You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
Remtairy profile
Remtairy
18+
Remtairy
We are a team of an eroge loving team working to bring high-quality games like Meltys Quest to everyone around the world!! Currently we are focused on Karryn's Prison!
Message

Subscription Tiers

FREE
Happy Lurkers

Join for free to receive email notifications about new posts!

Unlock
$2
USD monthly
Happy Fan

For being our fan, you get:

  • Our thanks and love!
Happy Fan
Unlock
$5
USD monthly
Happy Supporter

For being our supporter, you get:

  • Our thanks and love!
Happy Supporter
Unlock
$10
USD monthly
Happy Lifer

As a person enjoying the happy life, you get:

  • Our thanks and love!
Happy Lifer
Unlock
$20
USD monthly
Happy Eroge Life Forever

For those who see the true happiness found in eroges, you get:

  • Our thanks and love!
Happy Eroge Life Forever
Unlock

Welcome

  • Subscribe if you enjoy our works and think that we deserve your time and support!
  • Alpha Build v5 of Karryn's Prison is available for free for everyone to try out at:
  • https://store.steampowered.com/app/1619750/Karryns_Prison/

Displaying posts with tag KarrynsPrison.Reset Filter
Remtairy
Public post

Progress Report 10/30/2026

Ho ho ho, Happy New Year minus two months, it's Rem here with this week's Progress Report.

It's the end of October already...

So this week I mostly finished up designing and implementing the Titles. Coming up with the flavor text and flavor effects for the Titles was pretty fun. Everything except for the Special Title Challenge Run and the non easter egg related effects of those Reward Titles are implemented. The Special Title Challenge Run itself is on a pretty low priority to be implemented since I didn't finish it this week.

I'm thinking it's likely that I'm going to hold off actually implementing them until release. The difference between the Title Challenge Runs up until now and the "Special" Title Challenge Run is that the special version involves not only equipping a certain Title for the whole run, but also having special rules similar to Descension runs. I'm also thinking of implementing two more Special Title Challenge Runs that are unrelated to the teacher stuff for the DLC too, but again, all this is very low priority. I'm also currently of the mind that unlike the Reward Titles for normal Title Challenge Runs, the Reward Titles for the harder Special Title Challenge Run don't really give any OP effects. I might change my mind between tomorrow and on release, but I think it's fine to keep them mostly as collection and bragging purposes.

Now with the Titles more or less out of the way, next on the agenda will be to implement the sex scenes for the teacher battle, and all the code related to the CG itself. That's all for this week's report, stay safe, stay hydrated, don't OD on sugar tomorrow, and I'll talk to you all next week!

Like(11)
Comments (2) loading...
Sign Up or Log In to comment on this post
Remtairy
Public post

Progress Report 10/23/2026

Hello hello, Rem here with a quick and short Progress Report late into the wee hours of the night.

This week, I finished the Passives, and just finalized the Titles, or at least I have six decided. Next would be to implement their effects and also come up with their flavor text. Since the Teacher side job is a bit unique, I can make some of the Title effects change it up a little bit. Some of them are For Fun™ effects, and one of the Titles can, well, without spoiling too much, help obtain a set of Passives that would otherwise be very difficult to get normally. And said set of Passives ends with a bit of an easter egg for the Teacher side job let's say.

Actually, I changed my mind a little while writing. Said set of Passives will enable the ability to obtain ANOTHER Title. I'll come up with the effects tomorrow, zzz...

Wait, no, teehee. Said Title will be the basis of a Challenge Title Run, which on completion is a Title with effects that are, well, let's say no more. To those at home keeping score! To obtain a certain set of Passives, it will require a certain something, or a certain Teacher Title. Then, with that Passive, you can unlock another certain Teacher Title. On New Game Plus, you can do a Challenge Title Run with it and the reward for it is an easter egg for the Teacher side job.

Making games is fun!

Finally, Sachinama has also just finished one of the two sex CGs for the Teacher DLC! He has posted spoilers of the CGs on Ci-en and Twitter, so check them out if you don't mind being spoiled!

The plan for next week is to finish up with the Titles and implement the sex scene Sachinama finished.

The current list of things still needed to do beyond what I just mentioned above and besides natural stuff like playtesting and bug fixing are:

Facial variations for all teacher CGs, their conditions, and the code

Flavor text for Passives

Karryn dialogue

Voice work for the lines

Localization work for all languages

We're getting real fucking close boys and girls!!!!!!!!!!!!!!!

That said, I don't think it's possible to make it shippable before the end of the year. Never mind the fact that the voice work will take a month+, and even longer during the holiday season, but there still needs to be alpha testing first. I do hope, however, that alpha testing can begin before the end of the year though, since the alpha test can and will begin without the voice work.

So that's it for this week, stay warm, stay hydrated, and I'll talk to you all next week!

Like(26)
Comments (3) loading...
Sign Up or Log In to comment on this post
Remtairy
Public post

Progress Report 10/17/2026

Hello hello, Rem here with a mid-October life crisis.

