December Progress report and Goblin Faction


Happy holidays everyone! So I finished the next patch build for the Goblins and cleaned up a few errors players were running into. After this there's one last build I'll be releasing for the Goblins that'll complete their subjugation and I'll be moving on to the Raiders.

With that said I'll get into some of the details now.

Optional Boss Material Drops

A minor addition I've added are boss materials to The Dithonion and King Porci, although Porci specifically only has one item available with his material.

If you defeat either of them a new character will appear in the Nexus that can take the materials and turn them into weapons for your use.
Alex is a witch from a Hex coven, here for her own reasons and she's only interested in transmuting the materials of powerful entities. It's important to note that the material drops aren't guaranteed to drop each time.

She's pretty standoffish and outwardly cold even for a witch but she won't be the only one you'll meet in the game.


Smaller Additions and Adjustments

  • Updated Lilith
I've been intending to cleanup Queen Lilith's design for a while and finally got around to finalizing her. Both her dialogue CG and her idle sprite has been updated and uses 6 frames instead of the 3 frame animation I use for most assets, npcs and mobs.

  • Small contextual defeat
Now when losing a battle against any enemy excluding bosses, a small contextual scene will play involving the enemy. I wanted to include versions were certain enemies will carry the defeated heroine away, hopefully I'll have time to include that later.


  • Faction Activities
The factions, namely the goblins can now initiate their actions properly and benefit from them, gaining various buffs or breeding captured characters. Currently if they choose to repeat an action more then once they won't gain any additional benefit, but in the next build repeated actions will increase the faction's level.

The next Raider Subjugation Build


I've got two more H-battles, some cave areas and a few other details to finish for the goblins in the next build. Working on them has allowed me to refine the faction subjugation template I originally setup for them from The Dithonion.

This'll make finishing the Raiders and Demons after them even faster, mainly coming down to their areas and H-battles.

Along with the completed Goblin faction I'm planning to include the first portion of the Raider faction Subjugation as well. I wanna avoid saying too much right now but the Raider faction area will be a bit different from the goblin caves in that it won't be as hostile of a place, depending on where you go.

That about finishes up this progress report, sorry this one took so long, I even released the last build without it since I felt I was going too slow.

The patched build will go up right after this post, I'll be checking for any additional bugs that pop up and I'll have another post soon to ask for feedback on the tunnel shortcut scene.

With that I'll head off and Merry Christmas again to anyone that celebrates it! 
(づ。 ◕ u◕。) づ