Loser Version 0.13.00 Changelog
Hey all,
I've been grinding hard on getting this update out, and am finally ready to release it. This update and the next update are heavily focused on Photography & Modeling. A lot of work was put into making the Photo Studio, Publishing, Behavior, and Vendor systems, since they all interact with each other. This Update only has 1.5 AT's Dianes Aspiring Model AT & 5star Variant, but the next update will be much faster to put out with a Gina and Becky AT that I had intended to release with this update. Anywho on to the Changelog.
What's New ?
- New Diane Archtype: Aspiring Model
- New Diane SubArchtype: Aspiring Model 5star
- New Skill: Passivity
- New Skill: Positivity
- New Skill: Negativity
- New Lifestyle: Positivity/Negativity
- Focus Start Expansion: Photographer
- New Function: Secondary Tags
- Massive Tag Update
- New Location Upgrade: Photo Studio
- New Function: Photo Album
- Function Overhaul: Photoediting
- Many New Photo Vendors
- New Function: Regen
- New Function: Character Behaviors
- New Behavior Group: Online Profile
- New Behavior Group: Modeling
- New Animations: 20+ New Animations
- New Menu Option: Loop All Videos
- Early Feature: Drug Attributes(WIP)
- Many New Topics
- Many Bug Fixes
What's it mean?
New Diane Archtype: Aspiring Model
New Diane SubArchtype: Aspiring Model 5star
Diane has got a new Archtype that branches from her Immediagram AT, that is focused on modeling. There is also a 5 star version of the AT that you can can reach from the 5 star version of Dianes Cosmopolitan AT. Currently that transform is one way, but I will be adding the transformation from Aspiring Model 5star -> Cosmopolitan 5star in the next update.

New Skill: Passivity
Passivity is the opposite of the Aggression skill. It can accelerate increasing Assertiveness and Submission preference in another character.

New Skill: Positivity
Positivity is a skill centered around more passive benefits such Regen(see below) and increasing Favor topic generation.

New Skill: Negativity
The Negativity skill is centered around negating and reducing penalties, especially regarding Conversations. For example, if you're running low on stamina and focus at the Friday night party, you might intentionally have a shitty conversation with someone just to get some stats returned.

New Lifestyle: Positivity/Negativity
A new lifestyle has been added, letting you lock yourself into being either a glass is half full or glass is half full of shit kinda of person.

Focus Start Expansion: Photographer
The Photographer Advanced Start has been improved some. You start with a new piece of gear to make better quality pictures, you start with more vendors already unlocked (see below) to sell or broadcast said pictures to, and there are a few vendors that only the photographer will have access to. Furthermore you'll have a new character action that will either annoy or delight the different people you use it on.

New Function: Secondary Tags
Secondary Tags are tags that will be substituted out for the primary tag of the skill during conversations when it's beneficial. So if a character has an interest that prefers Selfishness, then the Vanity tag which is a secondary tag will be treated as the tag Selfishness. A skill will only ever have A primary, or a/some secondaries.

Massive Tag Update
The amount of tags in the game has increased by about 25%. Many skills that only had one tag but was used exhaustively have been given a spread of tags to help diversify the tag pool. I've also gone and updated all topics with the new tags, balanced some tag frequency, and increased the base tag count of the standard topic from 2 tags to 3. I've also touched previous Interests a bit with the new tags in the game.

New Location Upgrade: Photo Studio
Nathan can now build a Photo Studio in the Garage once his photography skill reaches Rank 2. It's base cost is a bit expensive and will require a decent amount of upfront investment, but also can improved on later with even more purchases. All required items to build the Studio can be found at OldEgg.
The Photo Studio can be used with any character you've given an outfit to, but each character has their own availability windows for when they can and cannot show up for a shoot. Each shoot in the studio is guaranteed to produce 3 higher quality pictures, with the possibility of additional pictures depending on the characters primary behavior (see below).

New Function: Photo Album
There is a new button with a polaroid on the character screen that you can press that will show you all the pictures you've sold/posted of each character. You can then click on the list of pictures to enlarge them or shrink them. Only pictures you've posted or sold will show up here.

Function Overhaul: Photoediting
The old system of just keeping track of how many pictures you've taken of a character has been replaced with one that tracks the quality, novelty, and how sexual a picture is. So each individual picture is worth more, and the value is no longed dependent on the characters Archetype.

Many New Photo Vendors
The previous system only had 4 vendors. VectorStock, Immediagram, St. Clairs, and DIY Porn. Now there are 17, and will probably have more added in the future. The significance of vendors is what they give for pictures. Each vendor will have 2 benefits that are granted based on the Quality, Novelty, and Sexiness of a picture, and each picture will have a different Novelty to each vendor that will accept the picture. Furthermore most vendors will be locked and hidden, and may require the expenditure of Followers/relations/or even money to unlock.

New Function: Regen
Some skills and perks have gained a new stat- Regen. Regen trickles in a little bit of a resource every 6 hours. Pretty simple. It's currently found predominantly in the new Positivity skill.

