Howdy, R.P. here. First off, thanks for checking out my page. Any indie project can be a solitary endeavor, so your time and attention are a currency all their own.
So...the titular question: What is/why Sable's Siege? For context, here's SS in a nutshell:
Sable's Siege is a dark fantasy blend of castle simulation, tactical combat, and deep Corruption/Purity systems, inspired by the eroge RPG Karryn's Prison and dark fantasy anime that pushes the formula into darker, jagged territory.
Lovely stuff. Whoever wrote that deserves a Nebula Award, but there's more to SS than meets the eye. Yes, people love to state that eroges are just "tits and ass" games, that their contribution to the gaming landscape is purely carnal, to which I'd reply that, while Elden Ring is dark fantasy tragedy porn, you'd be driven out of town for saying that's all it is.
From deliciously diffused storytelling, archaic yet evocative prose, to a panoply of builds, Elden Ring insists you look beyond its morose facade to better understand the nuance hidden in plain sight.
Pompous as it is to compare Sable's Siege with a Fromsoft masterpiece, I'm going to, because, at bottom, both occupy the same space within the gaming world: one of entertainment, contemplation, immersion, and more.
From procedurally generated events, interdependent combat/moral systems, survival-genre preparation, to storytelling that punches well above the genre's weight class, Sable's Siege intends to reshape not only gamers' eroge assumptions, but also elevate the genre.
I've plenty to say about censorship and freedom of expression, so I'd be lying if I said SS wasn't also a girthy middle finger aimed at the Puritanical Payment Service Mafia: PayPal, Stripe, Visa, and Mastercard, whose mid-2025 inquisition not only deplatformed countless adult games, but demonstrated a level of censorship and overreach few seem aware of. Inquisitions like this start with low-hanging fruit, such as pornographic material, but never stop there...
So, why Sable's Siege?
Why demonstrate that "games as art" also applies to eroges?
Why create a game that, were it stripped of its "spicier" elements, would still make for a great experience?
Why refute corporate overreach/censorship, and (gods willing) raise awareness of the gaming inquisition?
It's my hope that, throughout SS' creation, we'll answer that question together.
Thanks again for checking out Sable's Siege. While I've no art assets outside of RPG MZ to show off (yet), your support will bring Sable and her desperate world to life. In the meantime, you can expect level/room reveals, lore drops, mechanics/systems, combat flow, and much more.
~R.P.
The attached image(s) are AI-generated, but the final game will feature all human-created art assets, voice work, music/SFX, level design, etc. All characters depicted are fictional, consenting, and 21 years old or older.