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Five of a Kind (Adventure Game) profile
Five of a Kind (Adventure Game)
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Five of a Kind (Adventure Game)
I am making an NSFW, point-and-click adventure game called Five of a Kind.
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Welcome

  • 2D Classic Point-and-click Adventure Game (In Development)
  • All Characters 18+ "Unmistakably Grown"
  • 10x love interests, 16+ "gallery/reward scenes" (more planned)

Displaying posts with tag Patch.Reset Filter
Five of a Kind (Adventure Game)
Public post

Five of a Kind HOTFIX v0.3.0.2 (PC+MacOS)

  • This update is mostly minor bug fixes and a couple of minor improvements. If you've finished v0.3.0.1 or v0.3.0.0, it is not worth replaying.
  • This hotfix will NOT break save games from v0.3.0.0 or v0.3.0.1. However, saves from v0.2.x or before will not work because v0.3.x rewrote Meredith's story.

Improvements
  • Spank Bank now fits all 12 scenes on a single page--no need to scroll
  • Brooke's schedule has been modified so that Jasmine is available in the Afternoon and Evening. All of the fan service options (Brooke showering, Brooke on the phone, and Brooke changing) have been isolated to Night time slot.
  • Improved Brooke's journal hints

Bug Fixes
  • Tweaked the delays in animations when taking wine from the dining room cabinet to (hopefully) eliminate the forever hourglass bug
  • Aunt Irene's general hotspot now accepts the Chablis and Zinfandel. (Before, you had to click on her head or chest)
  • Fixed a couple of misattributed lines when selling stuff to Scott and during Brooke's grade fix quest.
  • Cracking the door to Meredith's room no longer has MC remarking "Whoa!" if she's not there.
  • Removed an unfinished "pillow fight" placeholder graphic
  • Shortened the amount of time Scott spends trying (and failing) to play the guitar.

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Five of a Kind (Adventure Game)
Public post

TOMORROW: v0.2.0 Release Date (12/12/21)

Overview
I will be releasing v0.2.0 *sometime*  this Sunday. As I type this, I'm in the middle of testing save game backward compatibility, looking for issues (and oh boy, there are some).

This is what you can expect as far as new content:
  • The first set of quests for Brooke's story. Because it's early in her route, there are no explicit sex scenes with Brooke in this update. There are two "reward" scenes, but they are merely erotic in nature (imagine only playing Meredith's route up to and including the kissing scene).

  • Enhancements to existing reward scenes. (Meredith's Kissing Scene, Meredith "Bonus" Scene, and Lucy Cowgirl Scene).

  • Windowed Mode/Full Screen Support + Resolution Dropdown + GFX Quality Toggle

  • New location: Video Arcade (Interior + Exterior)

  • MC Specialized sprite animations (you can now hug Meredith in the kitchen, the intensity of which depends on your progress with her)

  • Rudimentary Map interface for travel (will be improved over time)

  • Added Summon Nicole button to the HUD. She no longer pops in unsolicited. You have to summon her to get hints/advice from her.

  • Max Save Games size raised from 6 to 48.

If you're a returning player from *ahem* v1.0.0, here is what has NOT changed:
  • Meredith's basic story/walkthrough (although playing through it again will have minor visual/sonic improvements in some spots)

  • Lucy's story (Although her hint system in the journal has been revamped to be more detailed/useful)

  • Jasmine's story (what little there was of it)

  • The Tutorial

Important Notes
  • As explained in a previous Post, the version for the update is going FROM v1.0.0 to v0.2.0 due to a faux pas on my part. If you want the explanation for that, it's a few pages down. I believe the post explaining this had "Elephant in the Room" in the title.

  • I've noticed that continuing the game from a save from the demo/previous version (v1.0.0) can be a bit quirky, especially when it comes to AC/Unity remembering dialogue tree states and inventory containers (toolbox in shed, sink drawer in bathroom). I'm doing my best to fix these, but something will probably slip through the cracks. My benchmark will be being able to load a saved game where all of the content was unlocked in the demo and being able to successfully complete all of the new content.

  • There is one particular "reward" scene I am probably going to have to temporarily disable for tomorrow's release due to programming issues. With as much as I've tested the game, the probability is that as people play the update, they are going to find an issue(s) that requires a hotfix, so I will work out those issues after the update is released and then re-enable the scene as part of the hotfix.

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Five of a Kind (Adventure Game)
Public post
  • Added code in certain scenes to "unstuck" the MC upon loading. This will rescue saved games where the player is frozen. From my testing, this bug could only happen in the Living Room, Upstairs Hallway, Shed, and Basement.
  • Increased the hotspot size for the trash poking out of the trash can in MC's bedroom to encompass the entire trash can. I believe some players were clicking on the full trash can instead of just the small bit of trash poking out and coming to the (understandable) conclusion that the trash can wasn't a hotspot.
  • Renamed "Restart Game" menu option on the pause menu to "Main Menu," since it takes you to the *checks notes* main menu.
  • Changed all dialogue references to needing more "Intimacy" to generic, situation-specific "you can't do that messages".
  • Changed all dialogue referencing needing more "Empathy" to generic, situation-specific 'you're not ready for quest that messages".
  • Enabled Two "Perks" for the Bonus mom scene.
  • Jasmine's phone number now appears in the Journal when you discover it.
  • Lucy's eyeball reflections also vanish with her when she disappears in her dialogue scene.

Note: This version gets a proper 1.0.0 to correct what others have rightly mocked, the 0.9.3 "release" versioning scheme.
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Five of a Kind (Adventure Game)
Public post

New Build Hotfix (v0.9.4a)

This patch addresses a few critical bugs as well as some quality-of-life improvements that were causing a lot of difficulty for new players trying to play the game. Nothing that was changed/improved should affect existing Save Game files.
  • Clicking while text is scrolling will complete it. Click again to dismiss.
  • Increased text scroll speed significantly.
  • Double clicking while navigating causes the player to move much faster.
  • HUD Icons (Inventory, Map, Journal, Settings) will always be visible on the screen and the size of their icons was reduced.
  • Exit hotspots were added to the top and bottom of all closeups, Character Dialogue screens, and "reward" scenes to make the game playable for players using 1280x1024 resolution.
  • Using the hand icon on the newspaper will no longer show the newspaper closeup, therefore preventing the dreaded character freeze when leaving the scene.
  • If you *happen* to have a save game that was saved while in the Newspaper closeup, you will be teleported to MC's bedroom, where the freeze does not occur.
  • Fixed a bug where repeating the BJ scene Meredith will come into your room and stop at the bed and the scene would never start.
  • Added Quest Accepted and Quest Completed banners for the Clean Your Room quest.
  • Disabled "Make Bed" option from the bed menu (so not to confuse the Clean Your Room quest). The menu will still be there if you restore from a saved game.
  • Removed random debug hotspot in the Mom sitting scene.
  • Fixed some Meredith portrait dialogue that was mis-attributed to the Narrator.

Other quality-of-life improvements are planned for a future release, but I wanted to get a build out to address the most pressing issues. I am going to make a "branch" of this version in case I need to make further hotfixes to it while I work on new content in the main version.
Thank you for playing Five of a Kind!
-Jorogr
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