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Cock-N-Tiel Studios profile
Cock-N-Tiel Studios
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Cock-N-Tiel Studios
Developing a visual novel game for PC and android.
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Displaying posts with tag Devlog.Reset Filter
Cock-N-Tiel Studios
Public post

Devlog #12 - Episode 1 + Progress Bar

Hello subscribers!
We’re still at it with our upcoming game project, and we have more updates for you on our progress.

All numbers are approximate and subject to change. Please check for updates here!
  • We have begun organizing and collecting the assets for the initial scenes of the game to streamline and accelerate the scene creation process.
  • The kinks menu has been altered to rename a kink that was initially incorrect.
  • We've re-rendered existing portraits and added new ones for the Mythical Edition of the game. All character portraits have been organized, inconsistencies in the older portraits have been corrected, and we've begun rendering and posing the missing ones.
  • We’ve finished and posted the new July Wallpaper Set.
  • Added a new blinking animation for the game renders.
  • Finished optimizing the compression settings for our renders post work, achieving nearly 20x size reduction without noticeable quality loss.
  • Added new outfits or Annie & Ruby.
  • Added more content to the Mythical Edition of the game.
  • Added a new banner to our pages.
  • We are now posting often on X/Twitter and Slushe.
  • The pace of the game’s script writing has been increased. About 50% of the script is done, with 40% of that being completed in the last week or so. Production on this end has ramped up after the completion of our other game project’s Steam page.

We look forward to showing you more, especially as the game’s plot comes together and our scenes are rendered! As always, check out our discord for more discussion and information!: https://discord.gg/sVDp9ugm4n
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Cock-N-Tiel Studios
Public post

Devlog #11 - Episode 1

Hello subscribers!
We’ve been working on development of our next project along with many other things, so see below as to what we’ve been doing!:
  • A very important environment has been gathered and finalised, being the royal castle and its surroundings in the game’s setting.
  • Added the Gueen's guards and edited the throne room.
  • Added three new characters: Control, Ellis and Gabriella. More on these three very soon.
  • AB & Nethuum finished the concept for the Villain's low-rank soldiers as well the other characters mentioned above. They’ll feature in the intros and provide a recurring obstacle for our protagonist as he ventures through his journey.
  • Fully rendered the preview posted last week and two scenes for the Extra Gallery of the game. 
  • All of our Daz assets and rendering folders have been resorted and organized, for better efficiency as we construct and render our scenes.
  • Rendered the first wallpaper for the in-game phone.
  • We’ve completed some housekeeping on our funding platform: We’ve revised our tiers, adjusting the first tier from $2 to $3. Additionally, Nethuum created a new design for the $3 tier, so we removed the old version of the girl that was previously on it.
  • We’ve reached a result for the poll - Jacuzzi Time won, so we’ve now gathered the assets and posed the scenes, leaving the rendering and post-processing for the next wallpaper set.
  • TeraWatt has resumed work on the game’s script, writing and revising scenes after finishing the Steam page for our other game project.

We’re trucking along in developing the game and we can’t wait to show you more! As always, check out our discord for more discussion and information!: https://discord.gg/sVDp9ugm4n.
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Cock-N-Tiel Studios
Public post

Devlog #10 - Episode 1


Hello subscribers!
Another week of development down and we’re really getting the game together at this point. Have a look as to what we’ve done below:
Regarding rendering, editing scenes and coding by AB:
  • Rendered the protagonist’s new portrait. Added more portraits for the existing characters to be rendered and posed.
  • Added a new environment that will appear in the first build.
  • Rerendered the first preview sent to match the new aesthetic of our renders. The 4K version of the image is available on: June Wallpaper Set.
  • Added the old version of June and a new outfit.
  • New kinks have been added to our Preferences Menu so you can turn them on or off as you wish.
  • Many, many more assets have been gathered for the environments and characters.
  • Rendered the first scenes of the game.
  • We now have 18 characters in total - note that some of them may or may not appear in the first version of the game.
  • We have two characters remaining to decide on the look of and render. When we are certain that all characters needed in the first version of the game are done, we'll start posting the previews of each character with some info about them.
  • Added more features: You will now be able to see which routes you are in and see your relationship status with them.

Regarding characters and post-processing by Nethuum:
  • Finished the character concept and planning for 3 new characters: Death, Famine and War. No points for anyone guessing as to which character is next.
  • They will be among the protagonist’s strongest enemies in the story and are loyal servants of the villain.
  • Finished the post-processing and editing of June's Wallpaper Set (11 images in total).
Regarding writing by TeraWatt:
  • Work has commenced on the script, with the first scenes of the game being prepared for rendering and implementation.
We’re getting pretty close to having a product to show you and we’re both excited and anxious to see how it progresses! As always, check out our discord for more discussion and information!
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Cock-N-Tiel Studios
Public post

Devlog #9 - Episode 1

Hello hello, followers and friends!
We’re getting into the meat of making the first build of our next game project, so see below for a brief development log on what we’ve been working on.

