February Progress Report
It's been a busy start to the year these past two months, but I've so far hit most of the pacing goals I was hoping to meet since the last build.
Now based on what I've finished so far, I'd like to detail what more specifically to expect in the next version build.
Nexus Castle Expansion
I've mentioned before that events and hidden encounters would occur in the main hub, Lilith's Castle. For this purpose I expanded the explorable areas of Lilith's castle with more rooms and areas.
I've been brainstorming what kind of situations and scenes I want to add here once the story, character and dungeon roster is better filled out and restored.


I've included a small video below this post to show the new areas, now needing NPCs to properly fill out the castle.
At the end of the video is a small demonstration of some animations for Samara. Unlike the other two, Treu and Dr.Midday, I wanted to specifically strengthen Samara's battle power at the base level. The majority of her attacks you'll see will focus on AOE against multiple enemies at once, while having a select few single target attacks, basically the opposite of Journey.
All of her basic attacks are finished, so I just need to wrap up her alternate form and summon.
Bath Scene Update
With the bath scene update, you'll still be vulnerable to ambushes under circumstances like pheromones level or bathing in the dungeons.

I want to make the lead up to actually getting ambushed clearer so I'll likely add a progression bar like the one I added to the tunnels. I've also adjusted my approach to the actual art for the baths to accommodate different enemies besides incubi, such as tentacles or something else.
I'm working out a good excuse to spend more time in the baths, besides dialogue amongst characters, that'll be elegant to include design wise.
Abaddon Boss H-Battle
Besides re-adding some enemies like the Wall Duress and Berserker for this update, Abaddon, the Boss of the 2nd Floor will be getting an H-battle.

Abaddon's interactions in his H-battle will be flavored by his battle fiend personality. Instead of
gloating or celebrating, he'll treat his sex encounter like a continuation of your fight and eagerly challenge you to make a comeback by withstanding him, with the promise of his treasure if you can.
Basically presenting two chances to defeat him or be defeated.
Now that's about it for this progress report. For this upcoming month I plan to finish Samara, Treu and Dr.Midday's re-addition into the game. If all goes well the enemies too so I can get the next test build ready and get the game back up to where it was before the combat animation update.
I'll have a few more things to share in the next update, so until then, thank you again for your support and patience everyone, take care!
(づ。 ◕ u◕。) づ





(づ。 ◕ u◕。) づ
it's looking good so far, can't wait!
It's looking good indeed, I am interested in the evolution of H-encounters from a non-captive standpoint in the nexus, and if non-hostile spawns will ever populate it/exist. Thank you for the hard work and please keep it up