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May 25, 2025 12:30 pm
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Deep in the Caves - Work on v0.35 Continues!
Hey crew, I'm here to give a little progress update on v0.35 and to give a sneak peek at some of the new content. This marks three weeks since the last update; I had planned on having the build ready to go right about now. As usual, I've got a tiny bit more that I want to finish up first though, so I'll be releasing v0.35 next weekend. As way of apology, here's my recently finished practice art featuring my (virtual) boobs!Yes, that's a Ren'py crash screen in the background :P Let's do a quick recap of what I've worked on the last few days. First up was finishing off all of the Nerd's new late night event. The event involves some effects that only occur if he's at the same clickable at the end of the night. I didn't have any systems for that sort of behavior yet (outside of chores, which weren't quite right here). To fix that I updated the Clickable classes to support an end-of-turn effect if they're active/visible.
While looking at the Clickable code I also decided there was too much code duplication going on. The same code appearing in multiple similar classes can make things tricky to change and more bug prone. I took a couple of days refactoring that whole section of code into a much more streamlined inheritance structure which will be easier to debug and easier to build on top of. Overall things are looking much cleaner now.
Next, I did some work on the Caves of Grothnar location ('Caves of Grothnar' being the fake MMO that the MCILF can play to burn off stress) and turned it into a clickable map. That meant splitting up the existing events into a few different chunks, with some triggered on 'logging in', and some triggered by different map interactions. I still need to write a few more short interactions so everything has something going on.
And lastly, I've been working on some actual Caves of Grothnar mechanics! These are (and will remain) very simple: your character has gold, XP, and 'power'. There's a very basic inventory and equipment system, and equipment boosts your power score. Your chance to win an encounter is based on your power vs. the monsters power, plus a random die roll. If you win you get to collect some gold, XP, and loot. Lose and you get booted out of the game. This sets the stage for future events where you can use 'advanced persuasion techniques' to get gold and loot from The Nerd give you gold or loot, or lose to monsters and find out exactly how much Caves of Grothnar simulates!
As part of the loot and equipment system I'm adding some trinkets which will be displayed as part of the MCILF's model. Here's a look at the first (and currently only) one: Oooh, glowing floaty pauldrons! These trinkets will mostly be an excuse to give your character some silly accessories, like huge fantasy piercings or plated boob armour.
For this next week I'm going to be adding in the rest of the Cave of Grothnar encounters, then I'll be focusing on bug hunting so we're ready for a weekend release! I may squeeze in a poll for what other CoG accessories to add if I've got extra drawing time, so stay tuned <3
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