[Stable Build] FeralIsland_v0.15.174a.STABLE
FeralIsland_v0.15.174a.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

Patchnotes:

Features:
  • Added two 'inviting' mating stances that are triggered with a 70% chance. The idle animation stance does not allow mating and has a slightly longer duration while the mating invitation is more frequent.
  • NPCs now spawn with random unique creature skins and random genders.
  • Added a new animation to mounted NPC Felkin. 
  • Added a little grey bar to the FPS counter in the gallery, and changed the color to green to make it more readable.
  • Added a context sensitive UI tracking system that will show up when you are getting closer to creatures you can mate with.
  • Added three different states to the context sensitive UI system. In Range -> Blue, Spy glass , Mountable -> Yellow Exclamation Mark, Breeding -> Red heart. Keep in mind that you can only mount a creature that has the Yellow Exclamation Mark.
  • Added a new animation state to NPCs. There is now a 10% chance for NPCs to lay down.
  • Added a way to lay on the side and roll on your back, when you are laying down with ctrl, and press A or D. 
  • Added two new animations to the core game. One animation was already available in the gallery, called "belly rubs".
  • Added more variety to the Felkin by spawning some NPCs with exclusive chest floof. You can also select those in the character selection. 
  • Added a bunch of framework functions that determine between the different body parts of a creature. This makes is for example possible to later spawn different horns, tails, manes etc. on a creature.
  • Added a new asset variant to Gwyardon: He now has a scaled tail tip. 
  • Added a new asset variant to Kestrel: He now has a tail tuft.


Changes:
  • You can now only mount a Felkin NPC when it is 'inviting'.
  • Improved the readability of the main menu. 
  • Optimized the way the game handles Texture and creature selection changes. ( This is now not called every frame, per NPC).
  • Changed the timer until NPCs start to roam around to 0. They will now instantly start to walk when the island is loaded. Before this change, they where 'moon-walking' for a couple of seconds.
  • Slightly improved the way the balls are moving while running.
  • Improved the animation when a Felkin is laying on its side and on its back. There are also tweaks to the pivot point so its now centered.  
  • The ears now move slightly more while sprinting. 
  • Improved the focus of the camera in the core game. You can now also zoom in closer.
  • The camera in the character selection menu is now initialized farther away and you see the whole creature on load. The clipping distance also was modified and is now not clipping the manes when zooming back. 
  • Removed the tail tip from Shadow Vasov. 
  • The tails now sway a bit more but are overall slightly more rigid / realistic.


Bugfixes:
  • Fixed a bug which did not disable/enable the mounting colliders properly when a player was close to the mountable creature or device.
  • Fixed a bug in which the mounting trigger would cause a NullReference error in the character selection menu.
  • Fixed a bug which prevented exclusive Felkin skin NPCs from spawning. 
  • Fixed a bug which prevented some animator properties to be overwritten.
  • Fixed a bug which wrongly triggered the "IsMounted" state. 
  • Fixed a bug which prevented the mounted Felkin to stand still.
  • Fixed a bug in which the wrong animator was called by a wrong script link.
  • Fixed a bug which statistically spawned more Darius NPC Felkin, because he was the default skin if something goes wrong. NPCs spawn more evenly now. 
  • Fixed a bug which spawned the wrong NPC gender.
  • Fixed a bug which prevented mounted NPCs from moving again. 
  • Fixed a bug which rotated the NPCs randomly after being mounted.
  • Fixed a bug which broke the character selection, when ctrl was pressed. 
  • Fixed a bug which deformed the balls, caused by missing bone flags in the rig mask. 
  • Fixed a bug which would deform the ears when laying to the right side.
  • Fixed the logical errors with the animator when a creature sprawls and rolls around. I also removed the exit time for some animations.
  • Fixed a bug which prevented the ctrl + R command to randomize the player spawn from working.


NEXT STABLE BUILD WILL COME JUNE 2022