Thanks for the tip! Every little bit helps towards making our game a possibility!
- Mentioned in game’s credits
- Access to early builds
- Access to Discord
Thanks for the tip! Every little bit helps towards making our game a possibility!
You must be interested in making this game a reality! Thank you for your generous support.
Thank you for your outstanding support, and giving us the chance to make this title as excellent as we can.
Your continued support will allow the studio to stay afloat, and we thank you from the bottom of our hearts!
For the true philanthropist we know you all can be!
This week, the ever-mysterious Switch—has been deep in the creative trenches, shaping the world one polygon at a time. From cozy corners to moody lighting, the Hunter’s bedroom is finally starting to resemble a place someone might sleep in among other things.
A little late but here's what Alta has been up to in the past 4 weeks.
started a line sweep approach but stopped as I was already burned out from the past attempts
impl a flood node
impl spanning tree node
moved the graphical frontend into trait so it's easier to swap node types
made cycle detector
made a NURBS struct
made u32 as a bit-mask to store the ranges of a wall that have been seen
Time for another update on the work are amazing artist SwitchLaid had done for us.
When we started Switchs job was clear, model one girl each month, but after the prologue work was done it wasn't so clear what he would be doing. So we started setting goals and deliverables for each month. this month is the first time we've actually caught up and achieved all them that month.
##Winthrop work includes: * Started rewrite * player controller * punishment mode * redid sound system * event-based decoupling * girl spawner * made debug widget to show where the girls are