
Hello everyone!
This week i have been working on a new dynamic position system.
Unfortunately, i haven't finished it yet and can't really show it working inside of the game yet. I'm still in the making of it, so i apologise for the little content in this devlog.
This is one of the most important system of the game. I would like to finish the first version of this system for the next update 0.1.4.1.
You may have spotted the new gag model i've been working on, it's still wip but it's been several weeks since i've done the soft ballgag model, so i thought i'd share it with you. ;)
Dynamic position system
This system should allow you or NPCs to add compatible restraints to link restraints together or link a restraint to some kind of anchor.

What's making it dynamic is that it will let you choose to tie the "hogtie link" from the ankles to the wrists, shoulders and neck. That's right, you can connect multiple links as long as it is allowed by the system which are basically links that makes the same position.
However other allowed links are links that affects the current position, it dynamically change what the character can or can't do.
I had trouble to find a good base in the code and in the logic itself to make this system reusable for all kind of positions and therefore create a coherent system that players can expect to work the same way every time they want to make a their favorite positions.
That's all for this week!
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
I hope you enjoyed it and hopefully i can have a first working version of this damn dynamic system next week.
I had trouble to find a good base in the code and in the logic itself to make this system reusable for all kind of positions and therefore create a coherent system that players can expect to work the same way every time they want to make a their favorite positions.
That's all for this week!
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
I hope you enjoyed it and hopefully i can have a first working version of this damn dynamic system next week.