0.13 Progress Report

We're right on track for a weekend release of 0.13.

It's going to be one of the larger content drops in the past couple dev cycles because over the past few days, I've:

-added a couple dates down the Blue path;

-added content for meeting up with Euji outside of the club;

-begun work on an extensive arc following intel picked up along a couple routes (one is from Escorting) -- thanks to leading votes in the poll!

-begun work on another Escort arc;

-fixed dozens of bugs and proofing errors, thanks joMOtta and RinaLivi!

That's in addition to a low of behind-the-scenes work ensuring triggers work, the dossier is complete and up-to-date, the HomeBase has more 'waking up' events, and I'm about to dig into improving the bisexual/lesbian lens of existing content.

Beyond all of the above, I also tried something out. In the past, I'd done my own manual analysis of gates, skills and traits and their gain in the Prologue. To double-check my work, I did an agentic analysis -- and after refining the prompt and clarifying the query, I got this:

"The overall system is well-built. The compound expressions with $jobValue, relationship scores, and multi-stat sums create gates that reward cumulative investment without hard-locking on any single axis. The if/elseif chains with flavor variants mean players rarely hit a wall — they just get different prose [...] If anything, the gating system errs on the side of being too permissive rather than too restrictive."

Made me smile.

The analysis helped me to identify a number of areas where the gates were trivial and needed changing (mostly checks to Confident, Risky, Stable -- typically higher values anyway); a couple places where the the gates were too high (University Greek!); and a very few that were actually functionally blocked. They've been right-sized and repaired!


Just a little insight to all the work we're putting into this release in hopes that you all enjoy it.

We appreciate your continued support and look forward to seeing what wins the poll!