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Five of a Kind (Adventure Game) profile
Five of a Kind (Adventure Game)
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Five of a Kind (Adventure Game)
I am making an NSFW, point-and-click adventure game called Five of a Kind.
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Welcome

  • 2D Point-and-click adventure game *demo* (Unity + Adventure Creator)
  • 18+ Characters that are "Unmistakably Grown"
  • 2x love interests, 5+ "reward scenes" (more planned)

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Five of a Kind (Adventure Game)
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New Location: Video Arcade
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Five of a Kind (Adventure Game)

Poll: How Important Is Pregnancy to You?As you might imagine, I've gotten many varied opinions ab...

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Five of a Kind (Adventure Game)

End of August Update + MacOS ReleaseStatus UpdateAs we reach the end of August, it has been a mon...

This post also includes Mega.NZ content links
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Five of a Kind (Adventure Game)

Customizing Mom and Sis NamesSomeone asked the question about being able to customize the names o...

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Five of a Kind (Adventure Game)

Status (Late August)So, we're approaching the end of August and work on the game is proceeding. T...

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Five of a Kind (Adventure Game)

Filth LevelThe astute observers among you may have noticed there is a cryptic setting in the Opti...

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Five of a Kind (Adventure Game)

Thank You! You all are paying supporters, so here's a status update on behind-the-scenes-stuff. A...

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Five of a Kind (Adventure Game)
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  • Added code in certain scenes to "unstuck" the MC upon loading. This will rescue saved games where the player is frozen. From my testing, this bug could only happen in the Living Room, Upstairs Hallway, Shed, and Basement.
  • Increased the hotspot size for the trash poking out of the trash can in MC's bedroom to encompass the entire trash can. I believe some players were clicking on the full trash can instead of just the small bit of trash poking out and coming to the (understandable) conclusion that the trash can wasn't a hotspot.
  • Renamed "Restart Game" menu option on the pause menu to "Main Menu," since it takes you to the *checks notes* main menu.
  • Changed all dialogue references to needing more "Intimacy" to generic, situation-specific "you can't do that messages".
  • Changed all dialogue referencing needing more "Empathy" to generic, situation-specific 'you're not ready for quest that messages".
  • Enabled Two "Perks" for the Bonus mom scene.
  • Jasmine's phone number now appears in the Journal when you discover it.
  • Lucy's eyeball reflections also vanish with her when she disappears in her dialogue scene.

Note: This version gets a proper 1.0.0 to correct what others have rightly mocked, the 0.9.3 "release" versioning scheme.
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Five of a Kind (Adventure Game)

Hotfix Status, Impromptu Roadmap, and a PollHotfix StatusThe patch released yesterday hasn't yiel...

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Five of a Kind (Adventure Game)
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New Build Hotfix (v0.9.4a)

This patch addresses a few critical bugs as well as some quality-of-life improvements that were causing a lot of difficulty for new players trying to play the game. Nothing that was changed/improved should affect existing Save Game files.
  • Clicking while text is scrolling will complete it. Click again to dismiss.
  • Increased text scroll speed significantly.
  • Double clicking while navigating causes the player to move much faster.
  • HUD Icons (Inventory, Map, Journal, Settings) will always be visible on the screen and the size of their icons was reduced.
  • Exit hotspots were added to the top and bottom of all closeups, Character Dialogue screens, and "reward" scenes to make the game playable for players using 1280x1024 resolution.
  • Using the hand icon on the newspaper will no longer show the newspaper closeup, therefore preventing the dreaded character freeze when leaving the scene.
  • If you *happen* to have a save game that was saved while in the Newspaper closeup, you will be teleported to MC's bedroom, where the freeze does not occur.
  • Fixed a bug where repeating the BJ scene Meredith will come into your room and stop at the bed and the scene would never start.
  • Added Quest Accepted and Quest Completed banners for the Clean Your Room quest.
  • Disabled "Make Bed" option from the bed menu (so not to confuse the Clean Your Room quest). The menu will still be there if you restore from a saved game.
  • Removed random debug hotspot in the Mom sitting scene.
  • Fixed some Meredith portrait dialogue that was mis-attributed to the Narrator.

