Custom (Difficulty) Crucible! More details!
For those curious about the Custom Difficulty Cheat I mentioned in last Friday's monthly release blog, here's a bit more detail on the things you can expect.
- Enemy HP How chonk do you like 'em?
- Enemy Damage This affects everything that damages you outside of the struggle animations themselves, including traps like the damage floors.
- Enemy Speed Bonus Changes how fast the enemies move. May cause unintended behavior if set too low or high.
- Capture Modifier Changes how quickly things are able to capture you. Set this higher if you like to be captured/transformed often.
- Struggle Time Changes how long it takes to fill the escape bar.
- Struggle DMG Adds to how much damage you take per tick during the struggling animation.
- Starting HP Adds this to the HP you start each level with
- Armor Adds this to the amount of Armor you start each level with
These override the difficulty settings in the menu/new game, but there may be some oddities with how things interact. Ammo/Health changes, for example, will still behave based on the difficulty set on the menu.
This was something that I put together pretty quickly for those at the Tainted tier (or higher), so I am looking to expand upon it in the coming months when I have the extra time to plug in some new variables (outside the cheats that we already have).