I finally did the map stuff this week!! The classroom map itself was made by Sachinama months ago, and now I added the NPCs and stuff for triggering the side job and wrote the in-map dialogues. It will lastly require Sachinama to polish up the events a bit as usual, but the map part is otherwise completed.

The whole thing is now playable from start to finish! I also did a little playtesting with the time remaining this week and hmmmm... it feels a bit too easy now again...

So the task on my end next week will mainly be writing up the text for the Passives and putting them fully in-game, finalizing the teacher related Titles, and playtest playtest playtest. It's basically gonna be playtesting from here until release. The two sex scenes will also need to be coded in the future once Sachinama is done working on them. He has been posting his work-in-progress on Twitter/Ci-en, so check them out if you don't mind spoilers!

With that all said, stay safe, stay rested, don't catch a cold from the weather change, and I'll talk to you all next week!

Like(29)
Comments (1) loading...
Sign Up or Log In to comment on this post
Remtairy
Public post

Progress Report 10/10/2026

Hello hello, Rem here with another short Progress Report.

There really isn't much to report for this week sadly. I'm just going to write this week as an off week. The major thing I did was finally deciding on the conditions for how to trigger the sex scenes. It was always going to be through a Carrot and Stick some way or another, but the question was how. One of the ideas was to do it with the Praise and Reprimand skills, where if you had the Praise skill, a Carrot that improves on Praise and also allows one of the sex scenes to trigger after battle. And if you have the Reprimand skill, there would be a Stick that makes Reprimand worse and also allows the other sex scene to trigger.

The idea was some sort of way to go, alright, if I want scene #1, I should take the Praise skill. But the whole thing didn't sit well with me. First, there's the RNG involved in the Praise skill being up for grabs. Second, you would actually take it over the other options that might be better at the time. Third, there's the RNG involved in the Carrot showing up as one of the options.

Finally after all that, you would be able to advance to the sex scene. But, it just felt so, eeeehhhh... not well thought out. So I sat on it for a while.

Until this week when it was finally time to add the Edicts into the game, and during the process I rebalanced them a bit and I also came up with a better idea. I say better idea but it's the same idea as Stripper and Trainer where you need to take an Edict for the sex scene to be unlocked. In this case, once you take the Edict, there's a specific Carrot and Stick that is guaranteed to be available during the Level 3 Results Phase. This completely gets rid of the RNG, and fits thematically. After taking the specific Carrot and Stick, if you complete the rest of the battle successfully, you get a certain sex scene. If you fail to complete the battle, you get the other sex scene.

So that felt good to finally get off my chest. It was like there was a gaping hole in my brain and the whole side job feels incomplete without solving the sex question.

Map work finally starts next week, I got no excuses anymore, it has to be the next thing to be worked on and completed. Gulp. That's it for this week, stay safe, stay hydrated, watch out for the chill, and I'll talk to you all next week!

Like(20)
Comments (4) loading...
Sign Up or Log In to comment on this post
Remtairy
Public post

Progress Report 10/03/2026

Hello hello, heavy eyes Rem here with this week's Progress Report.

It's gonna be a comparatively short one for this week. I've mainly been playtesting, and implementing small balance changes and bugfixes as I playtested. I'm currently thinking THAT with the end of this week, it's time to move on to finally, finally implementing the map itself and stuff. And then it will be time to playtest with characters from real save files, to get some understanding of the feel there.

It's a strange balance right now, where I felt it was way too trivially easy, and then quite hard, and now a bit easy again, even with no metaprogression, after some Carrots that I added this week. Right now I got a few Sticks I came up with while playtesting that are a bit mean to make it a bit harder. But really, I'm gonna move on to adding the map stuff and the Edicts/Passives to the game editor as I think for a bit. Playtesting afterward with real save files will probably give me a few more data points and thoughts to rummage inside my head.

That's it for this week, it's sparse on details because it's really just been a lot of small changes and bug fixes instead of fundamental changes! There's currently a sale going on from now until October 8th, so grab some titles for yourself or a lucky cherisheD one!

https://store.steampowered.com/developer/Remtairy

https://remtairy.itch.io/

Lovense is also doing a sale for our fans with up to 55% off on their toys!

https://lovense.com/a/KarrynsPrison

Stay safe, stay hydrated, sleep well, and I'll talk to you all next week!

Like(16)
Comments (2) loading...
Sign Up or Log In to comment on this post
Remtairy
Public post

Progress Report 9/25/2026

Hello hello, Rem here who wants to cry but can't because his eyes are too dry. Why are there so few hours in a day.

Allow me to rant for a quick second to get it off my chest. So yesterday I got notified while I was out and about that the apartment is doing water maintenance between 11 PM to 5 AM where the water would be shut off. I came back home around 9 PM, did all my dirty stuff, ALL OF IT, and thought, okay, I'll be a good lad and go to bed at 11 PM like a normal person and wake up in the morning like a normal person.