Other quality-of-life improvements are planned for a future release, but I wanted to get a build out to address the most pressing issues. I am going to make a "branch" of this version in case I need to make further hotfixes to it while I work on new content in the main version.
Thank you for playing Five of a Kind!
-Jorogr
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Five of a Kind (Adventure Game)
Public post

Initial Feedback
So after a day of folks trying the game, I got quite a bit of feedback, mostly positive, but there were a few issues that popped up. 
Frustrating Controls
Players frequently identified basic aspects of gameplay as leading to a sluggish gaming experience. Here were the most common critiques:
  • Text scroll speed is too slow
  • Player moves too slow, should hustle when double clicking
  • Fast Travel option would be nice
  • Player shouldn't have to go to the Living Room Couch or MC Bedroom in order to Rest
Unclear Direction
Many players couldn't figure out what to do at the start of the game and in some cases didn't discover that the HUD appears when you move the mouse up to the top of the screen.
  • The Heads Up display in the upper left and upper right of the screen are hidden until you mouse over them. Because this is not obvious, some players didn't discover these functions were available until after several frustrating minutes of head scratching.
  • The most immediate quest available upon starting the actual game gave players some trouble. You are told in your Journal that you must clean your room, but there are a total of six things you have to pick up. If you only pick up five, you can get the impression you DID clean your room and be missing the sixth item, often the trash can at the far right of the screen. This quest is made further confusing by the fact that the bed has a Make Bed option on it, which isn't one of the six things.
  • Many players have had trouble with the Courage quest for the basement. This puzzle was conceived to unlock a Bonus Character, so it was made extra hard. In retrospect, this puzzle should be either made easier or built-in hints should better guide the player toward what they're supposed to do.
Game Crashes/Serious Bugs
  • Using the Newspaper anywhere other than MC bedroom locks up the game.
  • A debug hotspot was left in during the closeup of Meredith sitting at the edge of the trunk that activates a random "penis" camera zoom.
  • Using more squarish aspect ratios, such as 3/4, the design decision to put Exit hotspots on the left and right of the screen makes the game unplayable, because the exit hotspots on closeups cannot be exited, maybe the game essentially unplayable.
I'm sure I'm forgetting some things, but I can comb through the thread and find them.

Proposed Hotfix

The game-crashing or game-locking bugs really warrant a hotfix to be built. This proposed hotfix would be based off of build 0.9.3a and changes would be limited to what can be reasonably fixed without the risk of corruption of existing Saved Games. I have identified the following to be fixed, which should not jeopardize existing saves.
Required
  1. Add a slider to increase text scroll speed.
  2. Enable double-click to have the player move at double speed.
  3. Fix the Newspaper lockup when not in MC bedroom.
  4. Remove debug hotspot in Meredith sitting scene that zooms into a random d***
  5. Fix side Exit hotspots so the game is playable on less rectangular aspect ratios
Maybe
  1. Add Quest Progress update banners when cleaning your bedroom [x of 6 items picked up].
  2. I will look into making the HUD (Map, Inventory, Journal, Settings) onscreen at all times, not just when you hover over them. I just need to make sure doing that won't introduce new problems.

I've already completed some of these and will continue working down the list. Thanks for playing Five of a Kind!
-Jorogr
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Five of a Kind (Adventure Game)
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About
Five of a Kind is an NSFW point-and-click adventure game in the style of the old Sierra and LucasArts adventure games of the late 1980's and early 1990's.

Story
You play a frustrated, young computer and video game enthusiast living at home with your overextended and stressed mother, Meredith, and your self-centered and aloof sister, Brooke.

Nominally, you and your two friends: ever-scheming, wannabe ladies' man Scott; and hyperkinetic savant Nicole, set out to uncover the mysterious disappearance of the mercurial Dr. Joystick; however, you find the seemingly more mundane situations  in your own home to be more rewarding.

Details
  • Five of a Kind is developed using Unity with Adventure Creator
  • Currently, developed for PC-only
  • Android & Mac planned (some day)
  • Original artwork, animations
  • Mostly original soundtrack


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