[Release] [Hentai University] - Hentai University v33
Play online via my Neocities Index: https://noodlejacuzzi.neocities.org/hentai-university/
Play the online mobile version here: https://noodlejacuzzi.neocities.org/hentai-university/mobile
Hentai University v33 Full Download: https://mega.nz/file/HvBTRR7a#M9B8P1KklYFaNB78k0yAGs3tcXG1MB18Ua9S7ex-pWs
Upgrade pack from v32 to v33: https://mega.nz/file/f2BGBQya#my2i2BnarZKoPRf6tQQW_AltO0Zw_srrWPWxJUi2OI0
Mobile .apk for Android Devices: https://mega.nz/file/bihGUDiK#qQjrON-b1joeKXDHx-nJrJxFFWXJ8qT2Ie7xKODyWtY
New Content
- The Quinn Massage Parlor arc continues, ending with you overcoming his final challenge, sorry the scene is so long, I split it into 3 parts for easier review
- Added a full B-route to the quinn massage parlor, where you refuse to bring in anyone to his parlor, and instead have his own attendants do the breaking for you. This adds a new scene for each of them and still unlocks the original A-route scenes with some text differences
- Dahlia returns after her stay at the parlor, with a new scene and her old placeholder status quo replaced
- Added 8 new scenes with the gyaru trio Ginger, Goldie, and Raven, 3 on the rooftop and the remaining 5 at night.
Other changes
- Removed the text and sound effects from that one Abba kneeling image
- Added a memorial hall to the school entrance to the patrons since my patreon page went down, along with a subscriber plaque as well (I copied Syrup Town's code)
- Added a chunky's meal to reset Quinn so you can do alternate route stuff/bring other people
Bugfixes
- Fixed Gekka and Eva appearing in versions they shouldn't
- Fixed the broken alternate styles on the mobile client
- Fixed a bunch of typos and misgenderings
- Fixed a bug preventing you from getting Saffron's completion text
- Installing the .apk will no longer overwrite syrup town's installation (dear god was this a rabbit hole)
Thoughts & Ramblings
Geez louise I'm really sorry this took so long. This update was meant to be a short wait, I was even hoping to do a release on the same month as the last syrup update, but med shortages, exhausting IRL stuff, and my brain not wanting to stop hyperfixating on syrup, and the months just flew by...
Meds aside, Quinn and the trio were honestly really bad choices to focus on for the update, as they are some of the hardest characters to work with. I very rarely need to do multiple drafts of the core concept of a character, but Quinn just never satisfied me. Going for a supernatural angle, making him super arrogant, I bounced around a lot and it didn't help that his image set is really limiting. There's a ton on the cutting room floor for him.
And the gyaru trio were really hard to do as well. Their initial plan was to at some point add a prostutution mechanic. You'd enable a toggle and then get random morning/night scenes of them streetwalking/whoring, and you'd get some free money. Those scenes would progress the popularity score, but if you didn't wanna do them you could just do repeat scenes and get enough points that way, but...
Is that fun? Players certainly don't need money anymore, there'd basically be nothing to write, and alone the trio lose their ed edd & eddy dynamic
It felt really weird to just drop what was originally planned as their main thing, but it'd be 10x weirder to invest time into a mechanically complex thing I have absolutely no love for. Especially when I could instead write syrup, or rainy, or even just add chat scenes with the trio just chillin'. But that also means that their image set held them back a lot, since really the only images I had left to use were the ones I had initially planned to use in prostitution. That, plus the disguises, hoo-ee...
And maybe I'm spoiled by syrup, but man I wish I could have cut away for a shot to show the two other girls making out or something, or do another angle to spice up the scene. I really like the control syrup gives me. Here's an example of a new Raven scene compared to a syrup town scene I finished the other day:
Really though, the delay is because I wanted this update to feel great because of how long it took, and those higher standards left me totally blanking on what to do, and eventually I just decided to get it done no matter what. Sorry if the update isn't as big or as good as you hoped.