Wrong. Not the right play. I got less than an hour of sleep before I woke up around 1 AM and then it was hell just fidgeting around in bed until I had enough and got out at 3 AM to turn my PC back on and do some light work and some light gaming. My eyes were tired, but my brain didn't want to sleep. Around 5 AM, I was operating at like 25% capacity so I went back to bed. Still couldn't fall asleep until somewhere after 6:30 and then got up around 11 AM feeling not rested at all.

The moral of the story? Should've just gone to bed at my normal time at 4 AM I suppose (I shouldn't be going to bed at 4 AM).

Anyway, sorry just wanted to get it off my chest how annoying last night was.

SO WHAT HAS BEEN GOING ON THIS WEEK IN THE WORLD OF GAME DEVELOPMENT, you ask? Thank you for asking, so this week has turned into a whirlwind of playtesting and debugging and wild coding adventures that end up taking hours. I haven't even gotten close to touching the map editor yet, or inserting any of the Edicts/Titles/Passives into the MV editor.

But what I've ended up starting and doing all week is just playtesting a whole lot, buffing and nerfing and changing some stuff. Finding embarrassing bugs that end up taking hours to deal with. It honestly was pretty fun. So the plan, which I didn't manage to fully complete this week, is to playtest each of the three class types (Reform, Workshop, Anatomy) at zero reputation, and no Edicts, Passives or Titles. Surprisingly, and it's kinda cool, each of them do end up feeling a bit different after some playtesting and balancing.

Reform is by far the hardest starter, but it also potentially has the most useful reward? And Anatomy is piss easy but it's also a For Fun™ class to do. Or for Titles/Steam Achievements. I still want to tinker with the starting feeling a bit first. The first two Levels are definitely trivially easy especially with higher rep and Edicts/Titles but oh boy, Level 3 and Level 4 DO get so much harder.

There is a part of me that worries that it might be TOO much RNG involved in getting into the deeper Levels like 5 and 6, though having Edicts/Titles will make it much easier I suppose. Then the question is, is it okay that it's almost impossible without Edicts/Titles?

I will have to ponder on it for a bit. After all, I made the whole game beatable on Prisoner Mode on a completely fresh save file with no Titles as long as you have enough game knowledge. But maybe it's alright for this side game mode to require a bit of metaprogression in order to beat Level 6?

Yeah, I suppose it's alright. In a way, the whole minigame is a trap, really, to get the player to overcommit and try to go for a high score so to say, and end up with a lot of nasty Stick effects that carry over to the rest of the day that might end up snowballing the rest of playthrough into a very non-virgin ending. Just be happy with losing at Level 4 or even Level 3, lmao.

...unless, you're a real gamer and can rise up to the challenge ;)

But yeah, so for raw numbers. I made about... I wanted to say 13 Edicts off the top of my head, which felt A LOT already, but holy shit it's actually 18. Welp. You're not actually meant to get all of them, and a few of them are your usual detrimental ones anyway. Passives........ it's still 7? Lemme double check. Oh, it's 8, I think the same number I said last week. But the ninth one, the same one I was thinking about last week, is like hmmmmmm, I'll very, very likely add it in the end, but I'm still mulling over how to implement it. And, there is also a tenth and eleventh one for a total of 11 Passives, that I'm thinking about, but how to do the last two will be after I'm thoroughly happy with playtesting the base version of the Teacher Battle.

Because! They're sex-related! Well, ok, all Passives are sex-related, but I mean that I've also made leaps of progress in integrating the sexy stuff into the Teacher Battle as opposed to most versions of it that occupied my brain space this whole year.

So, there will be a Willpower skill similar to how the Waitress Battle has a skill to allow drinking or not. But for here, it's for Karryn deciding to unbutton or button the top button of her shirt, which directly influences the inmates, discouraging certain bad behavior while obviously ending up encouraging a different type of bad behavior. And that's why the base version tests right now are important, or at least to me. I want to thoroughly test it as is, and then test it with Karryn unbuttoning her shirt, to see if there's a noticeable difference in how the Teacher Battle feels.

And in a different aspect, I've decided to separate skills into three categories, skills that move Karryn within the classroom and therefore within Petting range, skills that move Karryn to the front of the classroom, and skills that just keep Karryn within the classroom if she is already in there. The idea is that there is a bigggger risk if you take a skill that puts Karryn into the classroom without some skills that put her back in the front. Just basically a little more decision involved in how to use the skills.

And finally, the actual sex part of it has been thought about and then discussed with Sachinama, and Sachinama is currently drawing the CG for the first of the two sex CGs!

I could feel it, I'm so close to making something satisfying compared to the earlier versions. I can it feel, IT'S CLOSE. It's like within reach, and I hate how there's never enough time. There's still so much to do, but I'll talk to you all next week, stay safe, start dressing warmer, and remember to get your beauty sleep aaaaahhhhhhhh!

Like(28)
Comments (2) loading...
Sign Up or Log In to comment on this post
View next posts (6 / 33)

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.