Official Release Date - July 7th
Hello hello! Back again for one final preview post for the upcoming Syrup Town v12 and announce the official release date will be July 7th!
Because of how much work there was to improving mod installing/creation, and the CSS overhauls, I have a number of scenes in progress and a few more ideas I haven't started yet. Rather than cutting them, I just need a bit more time to wrap them all up. Here's an overview of where I'm at so far.
Finished
- Make mods work with saving & loading
- Improve mod support
- Core, Cozy, Summertime, and Fleshy jiggy sets
- Subscriber batch 6 jiggies
- New Bitch Medicenter Episodes
- Replacing & adding variants for denial pill solo images
- CSS overhaul (merged index.html and mobile.html into one file that auto-chooses between landscape and portrait modes on startup, hugely improved mobile landscape view)
I've made substantial overhauls to how modding works. Now, saving/loading your game won't impact the mods you've installed, they'll remain persistent and you'll also see this new popup when playing the game:

This only affects mods, and it increases the amount of time the mod will stay saved on your device. Eventually, you'll need to re-upload the mod because browser data clears itself out eventually, so keep a copy of the mod saved somewhere just in case.
I also overhauled how it stores and saves images, removing the lag on startup mods can cause.
And on top of all of that, I did a huge overhaul of the mod creation engine fixing dozens of bugs in there and adding other features like autosaving and new scenes automatically being added to the save editor, sorry for any issues the old engine caused!
And I already covered the new jiggies and medicenter episode here: https://subscribestar.adult/posts/2527812
Though I did finish a few more I'll attach at the end.
In Progress
(Generally new content needs three aspects, which are images, writing, and and implementing, that last one refers to dealing with actually getting the scenes to work in game.)
- Foxes in tentacle traps - Images and writing done, still need to implement the scenes and new grotto location
- 4 New Helena Training Scenes - Only images done, need to write and implement the scenes
- Sphinx tonguejob - Images and implementing done, still need to write it
- 2 New Tink Scenes - Only images done, need to write and implement the scenes
- New Fruit - Only images done, need to write and implement the scenes
Barely/no progress yet
- Foxes denial pills scenes (1 combined one, or 1 for each fox if in carnivore/vegetarian mode)
- More Nutmeg & Cinnamon
- SharlyMama and SorbetMama tellyvision commercials
There's a lot planned, but I'll do my best! Here's a quick preview of what's already done:

Left for later
These two are such large undertakings I made charts for them!
Statue of the Horny One

Here most of the work will just be in making all the variants and designing a decent UI for assembling them. I may actually end up making a LoRa model to make this easier for me.
Deity

I want solo endings for each character where you marry them, but I also want group endings that involve multiple characters for that harem route feel. For the vegetarian route the plan is very simple, impregnate the town, but I was stuck for a really long time on what to do for carnivores.
Now with this actual plan, we're a step closer to actually having Deity in game. Should I work on this for v13, and finally move closer to adding the game's second ending so far?




