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Quite Unusual
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Quite Unusual
Welcome to Quite Unusual, where we hope to create exceptional games, wondrous stories, and, of course, enjoyable characters! Our current project will be an Adventure/Dating Game, so stick around to see more!
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Displaying posts with tag Waxworth.Reset Filter
Quite Unusual
Public post

Quite Unusual Newsletter #39

We've made a lot of progress in programming to report, thou it doesn't feel like while doing it. Apologies for the ongoing gap in programming articles—we've been learning the basics of JS and MV and creating glue logic, which isn’t exciting enough to report on.

Alta's Achievements

Alta finished up the outfit logic on his description prototype by

  • redid how outfits store their components
  • added a Naughty Exposure that requires the region to have a transitive Coverage of Concealed and direct Coverage of Bare

The social physics engine got a good start with

  • parsing Ensemble's JSON files
  • Rust impl of some of the DB logic
  • impled loading the DB into CozoDB
  • impled complete DB logic in the CozoDB
  • made functions to interface the CozoDB to Rust
  • impled running the trigger rules

Alta did some volunteering on a game, that unfortunately the project lead isn't communicating the details of the game but did get him working on his Pokemon GUI again

  • started adding layout logic
  • made the GUI scale to fit window
  • reorganized the menu to be generic widget

To get some pure coding problems free from game design, Alta is doing some coding for New Guy's Court Magician

  • made autosave feature for RPGMV
  • added the autosave slot to the load game menu
  • made a function to check is a property exist and if it doesn't set it to a value

TeaserTuesday

In a silent revelation, the truth dawns, dimming the light of hope. Despite aspirations, the grasp of dementia persists, signaling the ongoing struggle ahead.

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Quite Unusual
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In a quiet room, a conversation takes place, heavy with unspoken fears and enduring hope. Words strive to bridge the gap of understanding, as the reality of the situation becomes clear.

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Quite Unusual
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Quite Unusual Newsletter #38

Greetings! Another 4 weeks have passed and so once again it's time to check in on the talented SwitchLaid in this artwork issue of the Quite Unusual Newsletter.

Switch continues to crank out the artwork with:

  • Waxworth Prologue Posing (Continuation)👵
  • Scene Setup💻
  • Lighting & Rendering☀️
  • Image Editing🖼️
  • Caravan HDRIs💡

TeaserTuesday

In the quiet room, the dialogue unfolds, filled with heavy truths and unspoken fears. As words flow, the weight of the moment lingers, marked by sorrow and fragile hope.

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Quite Unusual
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At last, the conversation starts, linking past and present. Words carry a blend of sorrow and dread, as the harsh reality of the situation takes hold.

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Quite Unusual
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Quite Unusual Newsletter #37

Sorry about the delay in putting out this issue, was thinking it was due tomorrow. Not much happened in the past 4 weeks due to Alta hurting his back, but he has managed to make a full recovery and is back at work.

Alta worked on a prototype of a system to get descriptions of charters which involved

Learned Cozoscript by making programs to compute the following

  • the transitive contains relation
  • the transitive coverage of a body_region
  • if someone is nude
  • what outfits are worn

After running into a problem that he couldn't solve in cozo he impl functions in RustLang that do the following

  • compute the transitive coverage of body region
  • evaluate the tests on descs to see if they are applicable
  • find all outfits that are being worm

And use them to make the functions that

  • find the desc for region looking into the clothing worn for ones that override the objects self desc
  • get list all desc for an object and it's sub components that are applicable and from what object they come from

TeaserTuesday

Finally, the conversation begins, bridging the gap between past and present. Words flow with a mix of sorrow and hope, as the reality of the situation settles in.

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Quite Unusual
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Quite Unusual Newsletter #36

Today we bring you another issue covering the art side of our game development. We’re still chugging along with the prologue images. It’s been smooth sailing, which is good news for us, even if it doesn’t make for the most thrilling updates.

Switch worked his magic with the following:

  • Waxworth Prolouge Continuation Posing👵
  • Scene Setup💻
  • Scene Lighting & Rendering💡
  • Image Edits🖼️

Teaser Tuesday

A leaden dread settles deep within the chest, an unwelcome companion. The truth about Waxworth’s dementia looms, demanding confrontation. Each step down the dim corridor reverberates with the gravity of a harsh reality.

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Creator Stats

98 posts

Goals

$0.00 of $1
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I'm excited to be using SubscribeStar as a way to connect with my fans. If we can reach a goal of $1 per month, it will be a clear sign that I'm on the right track and making a difference through my work.
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Reaching this goal will enable us to continue making awesome games for you even if the founder gets hit by a bus. This will cover our current operational costs.
$6,930
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Out of the red. We'll have recouped our initial investment.
$0.00 of $385
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At this point we'll be able to hire Switch for all his available time.
$0.00 of $1,185
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At this point We'll be fully hire Switch for all his available time even is something happens to the founder.

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