Hello everyone and welcome to the first devlog of the 0.1.5.3 update.

Clothes

In this update clothes are now items you can get in the world and with that a new Clothes panel has been added to the Inventory.

This panel allows you to see what clothes items your character is currently wearing and also dress/undress your character by drag-and-dropping clothes on it or just by clicking on the items in your inventory to make your character wear it.
The wardrobe screen will only show the clothes your character have in their inventory when you are not in your home. If you try to apply an outfit, it will only put the clothes your character has and will show you what your character is missing in the tooltip.

New clothes: Pantyhose
I decided to add the pantyhose in the game because it's been a while since i added any new clothes in the game and because some of you (including myself) wanted to have pantyhose in the game.

Since it was already planned, i wanted to take a short break on programming and do some modeling and texturing.

Yes, i can already hear some of you asking for fishnets and other types of pantyhose/tights and yes there's going to be plenty of them implemented.

If you aren't aware already, i have a pretty big issue with the character model. It's skeleton. I want to fix it to finally end most of the clipping of the clothes and the body.

AI

I made changes to the AI vision to hopefully make them more challenging and realistic and i will start to work on sound detection in a later 0.1.5.x update to make them aware of struggling noises and moans and by footsteps made by your character or allies.

Restraints variations

As you are probably aware of, the game doesn't allow you to change the restraints colors like you can with clothes. This is intended.

I wanted restraints with different looks or colors to be their own items.

For that i need to create a system for the restraints to have variations so i can use the same model and since i'm implementing it as i'm writing this post, i can't show anything working at the moment but hopefully next week i will. :)

That's all for this week!

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