
I'm finishing up the features of this update and i will try to release it as soon as it's ready.
Restraints color variants
I can finally show you the color variants of the restraints. This feature needed some more work to do to be implemented because i wasn't planning on implementing it so early.
I knew this was an important feature to have and i wanted players to have fun with the their favorite color on their favorite restraints while waiting for more feature and content to be implemented in the future.
Currently there are six color variants: white, black, red, green, blue and pink. Please note that some colors needs some tweaking as i find them a little too aggressive this will be fixed before release.

Restraints
One thing i wanted to do for this update is to change the Tie action. Currently when you tie restraints on a character, it will show you all of the restraints even the ones that are currently applied on the character, allowing you to untie them.
The thing is, i would like to separate the Tie and Untie actions from these menu to avoid confusion and unwanted actions.
Tying will only allow you to add restraints and untying will only allow you to untie restraints. I'm not sure how this will be received but i'm sure you all will give your opinion on this so i'm looking forward to it.
AI
I am implementing characters memories to game saves. This means that the AI will finally remember how many times they caught a character or they have been caught by a character when you load your save.
That's all for this week!
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
One thing i wanted to do for this update is to change the Tie action. Currently when you tie restraints on a character, it will show you all of the restraints even the ones that are currently applied on the character, allowing you to untie them.
The thing is, i would like to separate the Tie and Untie actions from these menu to avoid confusion and unwanted actions.
Tying will only allow you to add restraints and untying will only allow you to untie restraints. I'm not sure how this will be received but i'm sure you all will give your opinion on this so i'm looking forward to it.
AI
I am implementing characters memories to game saves. This means that the AI will finally remember how many times they caught a character or they have been caught by a character when you load your save.
That's all for this week!
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!