You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
Quite Unusual profile
Quite Unusual
18+
Quite Unusual
Welcome to Quite Unusual, where we hope to create exceptional games, wondrous stories, and, of course, enjoyable characters! Our current project will be an Adventure/Dating Game, so stick around to see more!
Subscribe
Message

Subscription Tiers

$1
per month
Assistant

Thanks for the tip! Every little bit helps towards making our game a possibility!

  • Mentioned in game’s credits
  • Access to early builds
  • Access to Discord
0 subscribers Assistant Stature
Unlock
$5
per month
Fellow

You must be interested in making this game a reality! Thank you for your generous support.

  • Mentioned in game’s credits
  • Access to early builds
  • Voting Power
0 subscribers Fellow Stature
Unlock
$10
per month
Lecturer

Thank you for your outstanding support, and giving us the chance to make this title as excellent as we can.

  • Mentioned in game’s credits
  • Access to early builds
  • Twice the Voting Power
  • Custom Discord Role
0 subscribers Lecturer Sature
Unlock
$20
per month
Associate

Your continued support will allow the studio to stay afloat, and we thank you from the bottom of our hearts!

  • Mentioned in game’s credits
  • Access to early builds
  • 2x Voting Power
  • Special channel in Discord
  • Name will be given specialty praise in game
0 subscribers Associate Stature
Unlock
$50
per month
Professor

For the true philanthropist we know you all can be!

  • Mentioned in game’s opening credits
  • Access to early builds
  • 2x Voting Power
  • Name will be given specialty praise in game
  • Special recognition and name in Discord
0 subscribers Professor Stature
Unlock

Welcome

  • Voice in the community

Displaying posts with tag Teaser.Reset Filter
Quite Unusual
Public post

Quite Unusual Newsletter #43

Starting my long form after reports. you can check them out on our Substack, but we'll continue are recaps here.

Programming tasked we got done:

  • made function to compute the weights of actions
  • made function to get the diameter of a beam magic at distance
  • made a function to find a distance at which a beam of magic is at least a given diameter
  • made a basic note webapp that import/export json
  • ported note app to Rust

TeaserTuesday

Waxworth patiently awaits a cure for her condition.

Comments  loading...
Like(0)
Dislike(0)
Sign Up or Log In to comment on this post
Quite Unusual
Public post

Quite Unusual Newsletter #41

Once again we dedicate an issue to divulging the progress we've made on the programming side of our game development journey.

Alta's Achievements for the past 4 weeks include

Alta made his own Ink story manager for RPGMV:

  • fixed my ink manager from putting on the lines in one dialogue box
  • implemented choices in my ink manager

Work on the original Ink story manager included

  • figured out why the BG image wasn't changing with the original Ink manager
  • made it keep track of what image it should change to after the fade out
  • removed the initial fade out when loading the scene

Work on porting Ensemble to RustLang involved a lot of reverse engineering but Alta was finally able to

  • ported calculateVolitions() function to rust
  • made a function to print out the calculated volitions
  • redo from scratch the function the translates Conditions into English

Alta spent way too much time doing the following

  • ported a paint example into PlatformIO
  • got the PlatformIO paint example running in the Wokwi simulator
  • developed a congestion control protocol
  • ported JS program that calculates Time on Air of LoRa to RustLang

TeaserTuesday

Hope soars as Waxworth eye's flicker with recognition.

Comments  loading...
Like(0)
Dislike(0)
Sign Up or Log In to comment on this post
Quite Unusual
Public post

Quite Unusual Newsletter #40

Sorry for the delay in getting this issue out, it's been too hot to do anything but lay there and try not to overheat.

Another productive month for Switch with the following getting done:

  • Waxworth Prologue Posing (Continuation)👵
  • Scene Setup💻
  • Lighting & Rendering🌤️
  • Image Editing🖼️

TeaserTuesday

In the quiet acceptance, reality settles in, heavy yet inevitable. Despite the heartache, there's a resolve to navigate the journey ahead with compassion and strength.

