are always improving every aspect of the game and try our best to increase the quality of our product with each released update.
Starting off as amateur enthusiasts, we have become experienced developers and forever indebted to those who supported us all this time as well as the new blood.
Expect new and amazing experiences to be brought to you by Shadow Portal!
Camelot: Reborn - build 0.2 has been released
It's a story about a prince who was sent to be an apprentice to a young and sexy witch.
SLUTCRAFT - BUILD 0.47 HAS BEEN RELEASED!
SlutCraft: Heat of the sperm is a story about a space marine called Sarah Kerrigan. whose transformation from a devoted soldier into a sexy queen of blades you will watch in our game for PC and android.
The main hero is a space marine called Sarah Kerrigan, whose fate led her to a terrible betrayal by her comrades on Mengsk’s orders. Due to past mistakes, she has to fight a whole swarm of Zerg alone.
Find secret events, get alternate endings, help Sarah make the right choices and pass every obstacle on her path, without losing her mind to pleasure.
We are constantly working on content for updates and aim to release an update once every one or two months. We are always improving every aspect of the game and try our best to increase the quality of our product with each released update.
Starting off as amateur enthusiasts, we have become experienced developers and forever indebted to those who supported us all this time as well as the new blood.
Expect new and amazing experiences to be brought to you by Shadow Portal!
Camelot: Reborn - build 0.2 has been released
It's a story about a prince who was sent to be an apprentice to a young and sexy witch.
🌀 Behind the Curtain of 0.48 — A Talk with Arthur, Game Designer
In 0.48, we wanted to show a different path — the other side of the fork we set up in the last update. In 0.47, we showed one of the outcomes of defeat, but now we're showing what happens if the player decides differently. This update is like a counterwave, unfolding the same story from a different angle. It does not undo the previous choice, but complements it — creating a more vivid, immersive world where decisions truly matter.
Haha, to be honest, quite positive! The players didn't overlook Sarah's... charms, if you know what I mean. Many noted the successful camera angles, and the scenes evoked a strong reaction. It's not just “beautiful” — it hits you emotionally. And that's always very nice to see. Especially when it comes to such risky scenes: you never know for sure whether they'll work or not.
The main highlight will be a mini-game called ”Stukov’s Awakening.” It’s completely absurd, candid, a little crazy, and, hopefully, really funny. We allowed ourselves a little more freedom — not only in gameplay decisions, but also in presentation. It's like a burst of pure, uninhibited game design. I think players will get a kick out of it.
Perhaps the most difficult part was working with a new artist. He had just joined us, and we immediately decided to put him to work at full speed. Not in the sense of “testing” him, but rather immersing him in the real work process with various tasks.
The beginning is always difficult: you need to develop a style, synchronize, and understand each other. Especially when it comes to a mini-game, where scenes flow into one another, and everything has to come together as a whole. But now, looking back, the workload that seemed so heavy at the time already feels like part of the overall rhythm.
It's probably that sense of connection. When a player shares what really hooked them — whether it's a scene, a line, or even a mood — it's like you're reliving it with them. It's not just feedback, it's a conversation. And when that dialogue is sincere, it's more powerful than any amount of likes. Especially when players tell us what scenes they want to see — at times like that, we feel that the project lives not only within us.
Oh, I'll be honest — I'm waiting for the moment when we can dive into developing 0.49! I've always loved “dark” endings, adored Evil Shepard since childhood, and played as the Sith in Star Wars. There's something particularly appealing about alternate storylines — they don't just add variety, they give voice to emotions that remain in the shadows in other scenarios. So yes, I'm looking forward to when we can go down that dark path and reveal everything it has to offer.
Definitely. 0.48 prompted us to rethink minigames as a storytelling tool. Previously, we aimed for “seriousness” — and at times, this even got in the way. Now we understand that sometimes absurdity, caricature, or humor can convey the essence much more accurately. And I'm glad we allowed ourselves to take this turn. I think we will continue to explore how different game formats can enhance emotions, rather than just being “mechanics for the sake of mechanics.”
That would be the Echo of Choice scene. It's like it closes the circle, bringing us back to where it all started. This scene brings up the emotions we put into the game years ago and makes them resonate again — only now they're more mature, more profound. It feels like rereading a letter written to yourself, but by a different you. And that, perhaps, is the essence of closure: letting go, but not forgetting. This scene became the anchor of the entire update for me. That’s a wrap on our deep dive into 0.48 — thanks for sticking with us to the end! We hope you enjoyed peeling back the layers and seeing the thought process behind the update.
💬 Got questions or want more behind-the-scenes content? Drop a comment or ping us in Discord. We’re already scheming what’s next… 👀
Command Center
Here, at the edge of the unknown, where every signal could be the last, you are about to glimpse into the very heart of martial logistics. No light enters these walls, but it is here that orders are born, decisions upon which someone's life depends...
The command cabin is a place where brief moments of silence mingle with tension. The form-fitting fabric emphasizes the slender silhouettes of women whose gazes are as cold as the vacuum outside the porthole. Their bodies are resilient, and their minds are deadly. They are not young cadets, but mature commanders who combine discipline, strength... and something that is difficult to look away from.
Command centers are the heart, commanders are the blood that carries signals throughout the system. They set mechanisms in motion, coordinate fleets, activate protocols... and, as rumors on the lower decks have it, cause overload not only in the circuits.
💬 Every living thing in this system flutters when they pass by.
You'll get to know them better soon. But for now, just feel the rhythm of this place.
🧠 It's not just the fleet that needs to be kept under control...
Finished reviewing this event, and it turned out exactly as planned. Those who adore our Sarah will be able to see her again in the latest update. This event will especially delight players who are nostalgic for the first and second chapters — there are many return appearances and reinterpretations.
Time is tight, but we've started working on the first prototype of the mini-game to see how it'll feel in the game! We've also finished writing the script for the minor lines and phrases for it.
The script for this scene has been reviewed, with only minor edits and mini-game integration left to ensure that everything looks cohesive and runs smoothly.
There have been some minor delays due to one of our animators moving house, but we are in no rush to cancel the scenes planned for update 48!
The focus will shift to finalizing the script, starting the translation, and implementing all the content into the game. Oh yes, and of course — a few teasers for the new project! We can't wait to share them! 😊