Please confirm you are at least 18 years old of age. Otherwise leave the website.
Sign up
Log in
Dec 01, 2025 04:03 pm
Public post
This content was created for artistic and entertainment purposes FOR ADULTS ONLY and may include pictures and materials that some viewers may find offensive. If you are under the age of 18, if such material offends you or if it is illegal to view such material in your community please exit the page IMMEDIATELY. All depicted characters are fictional. No live victims were produced during this content creation and no harm was imposed upon any live creature. All characters depicted in sexual situations are 18 years of age or older and of the age of consent, even if it looks otherwise. Acts depicted are all consensual.
18
You can view this content for free after you Log In or Sign Up.
Progress Update - Livening up the Living Room!
When you start working on art for a porn game there are some things that you're absolutely sure you're going to draw: boobs, butts, dicks, that sort of thing. There are also some things you might not think about ahead of time, but make sense: hands, faces, outfits.
What you might not be prepared for - I certainly wasn't - is sheer number of random household objects that you'll end up drawing! Chairs, desks, beds, carpets, lights, bookshelves, books (A bookshelf needs so many books to look not-empty!), the list just goes on and on! Making matters worse, drawing every day objects is like trying to draw a bicycle from memory. It sounds easy, and you know what it shouldn't look like, but your first attempt is probably going to be very wonky.
All of those random house objects are important for, quite literally, setting the scene. Since my last update I've been finishing all of the art for the upstairs bathroom and living room. I shared a preview of the bathroom a few days ago over on Discord, so today I'll focus on the new living room art. First, a reminder of what the old location art was looking like:Madison for being helpful - for once - and posing for this comparison. Obviously that's all looking pretty flat and boring. Beyond boring, without contact shadows Madison looks like she's floating over the couch, and the couch seems to be floating over the floor. Past Mira also messed up the perspective on the ceiling near the stairs, and the outside is a featureless bluish void.
There was lots to improve, so lets take a look at the new and improved version:The grammar mistake on the key hooks is intentional for an event, so don't rush to comment about it! Much better, in my opinion! I wanted to break up the rigid square shape the rooms have all had, so we've got a bay window instead of a simple one. The couch was probably the trickiest thing to draw with its combination of rigid structure and soft cushions, with the bookshelf a close second because of all the individual books that needed to be added - I was able to use a brush for all the book spines, but giving them depth and perspective was all manual.
I'd love to spend more time filling the space with more little details - a welcome mat at the door, some knickknacks by the window, shoes on the shoe shelf, etc. - but I've got plenty of other stuff to work on first. Next, and last for this update cycle, I'll be working on the kitchen art. I want to finish the kitchen so there's a consistent quality of art as you move through the most common rooms, going from the MCILF's bedroom all the way out to the backyard.
Let me know what you think of the new location art, and I'll be back in a few days with another progress update!
SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.