Manor Beta 9 Preview 4

Fixes and some mostly under the hood work getting things ready to support possession and related features.
Changelog:
+ Added a 'sinister reveal' action, which lowers the corruption of a bound target and grants the revealing character a buff
+ Hopefully fixed items duplicating when characters are sent out from the manor
+ Fixed an issue causing room exploration to loop
+ Fixed corrupt conjured weapons not being holdable by manor side characters
+ Fixed a crash when loading some saved games
+ Fixed a crash when characters petrify other characters
+ Fixed an issue preventing vampire blood drinking from some targets
+ It's now possible to order the dressing characters in trapped clothing other than their own
+ Fixed direct trap options not showing on visitor clothing
+ Added an offer blood action, allowing manor side characters to offer their blood to dhampirs
+ Body swaps now show a swapping soul depending on the mind of the target
+ Various under the hood changes preparing for possession that might have side effects
+ Need for bathing, food and sleep are now tracked on character bodies rather than entirely as concerns
+ Magic and social stat empowerment is now associated with souls rather than bodies
+ Fixed something likely breaking cursed traitor deals
+ Fixed archwitches teleporting when they should be doing other actions
+ Allowed oppressors to do a few dungeon related actions 
General discussion on discord - https://discord.gg/DYGvAuG2gR