TOMORROW: v0.2.0 Release Date (12/12/21)

Overview
I will be releasing v0.2.0 *sometime*  this Sunday. As I type this, I'm in the middle of testing save game backward compatibility, looking for issues (and oh boy, there are some).

This is what you can expect as far as new content:
  • The first set of quests for Brooke's story. Because it's early in her route, there are no explicit sex scenes with Brooke in this update. There are two "reward" scenes, but they are merely erotic in nature (imagine only playing Meredith's route up to and including the kissing scene).

  • Enhancements to existing reward scenes. (Meredith's Kissing Scene, Meredith "Bonus" Scene, and Lucy Cowgirl Scene).

  • Windowed Mode/Full Screen Support + Resolution Dropdown + GFX Quality Toggle

  • New location: Video Arcade (Interior + Exterior)

  • MC Specialized sprite animations (you can now hug Meredith in the kitchen, the intensity of which depends on your progress with her)

  • Rudimentary Map interface for travel (will be improved over time)

  • Added Summon Nicole button to the HUD. She no longer pops in unsolicited. You have to summon her to get hints/advice from her.

  • Max Save Games size raised from 6 to 48.

If you're a returning player from *ahem* v1.0.0, here is what has NOT changed:
  • Meredith's basic story/walkthrough (although playing through it again will have minor visual/sonic improvements in some spots)

  • Lucy's story (Although her hint system in the journal has been revamped to be more detailed/useful)

  • Jasmine's story (what little there was of it)

  • The Tutorial

Important Notes
  • As explained in a previous Post, the version for the update is going FROM v1.0.0 to v0.2.0 due to a faux pas on my part. If you want the explanation for that, it's a few pages down. I believe the post explaining this had "Elephant in the Room" in the title.

  • I've noticed that continuing the game from a save from the demo/previous version (v1.0.0) can be a bit quirky, especially when it comes to AC/Unity remembering dialogue tree states and inventory containers (toolbox in shed, sink drawer in bathroom). I'm doing my best to fix these, but something will probably slip through the cracks. My benchmark will be being able to load a saved game where all of the content was unlocked in the demo and being able to successfully complete all of the new content.

  • There is one particular "reward" scene I am probably going to have to temporarily disable for tomorrow's release due to programming issues. With as much as I've tested the game, the probability is that as people play the update, they are going to find an issue(s) that requires a hotfix, so I will work out those issues after the update is released and then re-enable the scene as part of the hotfix.