Glassix 2 - Dev log #9 - Spells and sex animations
Hi guys!
It took me longer than planned and still needs some work but here is the preview of the spell interface and sex animation.
Trying to give the spell a more game-life feeling was not really planned but when working on the interface, having a simple text table like in Glassix felt like a let down so I took some more time to make it pretty and it's also dynamic so simply adding a new spell XML file with the proper structure and icons into the Mods spells folder will automatically add it to the list, so less time wasted in the long run.
Basic animation features were already show cased in Dev log #3 but when implementing them in game, I ran into some walls which took a while to overcome, but the result is quite modular and will give the ability to add multiple partners more easily than traditional animation features as well as reduce the number of animation required.
There are a few issues here and there (like the arm of the guy in the video not aligning properly) which will be fixed as best as possible. For next version, I'll still need to add the quests and scenario completion panels to loop the loop and add the bare minimum of interactions with NPCs. This would make the next version more of a demo again but at least, you'll get a proper idea of how the game will play.
As always, thanks for your time and support without which I couldn't have gone so far!