New Function: Character Behaviors
A new toggle button can be found on the character sheet. Hovering over the toggle will show a quick overview of that characters behavior ranks in the portrait area. If you press the toggle button, the archetype information will be hidden and the characters behavior groups will appear.
Each Behavior group will have multiple behaviors associated with it, that you can see by clicking on the Behavior Group. Behaviors or similar to perks and skills but represents how/why a character behaves a certain way toward certain things. For example in the Online Profile Group, the Behavior Snooping represents a character that is mistrustful or just curious of what other people are doing. I.E. They have a Immediagram account just to see what is going on their families life.

A major difference between a skill and a behavior however is behaviors come and go. While skills and perks tend to stick around. Every 4 weeks each behavior will lose 10-25% of it's accumulated development, depending on if it's the primary behavior(10%), a behavior that they have a primary in(15%), or a behavior in group they have no primary behavior in(25%). This represent how significant that group is to the person or not.
Each Behavior has 3 ranks, and grants benefits and or penalties each rank. The Behavior at the highest rank will always default to the Primary behavior of that group, with ties going to which behavior has accumulated more growth. Each behavior has 2 tags that are associated that behavior and when those tags are used in Conversations, or character specific buttons are pressed with those tags, those behaviors grow. For example The Online Profile : Degeneracy Behavior grows with the tags Lewd, and Pornographic, so talking about Lewd or Pornographic in conversations, or doing character interactions with the Lewd or Pornographic tags will grow the behavior.

The required growth of a behavior for each rank is determined by the that characters Archetype + how many ranks they currently have, so the requirements for each character will shift overtime, and behaviors a character would take forever to grow in the early game, may become very easy to grow in their later AT's as the growth requirement is reduced. Example: Tomboy Best Friend may have no interest in fashion and require 900 growth for rank 1, but many transforms later Vixen Best Friend may only need 350.
Behaviors are meant to represent a characters waxing and waning of personality as they change throughout the game, so that there are some lingering threads between Archetypes. A character that is really hyped about fitness might still flip through a health and fitness magazine while waiting in line at a grocery store, even if you've transformed them a few times and got her hooked on meth, and stripping for rent (i.e. no longer have Exercise in their interested tags).

New Behavior Group: Online Profile
The Online Profile Behavior Group represents how a person uses social media, and what motivates them to do so. The group as a whole mostly interacts with Social Media Vendors, increasing the benefits received from publishing photos to those vendors, or expanding interests through online interest groups.

New Behavior Group: Modeling
The Modeling Behavior Group represents why the character would put themselves in front of a camera. These behaviors mostly interact with commercial Vendors, increasing the benefits received from selling photos to those vendors, or opening even more obscure vendors for very specific interests.

New Animations: 20+ New Animations
I've made an animation for each Studio Photoshoot, including variants for Becky's different 'Forms' (blonde or purple), along with a few animations for new Dares that can occur during a Bar Date with Diane. Plus a few animations I've been letting my discord vote on each month during my EoM stream, which includes 4 Gina animations and one Becky and Jay photoshoot animation in the park.
New Menu Option: Loop All Videos
I've done a little bit of UI to make a bit of room for additional options, and the first new option is 'Loop all videos'. Videos that naturally loop will always loop, however, videos that do not loop, You have the option to loop them, or when they reach their end, the video resolves to a static image. The default is for non-loop videos not to loop.

Early Feature: Drug Attributes WIP
I decided to plan a little ahead while overhauling the tags, since I was hip deep in the tags already, so this is a feature that is not currently working, but you can still see what will be coming in the very near future. The tags with the unique Font and green outline are Drug Attributes. Holding shift shows what the drug will do in the future. Like I said...this is currently a work in progress, and just a UI element of what is to come.

Many New Topics
As usual. Especially with all the new tags.
Many Bug Fixes
And probably a few new bugs. We'll see.
What was cut?
The Becky and Gina ATs.


While I wasn't refactoring or rebuilding anything, the creation of the Studio which was required for Diane's new Archetype put me in an odd spot where I could keep using the same old shitty system to publish photos, even though I knew I was going to improve it later on, or I could focus heavily on getting the behavior system with the two Photo Centric Behavior Groups working properly with the new Photo Publish and Vendor systems.
I decided to get the new systems working, so that future Behavior groups will be much easier to implement. Yes there will be more behavior Groups. I've already got 2 made, with 9 more roughly sketched out. With all this time spent getting the systems working, and All the work I put in Diane's basic and 5star Aspiring Model Archetype, I didn't want to make you all wait any longer. My next Update should have a short turnaround because I'm just gonna be making the Becky and Gina AT I intended to make this Update. No new systems, or refactoring, or anything like that. Just renders and dialogue.
Enough already... Gimme Gimme...
Primary Download Link: Mega
Only use if Mega Doesn't Work
Secondary Download Link: Dropbox




