Weekly WIP #82 (Boo! Where's the release?!)
- Black Menagerie (Name Undetermined) Tekken - Emilie "Lili" de Rochefort
- Christmas 2024
- I had to scroll down a bit to recall what Weekly # this should be. Seems I went on a mini-release streak there.
- Christmas 2024 is ready to render fully. Amazing. Usually, I'm still tweaking the final bits a week before release. I always start early though so I make sure to get something out in time. This year, well, is a hell of a lot less complicated than last year; or even the Gwen before that. It did hit an early snag though and ended up revamped fully aside from who was the focus. In the end it's a much calmer style this time around, but it fits the theme, scene and characters well. Other than that and this one preview, it'll have to wait til Christmas.
A long time, I know.
- I had hit some issues finding suitable (or at least interesting to my personal choice) music for the next Black Menagerie. A few days ago, I finally came across some music that clicked, and the project has taken off.
- I had the 'who' mostly sorted; Emilie "Lili" de Rochefort from Tekken, though Reina was a very close second and probably will be used sooner than later. The scene build is a bit more detail than I need, of course, but I'm enjoying piecing it together. Instead of it being purely set in a club, this one is more like a personal setup in a penthouse apartment. Since Lili is Monégasque (from the Principality of Monaco), I went with trying to make the scene feel Mediterranean/French/Italian.
- The lounging lady in pale red isn't anyone specific; just one of the watchers/buyers. She's actually a mix up of a couple characters since the base had some super janky parts, along with some texture edits of my own. A much smaller gathering for the show this time as well. 3-5 tops. Panam had 7, but alas they weren't even seen.
- This one is also a lot easier on the eyes for flashing. A softer feel to the music helps, for one thing, and the general setup idea keeps it toned down too. Rich rather than rave. And lastly for it, I'm trying out my own settings for Ambient Occlusion. I've been using the settings someone else (who I can't recall) used, but they just don't click right for me. So, maybe I'll get that sorted as well. Keeping in mind that a lot of models simply don't support AO at all, thus, not every project can even have that turned on.
Plus, sometimes it just looks like shit.




