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Mar 12, 2025 09:11 am
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This content was created for artistic and entertainment purposes FOR ADULTS ONLY and may include pictures and materials that some viewers may find offensive. If you are under the age of 18, if such material offends you or if it is illegal to view such material in your community please exit the page IMMEDIATELY. All depicted characters are fictional. No live victims were produced during this content creation and no harm was imposed upon any live creature. All characters depicted in sexual situations are 18 years of age or older and of the age of consent, even if it looks otherwise. Acts depicted are all consensual.
MARCH progress report
Renders
So far, I have 435 renders already in game. And I estimate around 600 renders total to be in this update. Yeah, I know quite a low number. Hey I did say this will be a short shitty update. Also, I have the philosophy of quality over quantity, not just visual quality but, poses and interactions as well to make everyone feel a bit more human and make the story flow naturally.
Animations
I have 20 new sex animations in total in this update, well 17 since I had to delete and adjust 3 of them. Those will be re rendered in the upcoming days.
After that I will edit them and add the sound effects to them. Again, I’m not fully satisfied with the animations, there’s no other way to make them better I need to learn Blender. Daz is too limited I could do 10x better and more detailed animations if the in-software animation playback was real time. This is why you see jumps or pussy not moving with the dick correctly cuz adding these details is impossible to do perfectly when the fucking program can’t play back animations in real time so I can see where clippings are and if moments are not in sync.
And soft body jiggle… Let’s not even talk about that… It is next to impossible to do it correctly in Daz. All I can say is that I tried…
Anyway, I tried my best. And for one of them I even edited an old pre-made animation that I bought when I started making the game, just to see if it was possible and it turned out nicely.
I just felt the need to say this, cuz I always say that I make my own animations and in this case that wasn’t entirely true. But in all honestly who the fuck cares? As long as they look good.
So, 20 sex animations, but I will have a few more that I will try animating in the upcoming days that are not sex animations, a new main menu animation and a cutscene. I want to add more cutscenes, hopefully one day I can make fully animated walking, talking cinematic cutscenes, but that will be probably done in blender. For now, these don’t seem too complicated so I can do them in Daz, well at least I think I can, we shall see lol.
Development time
I think I said this already before, I don’t like this update. The story is progressing a bit too slowly, mainly because I have the stupid tendency to make a render for almost every sentence a character says, this is something that I’m trying to dial back on, this is a bit difficult for me to do but I will find a balance between dialog and renders, probably next update lol. I say next update because I still have to figure out how to implement that, since it’s hard to show emotion with less renders during complex and emotional conversations.
I was hoping to release this update in April but that’s not going to happen for a couple of different reasons.
But before we get into the meat and potatoes, I just want to say that things will not always be this slow and the updates won’t be this short. There are a lot more things to work on other than coding and making renders. Especially in the early phase of the game. Custom props, environments, mechanics, characters, and a lot more I’m still in a process of making. Once all that is finished, and the foundation of the game with all its bells and whistles are fully functional, development time will get shorter and updates will be longer and more packed.
So why will this update be this short?
Testing and trying out new things. Last time when I upgraded my GPU from a GTX 1070 to RTX 4060 ti, I didn’t do much render testing I just jumped into rendering and it ended up biting me in the ass. Of course, there were a few reasons for this too mainly me barely holding it together because of that whole house fire shit that happened, but now I’m not making the same mistake and I’m actually testing a lot of shit out, pushing the GPU and my knowledge to the limits. And this takes time, but it’s rewarding in the long run. I learned a lot, my environments are better, my renders are much better lit now etc.
I’m adding tons of new characters this update. 15 so far. 6 female and 9 male characters so far. I said this a few times, but I’m gonna say it again, this is a story driven game, and there’s a lot of branching, true branching, none of that bullshit I see in tons of other games, where they say they have branching story lines and then their “branched” story line is the same shit render but with a female love interest or some shit wearing different clothes lol. This chapter will possibly take you down a different path later in the game, I say possible cuz of course you make the decisions, but anyway this update is the introduction to characters that are in a different path in the game, the one that will take place in Meteor Valley.
A lot of time goes into making these characters, even though some I just buy from the Daz store and put them in the game without much alterations. Sometimes they look good as they are. But a lot of times I alter them and especially I spend a ton of time trying out different clothes, hairstyles etc. Even for characters that are not important at all and they are just in the background doing random things.
I also re-textured tons of props to fit the narrative. These are small things, but again these details are crucial to me. This whole game takes place in a fictional universe and I must have the proper names and all the small details for it. For now, dogtags, badges, and tags. Later on, even products, clothing etc.
Yes, every military character has their own unique dogtags with their name and other info, yeah I'm crazy with details lol
And now for the character screen You know that it looked like shit, there was no back button there were no character screens for male characters but all that is changing.
2 days ago, maybe 3 (depending when I post this) I started FINALLY designing the new character profiles screen… and tadaaa
This is it…
So about 10-14 months from now this will be fully functional…
I’m just fucking with you… lol
Took me a few hours, but I actually finished designing all of it.
Also added an inactive character’s button, so the character screen won’t get cluttered with characters that are active in different paths, the game will sort this out automatically, adding and removing characters from the main page and moving them back and forth from inactive to active status depending on your choices and which paths you will end up on. And it gets even better! I fixed the code! Now the back button works properly so now you don’t need to go all the way out the menu and go back in it again. And of course, now you will be able to read up on male characters, and see their personalities better, you need this in order to trick and manipulate them in order to steal away their wife, girlfriend if you chose to.
(The video of me showing it working is on the bottom of the post for some reason lol)
There’s a ton of work with this, now only Lexa’s profile is fully functional I had to rewrite a lot of code in order to make it work properly and now I need to do that for the rest of the characters, so it will take a minute lol. I also have to make new portrait buttons etc so. Lot of work. But I can do this while I’m rendering so it’s all good.
Also, I will have to re-render, almost all the character bio images, cuz those were rendered with my good old GTX 1070 and it shows.
And while I’m still talking about re renders, rest assured that I won’t do some stupid shit like re rendering the whole beginning part of the game or remaking or whatever the fuck they are calling it these days.
Grammar
I didn’t do any grammar correcting so far. A couple of people in my discord offered to help me out, I’m still waiting for the corrected script I will leave the grammar and misspelling corrections for last. But rest assured, mistakes will be somewhat corrected. I’m a bit dyslexic and I speak 3 languages so it’s a bit hard to spot mistakes on my own. I’m not trying to make excuses it is just what it is. I'm an illiterate bastard lol
The update is not far away from now, It's most likely not going to be April, that's all I will say.
Also, there are some other things that somewhat contribute to delays. I do have a job and sometimes I take a couple of days off from working on the game and just chill. This game developing thing can be stressful as hell, there are always obstacles ahead and sometimes I play games or I go outside to touch some grass, so I don’t get burned out from overworking. Most of the time my PC is still rendering while I’m away.
That's it, have a nice night!
Here are some previews
and the video showing my fancy ass new character screen and the back button working lol
Appreciate the update. The 2nd guy from the left in the first pic looks like he has white eyes, lol. Assume his pupils are light colored, just looks a bit strange (even though he's not in focus while in the background).
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Appreciate the update. The 2nd guy from the left in the first pic looks like he has white eyes, lol. Assume his pupils are light colored, just looks a bit strange (even though he's not in focus while in the background).
good catch I didn't notice it lol. Yeah his eyes are light colored, Dof pretty much just blurred it together with the sclera haha