Glassix 2 - Dev Log #6 - Travel feature

Hi everybody!
Here is the preview to Glassix 2 travel feature which allows the player to move around town. It's nothing new but it should make moving around quite easy.
Later on, I will add some bookmark features to save your favorite locations. I was also asked if the same travel feature as Glassix could be implemented in Glassix 2, meaning you'd be able to move location by location, by clicking on the related exit. This is possible but would be a huge task so once the game is more advanced, I'll release a poll to let patrons decide if such a feature should be added.
At the moment, Glassix 2 contains 3 unique infrastructure models, 10 unique locations (with some furniture arrangement variations) and 34 unique furniture. I'll try to add a few more for the initial release.
As said in the video, loading time have been carefully optimized to make transitions as fast as possible. This comes at the cost of caching textures and models. Usually, with new generation hardware, it shouldn't be a problem but I'll add some in game options to select how much memory should be used by the game so that players with lower memory setup don't run into problems.
What's left for the first release is the NPCs loading, city population, job feature and event system (a bit more than detailed last time, just dawned on me) but most of that is coding stuff which should be faster than 3D modeling and organizing all the locations. 
It's taking more time than expected but this is all to make sure the initial version comes with proper optimization and content, I hope you understand.
I guess I repeat myself a bit too much in each post but once more, all of this is possible thanks to your support so thank you all again for your trust and patience. We're getting there and you'll get a game which I think will offer something refreshing to play in the porn game industry ;)
Have a nice day!