Hello everyone and welcome to the last devlog of the 0.1.5 update!

Yes, last devlog! I am hoping to release the 0.1.5 update next week with the features i am talking about here.

Bags
I made this quick model i made for the handbag, which will be the only and first bag in this update.

It still needs some work to be shown on the character correctly but overall i like the feeling of it. I'm sure it won't be clipping with the clothes, restraints and others wonderful bugs at all. /s

No, you will not be able to store bags inside other bags for now. You think i don't know your cheeky tricks huh? For now, i won't allow it until i have did a minimum of balancing on the items capacity of the character's inventory and the bags.

Inventory
New inventory look
First, the panels on the left side, represents your "containers", the top one is the default inventory you have been using from the prototype, which is what you have on your character. The new panels bellow it are the bags you have in your inventory, they will automatically show up if your character has a bag in it's default inventory.
Another change you might notice from the screenshots and videos is the missing "Restraints" button in the top on the screen and the new "Restraints" panel on the right side.

This panel is now the compact and more convenient way of seeing what restraints you currently are wearing and the new way of doing self-bondage. Clicking on one item inside will only allow you to untie the restraints, yes only untie.

If you want to practice some sexy self-bondage, you have now multiple ways of doing it:
  1. Drag and drop the restraint item on the character directly
  2. Drag and drop the restraint item on the "Restraints" panel
  3. Open the context menu on the item and choose the "Self-bondage" option.

Hopefully these changes and options would make the use of the UI and self-bondage a 
little easier.

Body customization

You might have noticed that the button "Body customization" has disappeared from the Inventory page. Well, i'm scrapping all customizations... is what i would say if i was a sane dev!

Since i'm an insane dev (i know, i know) /s, it was replaced by a single interaction on """mirrors""" in the game's world. I insist on the quotes here because they don't really act like real mirrors, you know, all reflective to show all of your beauty to yourself. This is a video-game damn it, i need to keep my sanity here, no realtime reflections for mirrors, no!

Ahem... Mirrors are going to be placed in places where it makes sense, like bathrooms, walking closets, clothing stores, etc... you get the idea. To interact with it, just go near it and it will show you the interaction for it.
Interaction of a mirror

Main menu
I also wanted to do these modifications for a while, make the main menu more polished and fun by first making the continue button showing you the thumbnail of your latest save which, in my opinion is a nice to know at first glance where you are going to end up by loading the save.

The character will also have the same appearance, outfit, restraints and position as your character in the latest save you made.

That's all for this week!

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!