Weekly WIP #21

-Crossing the Line - Samara (Mass Effect)
-Hostile Takeover - Scarlet (Final Fantasy)

  • Backgrounds. A lot of small things can add up to very large effects. Take background characters. Even if subtle, small, far off, and not the focus; background characters help bring the scene to life. The more the better, right? I dunno. 23 is how many are in Crossing the Line, and it's been a chore to animated them, even slightly, since there's so many. Getting them in camera angles without taking away from the main focus, Samara, has been a challenge too. Going back and watching Shiala: The Mirage, for example, I feel like too much focus was on the background. I would say I need to balance that, but I don't. I need to focus more on the main. 7 more to go on Crossing, some camera angle adjustments, lights adjusted, and is should be about ready to render, finally.

  •  Speaking of background characters; The Board Members of Heat Inc. are also nearly set fully for Hostile Takeover. Far less in number, coming it at just 8. They're a bit closer in view though, so they've needed better animations and more refinement.

  •   Having said that, I'm going to either spend less time on the background or just have less characters in it. Sometimes more makes sense, other times not so much. Maybe it will just depend on the scene. I also have new ideas on ways to compose animations and I'm going to try it out on the projects that come after these. Hopefully, it will speed up the process and just make things better all around.

  •  I admit I've had trouble staying focused on a specific project right now, bouncing from thing to thing and starting lots of new ones. I started another one just last night. Downside, obviously, is things get finished/released slower. Upside, I have several things to be working on, so, there isn't a lack of things to do.

  • For those who are new here or those who didn't notice, I updated the 'about me' bit on the front page to simply read 'working on several projects' rather than a 'main' one. I've stopped projects (Marvel Misadventure), rushed them (Aloy: Breeding Cauldron) and just overly burnt out and screwed up others (Max: A Long Night) because of the 'main' concept, feeling stuck on them even when/if they just aren't clicking for me. Now I just feel like I'm too slow instead of stuck too, so, that's a win.

  •  I'm hoping to have something ready for release soon, preferably month's end.