Comments  loading...
Like(0)
Dislike(0)
Sign Up or Log In to comment on this post
Quite Unusual
Public post

Quite Unusual Newsletter #39

We've made a lot of progress in programming to report, thou it doesn't feel like while doing it. Apologies for the ongoing gap in programming articles—we've been learning the basics of JS and MV and creating glue logic, which isn’t exciting enough to report on.

Alta's Achievements

Alta finished up the outfit logic on his description prototype by

  • redid how outfits store their components
  • added a Naughty Exposure that requires the region to have a transitive Coverage of Concealed and direct Coverage of Bare

The social physics engine got a good start with

  • parsing Ensemble's JSON files
  • Rust impl of some of the DB logic
  • impled loading the DB into CozoDB
  • impled complete DB logic in the CozoDB
  • made functions to interface the CozoDB to Rust
  • impled running the trigger rules

Alta did some volunteering on a game, that unfortunately the project lead isn't communicating the details of the game but did get him working on his Pokemon GUI again

  • started adding layout logic
  • made the GUI scale to fit window
  • reorganized the menu to be generic widget

To get some pure coding problems free from game design, Alta is doing some coding for New Guy's Court Magician

  • made autosave feature for RPGMV
  • added the autosave slot to the load game menu
  • made a function to check is a property exist and if it doesn't set it to a value

TeaserTuesday

In a silent revelation, the truth dawns, dimming the light of hope. Despite aspirations, the grasp of dementia persists, signaling the ongoing struggle ahead.

Comments  loading...
Like(0)
Dislike(0)
Sign Up or Log In to comment on this post
Quite Unusual
Public post

Quite Unusual Newsletter #38

Greetings! Another 4 weeks have passed and so once again it's time to check in on the talented SwitchLaid in this artwork issue of the Quite Unusual Newsletter.

Switch continues to crank out the artwork with:

  • Waxworth Prologue Posing (Continuation)👵
  • Scene Setup💻
  • Lighting & Rendering☀️
  • Image Editing🖼️
  • Caravan HDRIs💡

TeaserTuesday

In the quiet room, the dialogue unfolds, filled with heavy truths and unspoken fears. As words flow, the weight of the moment lingers, marked by sorrow and fragile hope.

Comments  loading...
Like(0)
Dislike(0)
Sign Up or Log In to comment on this post
Quite Unusual
Public post

Quite Unusual Newsletter #37

Sorry about the delay in putting out this issue, was thinking it was due tomorrow. Not much happened in the past 4 weeks due to Alta hurting his back, but he has managed to make a full recovery and is back at work.

Alta worked on a prototype of a system to get descriptions of charters which involved

Learned Cozoscript by making programs to compute the following

  • the transitive contains relation
  • the transitive coverage of a body_region
  • if someone is nude
  • what outfits are worn

After running into a problem that he couldn't solve in cozo he impl functions in RustLang that do the following

  • compute the transitive coverage of body region
  • evaluate the tests on descs to see if they are applicable
  • find all outfits that are being worm

And use them to make the functions that

  • find the desc for region looking into the clothing worn for ones that override the objects self desc
  • get list all desc for an object and it's sub components that are applicable and from what object they come from

TeaserTuesday

Finally, the conversation begins, bridging the gap between past and present. Words flow with a mix of sorrow and hope, as the reality of the situation settles in.

Comments  loading...
Like(0)
Dislike(0)
Sign Up or Log In to comment on this post

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.

Goals

$0.00 of $1
per month
I'm excited to be using SubscribeStar as a way to connect with my fans. If we can reach a goal of $1 per month, it will be a clear sign that I'm on the right track and making a difference through my work.
$0.00 of $300
per month
Reaching this goal will enable us to continue making awesome games for you even if the founder gets hit by a bus. This will cover our current operational costs.
$6,930
to reach
the Goal
Out of the red. We'll have recouped our initial investment.
$0.00 of $315
per month
At this point we'll be able to hire Switch for all his available time.
$0.00 of $580
per month
At this point We'll be fully hire Switch for all his available time even is something happens to the founder.

Other Creators

Features

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
Subscribe
WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.