Devlog #7 - Episode 1

Hey everyone!
We’ve downed another week of work on the new game project and images, so this is what we’ve been up to!
  • AB has reworked and improved some characters’ portraits. We've also changed render settings to give the game a consistent look and improve the appearance of the renders.
  • Nethuum has completed a range of new assets, including:
    • Finishing work on the post-processing for the new fanart set that will be posted soon.
    • Making improvements on the post-processing workflow, which should be consistent going forward as well as give consistent appearance to the renders and improve efficiency.
    • Designing the apps for the protagonist's phone, including icons and interfaces that the player will interact with.
    • A new watermark for the image sets, as well as additional logos for image sets and other minor graphic design assets for both the game and Patreon page
  • More content has been produced and added to our Cut Content Library and Extra Gallery - features that shall be released soon.
  • We’re now well into the search for interesting environment assets and props to make our scenes unique and eye-catching.
  • We’ve fleshed out new information for the Discord server, as well as the Patreon page, including tiers and the adding of a new benefit - *comics*.
  • We're finalising the first of these comic releases and will release them soon.
  • TeraWatt has finished the summary for the first build and will get to writing the script as soon as possible. The game's plot is now mapped out to the point where it diverges into its three planned routes.
  • More features have been implemented into the game's roadmap.
  • We have compiled our first technical build and have tested the features we've added.
  • We are preparing a *new poll* for the next wallpaper set.
  • We finished a set of Resident Evil fanart renders, which we'll them soon to our patrons.

We’re continuing to get together our first build and we’re excited to see how it takes shape! We hope you’re looking forward to what we have to offer.