Important Notice regarding AI
So, as I brought up before (several months ago goodness gracious...) I used generative AI to alter (though mostly uncensor) multiple shots in Quinn's storyline. I didn't have a chance to use most of the images I worked on though as after I hit that finale point I immediately shifted to working on the gyaru trio, and the image I used as an example didn't make the cut. Here it is though:
It's probably the most extreme change, though, mostly it's just uncensoring.
While I do work on games that have AI content, I don't plan on making Hentai University an AI-centric game. I'm still trying to find a good way to allow all of the uncensorings to be opt-in since I know a lot of people don't want any AI at all. If it makes you feel ick I encourage you to support the artists directly instead of me, there's links to their pixivs and dlsites in the logbook. Still, I'm not sure what to do here. I thought about some kind of toggle that uses the original censored versions as backups, but that'd potentially double the game's filesize, and I can't really offer a downloadable file replacement for an apk version. Plus, what about images like the above? Do I use the original ugly bastard image or do I manually censor the version I had the AI make?
I don't blame anyone who hates AI at this point, I really wish the situation around it weren't so heated, I just want to make porn... Really, I'd rather make a whole new game, maybe a Hentai University 2 or a spiritual sucessor if I wanted to lean into AI content. Not just because HU's engine is showing its age, but also so that people don't get gangboarded into a game they like suddenly being associated with something they don't. Maybe I'm overthinking this, I'm so tired...
Speaking of, because this update took me so much longer and it was so much harder to get myself in the groove than expected, I think I should def focus more in on syrup town and not try to juggle two games for at least a little while. But I don't want to leave hentai university fans dry, and most of the feedback I've gotten is that many university players don't mesh well with syrup's visuals even in the non-furry mode. While I like shortstacks, the whole point of the mode was to try and offer something to peeps who don't vibe with syrup as a fluffy animal paradise.
Potential Syrup Town Artstyle Rework?
It'd be a huge worry off my mind if I could still offer fun gaem to hentai university fans without needing to keep adding to the older engine, and hentai university 2 would be a pretty massive undertaking. Maybe going for taller character designs with a less cartoony artstyle would help university fans transition better to syrup town enjoyers?
On the left is the current non-furry mode artstyle, on the right is a mockup I did.
The original images didn't include any ears or tails, so I've actually been thinking about redoing them for a while now, but it seemed like way too much work for such a little change.
But, even if this is the plan, there are lots of challenges beyond just "generate taller":
- Finding a workflow to getting the images tall enough to have their full body standing without sacrificing face detail, like some kind of outpainting to draw the legs and feet separately, otherwise the faces will be too small to be expressive
- Upscaling the standing shots without the weird resolution messing things up
- Making normal proportioned characters look nice when my default style is shortstack/chibi
- How should I handle extra ears? Especially on Helena and the foxes, who have super short hair. They look weird with a smooth side of the head where her ears should be.
I generated a few others in the same style as above so I'd be able to workshop ideas with you all:
v33 was pretty exhausting to work on and despite how silly it sounds, I actually found it relaxing to take breaks from working on HU by working on syrup town instead. The games are, tonally, similar enough that if you like HU you'll probably like syrup, so I think the big turnaway is the art style?
Please lemme know what you think, and thank you again all so much for your patience. I'll be taking a short break without stimulants to rest and fix my sleep schedule since I maybe picked up a few bad habits trying to make v33 feel perfect, and after that, Syrup Town v3. Polls and design posts too! Plenty to do, plenty to do.
I 100% prefer the taller art style, even though I like the older one as well.
How do you actually access the new Trio content? I keep getting to the point where it cut off before and there isn't anything past that?
Online or downloaded?
Online
Interesting. It should just be continuing right where it left off. I hopped on and it's reading v33. I'll check it out more tomorrow, ty for letting me know.
definitely prefer the new artstyle and I think it's a good idea to try to have variety to cater to HU players if it eases your mind (and in general!)