Devlog June 21 2024


I have been told my devlogs were a bit too long. Can you believe that?! So i have reduced the public version of the devlog. You can check out to full version in the in-depth version.

Interactions

- Basic interactions

This is what you are familiar with in majority of video games. Your character must face the object or the character you want to interact with.

You want to open the door, sure go ahead. You want to talk to a character, be my guest.

- Aiming interactions

These are interactions you can only do when you are aiming at an object or character with a specific item.

- Nested interactions

I needed to implement what i call "sub-interations", a curious little name only for nested interactions. These allows you to do, well, other interactions while being in one.

- Interactions collision shapes

I also added different collision shapes for the character interaction "hitboxes" depending on if the character has her arms restrained or not. If your arms are free, which is a shame by the way, you can interact with what's in front of you.

If you have your arms restrained in the back, oooooh boy now we're talking, you have to move your sexy ass to have your hands in front of the object you want to interact with.

Speaking of hands...

Body control: Arms control
Finally a first implementation of the arms control! Well it's not quite finished nor polished.

This allows YOU, yes you my dear, to control the arms of your lovely character to either
struggle or interact with objects that could be out of reach.
Interaction in arms control
I've uploaded a video to show you how it looks like.



Hiding
Oh yeah, there's stealth mecanics in this game by the way. As you can see on the video, a first implementation of the hiding mecanic has been done. Hiding in the game will prevent your character from being seen by guards.

The current implementation make the object in which you are hiding transparent. This allows you to see what's happening around the object you are hiding in and see your sexy character struggle helplessly ;).

Movements

I'm experimenting with a new way to move the character. I'm not sure if i'll keep this but basically, your character will always be aligned with where you are looking at with the camera with a few exceptions.

UI

I didn't talk about the quick access menu. This is just a quick way to equip items, if you don't want to open the inventory and equip the item from there. Another video has been uploaded to show you how it looks!
Quick access menu

Improvements were also made in general to handle a little bit better on how the game pauses.

That's all for this week!

Special thanks to all of you who joined the discord and gave precious feedback.

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord server, come and join us!

Have a nice week-end!