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Andromeda March 2025 Debriefing
Its that time again.
I want to start off by saying that I plan to release that Alpha build style release for 0.6 later this week, probably Saturday. The reason being that I am trying to squeeze in a few more renders so that it doesn't end in the middle of a conversation for dialogue on a branch.
On that same note, I am planning to only make that release available for $10 month, Captain tier, supporters. This is for two reasons, one this isn't a feature complete release so I am not planning on it being made publicly available on certain sites. Nor is it a release that I would necessarily encourage people to play unless they really want to, in which case I would appreciate the additional support if someone decides they are one of those.
Now onto the meat and bones of these updates. This month I was able to spend a fair bit more time working on renders, though admittedly most of them this month were for a branch that probably isn't super popular, so in April I may revert back to a focus on the more important branch and main story line renders before looping back to these later on.
As I have mentioned in the past the script is basically done, so any work there at this point is really just editing which I don't do a great job of tracking.
On an unrelated note, I have somewhat thought about doing a short story set in this same universe, but I haven't made a decision on that. This idea came about because of an event that took place during an ongoing campaign of a certain sci-fi 4x spreadsheet simulator. This event focuses on defending an important choke point leading into Terran space against a hive like alien species similar to how I in-vision the Zuk'ats. But that battle is still ongoing in that campaign and I am not sure yet if it would be worth the delay it would cause for development of Andromeda.
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