Thanks for the tip! Every little bit helps towards making our game a possibility!
- Mentioned in game’s credits
- Access to early builds
- Access to Discord
Thanks for the tip! Every little bit helps towards making our game a possibility!
You must be interested in making this game a reality! Thank you for your generous support.
Thank you for your outstanding support, and giving us the chance to make this title as excellent as we can.
Your continued support will allow the studio to stay afloat, and we thank you from the bottom of our hearts!
For the true philanthropist we know you all can be!
We've made a lot of progress in programming to report, thou it doesn't feel like while doing it. Apologies for the ongoing gap in programming articles—we've been learning the basics of JS and MV and creating glue logic, which isn’t exciting enough to report on.
In a silent revelation, the truth dawns, dimming the light of hope. Despite aspirations, the grasp of dementia persists, signaling the ongoing struggle ahead.
In a quiet room, a conversation takes place, heavy with unspoken fears and enduring hope. Words strive to bridge the gap of understanding, as the reality of the situation becomes clear.
Greetings! Another 4 weeks have passed and so once again it's time to check in on the talented SwitchLaid in this artwork issue of the Quite Unusual Newsletter.
In the quiet room, the dialogue unfolds, filled with heavy truths and unspoken fears. As words flow, the weight of the moment lingers, marked by sorrow and fragile hope.
At last, the conversation starts, linking past and present. Words carry a blend of sorrow and dread, as the harsh reality of the situation takes hold.
Sorry about the delay in putting out this issue, was thinking it was due tomorrow. Not much happened in the past 4 weeks due to Alta hurting his back, but he has managed to make a full recovery and is back at work.
Finally, the conversation begins, bridging the gap between past and present. Words flow with a mix of sorrow and hope, as the reality of the situation settles in.
Today we bring you another issue covering the art side of our game development. We’re still chugging along with the prologue images. It’s been smooth sailing, which is good news for us, even if it doesn’t make for the most thrilling updates.
A leaden dread settles deep within the chest, an unwelcome companion. The truth about Waxworth’s dementia looms, demanding confrontation. Each step down the dim corridor reverberates with the gravity of a harsh reality.