Please confirm you are at least 18 years old of age. Otherwise leave the website.
Sign up
Log in
Oct 29, 2022 01:51 am
Public post
This content was created for artistic and entertainment purposes FOR ADULTS ONLY and may include pictures and materials that some viewers may find offensive. If you are under the age of 18, if such material offends you or if it is illegal to view such material in your community please exit the page IMMEDIATELY. All depicted characters are fictional. No live victims were produced during this content creation and no harm was imposed upon any live creature. All characters depicted in sexual situations are 18 years of age or older and of the age of consent, even if it looks otherwise. Acts depicted are all consensual.
18
You can view this content for free after you Log In or Sign Up.
Progress Update, Dr.Midday Design and Collectables
So far I've made some great progress on Dr.Midday's character, it really feels like laying the foundation with Samara and Treu has really benefitted my approach on implementing new characters into the game.
Let's get into where I am currently in the process.
Dr.Midday's Personality and Character
Dr.Midday can be characterized as a mad scientist, Loyal to no nation or organization and interested only in her research into demons and the Serferus Realm, both of which she is obsessed with.
When and if she joins Journey's party, it'll be for her own gain. While others might see the creatures of the dungeons as threats and abominations, Dr.Midday see's them as potential subjects for observation and research. She knows more then most about the Serferus realm and what Journey's sister may be up to here.
Sly, Intelligent and calculating ladies with flexable morals is an attractive concept to me in an adult setting and writing the dialogue for Dr.Midday between her and other characters presents me with fun and unique opportunities.
Her Battle Progress and Skills
Now for actual progress on her gameplay. Her battle art is completely finished now, that includes of course her torn, state, various in-battle sex states and other icons and the like.
I'm now in the process of designing and implementing Dr.Midday's Skills and her Skill Tree. The good Doctor provides the Cryo element and higher Elemental Power, which will improve her ability to inflict status effects to enemies in any scenario.
The Doctor possesses a special trait that'll allow her Cryo based skills to Freeze opponents under certain circumstances that'll be useful for upcoming enemies.
Generally in terms skills and abilities, The Doctor will be among the best status effect appliers and enemy controllers.
As for Dr.Midday's weapon, she'll utilize Cores that'll apply her Field research cannon with elements, damage etc. just like the weapons of other characters. Unlike Journey, Samara or Treu. Dr.Midday doesn't utilize magic or weapon arts and instead will utilize the Technology skill type.
Testing Dr.Midday soon
I'm almost done with her gameplay skills and then all of the accompanying dialogue and interactions will be implemented. At that point I'm going to prepare a test build for Dr.Midday with the intent of having her skills and gameplay stress tested.
This build won't have her H-Battles yet but once any bugs are found and fixed, the next test build will be for testing her H-scenes. This way I'm hoping you'll get to play with the Doctor very soon!
Once her skills and H-Battles are tested by you and any issues dealt with, I'll move on to Brigit next.
Collectables
With the upcoming test build coming, I'll be having the first few collectable images implemented as well. I intend for them to be unlocked by finding clues and secrets in the game that relate to npcs or exploration as a method of rewarding curiosity. The collectables will include lore and details that aren't directly presented over the course of normal gameplay.
My hope is that they'll be both interesting and enjoyable.
That brings me to the end of this update, it's been a busy few weeks for myself outside of Lilith Descent but I'm still satisfied with the progress made so far.
Thank you as always for your patience with me, everyone. My next update should be centered around Dr.Midday's first test build, until then stay safe and I'll see you soon!
I was wondering something and I'm not sure where else to post this, so I'll do it here. Are there any plans to add in a bit where you need to escape a chamber after an enemy type captures you? I'm not expecting a lot, even a single chamber would be fair enough, it just feels like it's lacking a little when enemies capture you, your main character passes out, and then you're suddenly back.
I'm glad you asked and I agree, I want to add more gameplay in terms of getting captured. I don't want to go into to much detail just yet since I don't have enough to show off, but there's a prison mechanic I plan to introduce soon that'll involve certain enemies sending your defeated character to a prison dungeon they'll need to escape / be rescued from if they fail to escape. Thanks a lot for that feedback it's really important for me.
SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.
I was wondering something and I'm not sure where else to post this, so I'll do it here. Are there any plans to add in a bit where you need to escape a chamber after an enemy type captures you? I'm not expecting a lot, even a single chamber would be fair enough, it just feels like it's lacking a little when enemies capture you, your main character passes out, and then you're suddenly back.
I'm glad you asked and I agree, I want to add more gameplay in terms of getting captured.
I don't want to go into to much detail just yet since I don't have enough to show off, but there's a prison mechanic I plan to introduce soon that'll involve certain enemies sending your defeated character to a prison dungeon they'll need to escape / be rescued from if they fail to escape.
Thanks a lot for that feedback it's really important for me.