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Saftkeur profile
Saftkeur
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Saftkeur
Fantasy/fetish mixed-media artwork
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Displaying posts with tag Miriam.Reset Filter
Saftkeur

Buffalo Zine art showcase (high-res)

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Buffalo Zine art showcase

Apr 26, 2021

https://buffalozine.com/

Yep! I'm in a print magazine <3

Since I've got the go-ahead to publish my contributions to the magazine now, here you all go! I'll be spreading out the public posts over a short while I think, but this is the full lot in one shot here; from the cover art of Aya (there are seven different cover variants for this issue of the magazine, and Aya is one of the choices), to the five inserts, which are all double-page spreads within the magazine.

Physical 'zine is still on its way out, so I haven't gotten my hands on it yet, but I'm excited to be able to hold it in my hands and show it off a bit!

A fun project all in all; the theme of the magazine is "viral", and after a bit of bouncing around on ways to make the characters fit the fashion vibe (it is a fashion magazine after all), what we ended up settling on was this, a series of references to those sorts of machine-translated shirts you sometimes find with English text in non-English-speaking countries, similarly to how in the US and elsewhere, it's popular to stick random Japanese and Chinese characters on shirts. I tried to put a bit of a personal twist on each of the designs and to pick out quotes that seemed fitting for each of the characters to find and decide to wear, but bonus points if you can find the real-life clothes they all reference! :D

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Miriam (profile update 2021)

Mar 30, 2021

Been a while, but it's finally Miriam's turn to get updated! She has a project planned for her already, but she's been on my to-do list to update even without that motivating things.

As it happens, she's already had an update post here back in... 2019, so I'll just link to that instead of trying to write up a bio blurb for her: https://subscribestar.adult/posts/1488054 Not much changed since that post nearly two years ago! She's still the same gentle, quiet teaser and toyer, letting slightly larger-than-normal tinies have a go at trying to best her tongue and inevitably her throat. Both of which are, as always, quite overwhelming...~

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Saftkeur

Miriam (vore day 2018 - Iray revisit - high-res)

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Miriam (vore day 2018 - Iray revisit)

Mar 16, 2020

It begins :D

For context, this is - was - my vore day picture back in 2018, and after a few people brought it up as a favorite of theirs, it's now the first scene I've decided to go ahead and re-render on the new computer. Rendered in Iray, compared to the original being done in 3Delight, and the difference is pretty huge! I had actually thought it might not be so noticeable, but I was quite wrong.

(gif: old to new renders)

There's some changes to the scene beyond just plopping it into the new software and pressing "render", but I tried to keep as much of it the same as I could! The sign is gone, that much is obvious; tongue pose is also adjusted, taking advantage of DS4's ability to apply some collision simulation and let it squish. The rest is all in the materials settings; changing all of the shaders from 3Delight to Iray, experimenting with glossiness and displacement and trying to account for everything that changes when going from a biased renderer to a physically-based one. (Including a few frustrations, since physically-based is very good at highlighting anything that's wrong with your models, and does lack a few of the less-realistic-but-handy features of a biased render engine.)

----

In any case, I'm quite happy with the result. I don't know how long my old, original render took, but it was probably in the ballpark of an hour; the new one, rendered at close to 4k resolution, was done in just over 15 minutes. That improvement is due to the computer not the render engine - old computer would have never managed it at all - but it's a huge bit of confidence to know that now, I can render scenes of this detail in just a fraction of the time my old renders would have taken. ^^

There's more to come, soon! Hopefully soon. This was a bit tricky to work with, but I have a decent grasp on how the shaders and renderer work now, and I have a couple other pictures I'd like to revisit in the same manner as this one, so look forward to those!

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Miriam (profile update 2019)

May 21, 2019

Character updates have slowed down a bit, but there's still plenty in need of one. I can cross Miriam off that list, at least!

I actually did update her not too long ago, but I don't think I ever uploaded it, and it came just before a minor iteration in my character model standards. Miriam's all up to date now; some scale fixing, some little tweaks here and there to tongue and such, and the bigger thing is simply pose and expression. She had a very peppy look about her, before! Completely at-odds with the personality I'd come to imagine for her; kind of quiet, mischievous almost, maybe even a touch of snark. She likes to keep herself just a little above of things, not let on too much of what she's feeling... let a would-be prey dig their own hole, in some rarer cases. >:D

I never did make a proper bio for her, not one I've posted at least. Not sure I have one in me now, either. But here's a few tidbits of information: she can shrink prey just as small, if not smaller, than anyone else, but she quite likes leaving prey with an extra inch or two of height. Juuust enough that they can put up a bit of struggle; nothing too aggressive or frantic, mind, just give her a bit of work when she's toying with and swallowing them down. She's quite fond of that sort of teasing, for that matter, playing the part of the big bad monster who can't be reasoned with. Again though, to just certain extent. She's not out to be traumatizing tiny people. Ideally, she's catching prey who aren't necessarily afraid of being eaten by her, but just have it in their heads that maybe, if they try hard enough, they might just manage to slip away... (they won't)

And oh, this isn't necessarily always the case, but if you were thinking maybe the update means she's getting a render soon? I might have an idea in mind, yes. :D

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A very basic living wage! A lofty dream, to make a living creating art and stories.

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