Coding, Editing and Rendering:
  • Two new characters that have been added from the script and are now present in scenes to be rendered.
  • Added new variants for our protagonist, different outfits for the game’s early scenes.
  • The **Girls Gallery** screen is fully implemented into the game’s code, giving a location for the game’s lewd and interesting CGs to call home.
  • New scenes have been prepared and posed, to be rendered and then implemented into the game.
  • Previews of new scenes will be posted on Wednesday this week, as rendered by AB and edited to look nice and shiny by Nethuum.
  • The poll for the next wallpaper set has closed and we have a theme - Pool Day. Work will commence on this set shortly.

Art:
  • Nethuum has finished the post-processing work of Lunna's first scene, giving it a more final and unique look.
  • Finished the post-processing work of Evelyn's first scene. Lunna and Evelyn, you may remember, appeared in the previous Lingerie-themed wallpaper set.
  • Finished the Girls Gallery screen design, which has been implemented as mentioned above.

Writing:
  • TeraWatt has commenced work on the script proper. Part of the game’s first scene has been written, which will provide the context and setup for our protagonist’s journey and introduce the villain.

It’s all coming together and we can’t wait to show you more, and eventually release a build for you to play! We hope you’re looking forward to what we have in store next!
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Cock-N-Tiel Studios
Public post

Devlog #8 - Episode 1 + Preview

Howdy, loyal followers!

We’ve gotten ourselves through another week of work on the new game project and images, so this is what we’ve been up to!
  • A new poll has been added for this month’s wallpaper set, so go check it out! - Determine what summery location gets featured in the lewd wallpaper set for this month.
  • Two new important characters have been designed by AB and Nethuum, and drafted by TeraWatt for the script.
  • New… let’s say *variants* have been added to the existing characters - as part of the story and script development, characters will have different facets that necessitate different appearances. It’ll all make sense when you play it.
  • More portraits have been added for use in the story.
  • Three new environments have been added: The royal throne room, an inn and a riverside.
  • More functions have been added into the game’s phone.
  • Players will now be able to turn kinks on and off in the preferences menu - anything you’re not a fan of will now be entirely removable from gameplay from the first build onwards.
  • Render settings have been defined, with old images re-rendered to match. The game will have a cohesive look to its CG renders as a result.
  • Nethuum has finished the concept for the gallery screen, which will sort all of the game’s lewd CGs into the characters that feature within them.
  • A second preview of the game will be released next week.
  • TeraWatt has now commenced work on the first build script, using a new word processor that makes the game’s branching narrative easy to manage.
  • Here is a preview of the gallery (WIP):
The first build is well underway, with the script, images and programming shortly coming together. We hope you’re looking forward to our first build!
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Cock-N-Tiel Studios
Public post

Devlog #7 - Episode 1

Hey everyone!
We’ve downed another week of work on the new game project and images, so this is what we’ve been up to!
  • AB has reworked and improved some characters’ portraits. We've also changed render settings to give the game a consistent look and improve the appearance of the renders.
  • Nethuum has completed a range of new assets, including:
    • Finishing work on the post-processing for the new fanart set that will be posted soon.
    • Making improvements on the post-processing workflow, which should be consistent going forward as well as give consistent appearance to the renders and improve efficiency.
    • Designing the apps for the protagonist's phone, including icons and interfaces that the player will interact with.
    • A new watermark for the image sets, as well as additional logos for image sets and other minor graphic design assets for both the game and Patreon page
  • More content has been produced and added to our Cut Content Library and Extra Gallery - features that shall be released soon.
  • We’re now well into the search for interesting environment assets and props to make our scenes unique and eye-catching.
  • We’ve fleshed out new information for the Discord server, as well as the Patreon page, including tiers and the adding of a new benefit - *comics*.
  • We're finalising the first of these comic releases and will release them soon.
  • TeraWatt has finished the summary for the first build and will get to writing the script as soon as possible. The game's plot is now mapped out to the point where it diverges into its three planned routes.
  • More features have been implemented into the game's roadmap.
  • We have compiled our first technical build and have tested the features we've added.
  • We are preparing a *new poll* for the next wallpaper set.
  • We finished a set of Resident Evil fanart renders, which we'll them soon to our patrons.

We’re continuing to get together our first build and we’re excited to see how it takes shape! We hope you’re looking forward to what we have to offer.
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