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Quite Unusual profile
Quite Unusual
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Quite Unusual
Welcome to Quite Unusual, where we hope to create exceptional games, wondrous stories, and, of course, enjoyable characters! Our current project will be an Adventure/Dating Game, so stick around to see more!
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Quite Unusual
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Quite Unusual Newsletter #57

Starting to put the pieces back together after.... people chose to retry Totalitarianism because it work so well in the 30s.

Alta's Development achievements were:

*added instruction needed by the hermiAI to the VM * finished coding the hermitAI * started commenting the hermitAI after added ability to place comments in the code * finished debugging the hermitAI * changed CPU struct so it can be put in a Bevy component * made Goto system * made UseOn system

  • worked out the utility for the AI and units for specifying them
  • had an idea for the cutoff on utility for 'good' options
  • stumbled upon Abhikalp Unakal's Katana football AI

  • developed the idea for a fantastic beast animal control/rescue game inspired my Containment Corps and Rimworld anomaly

  • worked out the moral choice between torturous experimentation or beneficial enrichment

  • worked out a Diagnosis system

  • worked out a Treatment system

  • worked out some possibilities for displaying characters for Habarium, either as 2D tokens like VTT or a kinda of mini figure

  • outlined the design of a cooking system

TeaserTuesdays

That's not Spidey senses that are tingling.

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Quite Unusual
Public post

A seductive caress

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Quite Unusual
Public post

Quite Unusual Newsletter #56

Not much to report this month of the art front, just finishing up the transfer of files.

The relentless March forward

  • Prologue Scenes PackagedπŸ–₯️
  • Prologue Scenes Uploaded⬆️
  • Character Bedroom Early Concept DevelopmentπŸ–ΌοΈ

Teaser Tuesday

Seductive Waxworth

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Quite Unusual
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Waxworth rump

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Quite Unusual
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Quite Unusual Newsletter #55

Like usual If you want more detail about what We've done check the long form post we put up on every Sunday https://substack.com/@quiteunusual

Here what we did on the non art side

  • ported table from aifas's forth to the AI sandbox's VM
  • migrated everything to use the new StackItem::Table instead of bespoken types
  • change StackItem::Option to store a RefCell instead of an Option<>

  • fix a bug in the parser by making it match full idents

  • reorganized the source file to make it easer to find stuff

  • change autogenerated tasks to use '@' so it's obvious they are autogenerated

  • implemented more tasks for the HermitAI

  • added more instruction needed my the HermitAI

  • impled hovering over pawn with Bevy picking

  • made selecting pawns by clicking on them

  • show available actions when hovering over a pawn and a unit is selected

  • developed a approximate distance function

  • made a system for tracking the envelop of a signal for my take on the Hedonic treadmill

  • made a variant of Scoundrel that uses the red face cards

  • designed an interface to connect various systems to program agents

  • designed the GUI for the IDE for Behavior Tree

  • designed a stack based Code Blocks system

TeaserTuesday

Badonkadonk

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Quite Unusual
Public post

Quite Unusual Newsletter #54

We return yet again with more new, thou nothing exciting to report this time we focused are administrative and bookkeeping tasks this month.

The past 4 weeks we did:

  • πŸ–₯️ Gathered production & project files
  • πŸ–₯️ Categorized and organized files for upload
  • 🌐 Uploaded environment files to the cloud server
  • πŸ§‘ Uploaded character meshes to the cloud server
  • πŸ§‘ Uploaded character textures to the cloud server
  • πŸ’½ Additional Behind the scenes admin tasks

TeaserTuesdays

The Woodland Waxworth

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