Thanks for the tip! Every little bit helps towards making our game a possibility!
- Mentioned in gameβs credits
- Access to early builds
- Access to Discord
Thanks for the tip! Every little bit helps towards making our game a possibility!
You must be interested in making this game a reality! Thank you for your generous support.
Thank you for your outstanding support, and giving us the chance to make this title as excellent as we can.
Your continued support will allow the studio to stay afloat, and we thank you from the bottom of our hearts!
For the true philanthropist we know you all can be!
Starting to put the pieces back together after.... people chose to retry Totalitarianism because it work so well in the 30s.
*added instruction needed by the hermiAI to the VM * finished coding the hermitAI * started commenting the hermitAI after added ability to place comments in the code * finished debugging the hermitAI * changed CPU struct so it can be put in a Bevy component * made Goto system * made UseOn system
stumbled upon Abhikalp Unakal's Katana football AI
developed the idea for a fantastic beast animal control/rescue game inspired my Containment Corps and Rimworld anomaly
worked out the moral choice between torturous experimentation or beneficial enrichment
worked out a Diagnosis system
worked out a Treatment system
worked out some possibilities for displaying characters for Habarium, either as 2D tokens like VTT or a kinda of mini figure
outlined the design of a cooking system
That's not Spidey senses that are tingling.
Not much to report this month of the art front, just finishing up the transfer of files.
Seductive Waxworth
Like usual If you want more detail about what We've done check the long form post we put up on every Sunday https://substack.com/@quiteunusual
change StackItem::Option to store a RefCell instead of an Option<>
fix a bug in the parser by making it match full idents
reorganized the source file to make it easer to find stuff
change autogenerated tasks to use '@' so it's obvious they are autogenerated
implemented more tasks for the HermitAI
added more instruction needed my the HermitAI
impled hovering over pawn with Bevy picking
made selecting pawns by clicking on them
show available actions when hovering over a pawn and a unit is selected
developed a approximate distance function
made a system for tracking the envelop of a signal for my take on the Hedonic treadmill
made a variant of Scoundrel that uses the red face cards
designed an interface to connect various systems to program agents
designed the GUI for the IDE for Behavior Tree
designed a stack based Code Blocks system
Badonkadonk
We return yet again with more new, thou nothing exciting to report this time we focused are administrative and bookkeeping tasks this month.
The Woodland Waxworth