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Cock-N-Tiel Studios profile
Cock-N-Tiel Studios
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Cock-N-Tiel Studios
Developing a visual novel game for PC and android.
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Welcome

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Cock-N-Tiel Studios

Introducing Cock-N-Tiel Studios and a New Project!


Hello hello, lewd gaming enthusiasts!
We’re a new team called Cock-N-Tiel Studios, who are making lewd games in Ren’Py with images rendered in Daz!
We’re currently working on a new game that we’ll be revealing very soon, featuring a male protagonist and mostly straight characters and scenes. Over the coming weeks, we’ll be showing off renders from the game and bonus images to give you all an idea of what’s in store for this new project.
First, however, we’d like to introduce you to the team:
  • AB leads the project as game director, image renderer and lead programmer. She, along with Nethuum, created the game’s concept, characters and plot ideas.
  • Nethuum provides UI, post-rendering, visual arts support and many additional visual elements alongside AB’s rendered images, providing a consistent look and finished feel to the game - basically, everything except the rendering itself. Nethuum is also in charge of the game's audio design.
  • TeraWatt is the game’s writer, fleshing out the concepts provided by AB and Nethuum, and bringing the team’s ideas to life in the script.

For anyone familiar with our work already, you may know us as Gloomy Washer, who are working on Futariuum’s Gate, which we should clarify is completely different and nothing like this new project at all in terms of genre and kinks.
Essentially, we’ll be working on both projects at once, with our page and Discord server being split between them due to how drastically different the genre and kinks are between these two projects. If you like both, then great! We’re glad to have you on board for both journeys. But you’re only into one, then that’s cool and we’ll see you on whichever side you choose to be a part of.

Our Discord is available below:

We’re really looking forward to seeing what feedback you have for us! As mentioned before, we’ll be showing off a lot of concepts and renders, particularly from Easter weekend and beyond, so we’d love for you to see it!

 F.A.Q!
Q: When will the game be launched?
 
  • We aim to have a first build, including the opening story content and a whole host of CG images to enjoy, at some point this year. Exactly when, however, we won’t commit until we have a realistic date in mind.
Q: Where will the game be available to download? 
  • We will release the game on Patreon, SubscribeStar, Steam and Itch.io. If it’s suitable and benefits us, we will release it on other hosting platforms, though these are the minimum we have in mind.
Q: How big will the first version of the game be? 
  • Most likely bigger than the usual first version of these sorts of games, though we can’t currently nail down exactly what that will look like.
Q: Will the game have animated scenes? 
  • Yes, we plan to add as many animations as our current technology allows us to. As the game grows, along with our support and funding, we’ll be able to leverage that for better rendering hardware.
Q: What will you do until the game launches? 
  • We’ll be developing the game, which consists of laying the groundwork in the engine we’re using, rendering assets and writing the script. Until then and beyond. We will release monthly wallpaper packs, as well as comics and custom renders requested by supporters.
Q: Which languages will be available in the game? 
  • At launch, the game will be available in English and Brazilian Portuguese. As we continue to develop and grow, we aim to add many more languages to make our game accessible to a wider audience.

Love, the Cock-N-Tiel Studios team.

Cock-N-Tiel Studios
Public post

Introducing Cock-N-Tiel Studios and a New Project!


Hello hello, lewd gaming enthusiasts!
We’re a new team called Cock-N-Tiel Studios, who are making lewd games in Ren’Py with images rendered in Daz!
We’re currently working on a new game that we’ll be revealing very soon, featuring a male protagonist and mostly straight characters and scenes. Over the coming weeks, we’ll be showing off renders from the game and bonus images to give you all an idea of what’s in store for this new project.
First, however, we’d like to introduce you to the team:
  • AB leads the project as game director, image renderer and lead programmer. She, along with Nethuum, created the game’s concept, characters and plot ideas.
  • Nethuum provides UI, post-rendering, visual arts support and many additional visual elements alongside AB’s rendered images, providing a consistent look and finished feel to the game - basically, everything except the rendering itself. Nethuum is also in charge of the game's audio design.
  • TeraWatt is the game’s writer, fleshing out the concepts provided by AB and Nethuum, and bringing the team’s ideas to life in the script.

For anyone familiar with our work already, you may know us as Gloomy Washer, who are working on Futariuum’s Gate, which we should clarify is completely different and nothing like this new project at all in terms of genre and kinks.
Essentially, we’ll be working on both projects at once, with our page and Discord server being split between them due to how drastically different the genre and kinks are between these two projects. If you like both, then great! We’re glad to have you on board for both journeys. But you’re only into one, then that’s cool and we’ll see you on whichever side you choose to be a part of.

Our Discord is available below:

We’re really looking forward to seeing what feedback you have for us! As mentioned before, we’ll be showing off a lot of concepts and renders, particularly from Easter weekend and beyond, so we’d love for you to see it!

 F.A.Q!
Q: When will the game be launched?
 
  • We aim to have a first build, including the opening story content and a whole host of CG images to enjoy, at some point this year. Exactly when, however, we won’t commit until we have a realistic date in mind.
Q: Where will the game be available to download? 
  • We will release the game on Patreon, SubscribeStar, Steam and Itch.io. If it’s suitable and benefits us, we will release it on other hosting platforms, though these are the minimum we have in mind.
Q: How big will the first version of the game be? 
  • Most likely bigger than the usual first version of these sorts of games, though we can’t currently nail down exactly what that will look like.
Q: Will the game have animated scenes? 
  • Yes, we plan to add as many animations as our current technology allows us to. As the game grows, along with our support and funding, we’ll be able to leverage that for better rendering hardware.
Q: What will you do until the game launches? 
  • We’ll be developing the game, which consists of laying the groundwork in the engine we’re using, rendering assets and writing the script. Until then and beyond. We will release monthly wallpaper packs, as well as comics and custom renders requested by supporters.
Q: Which languages will be available in the game? 
  • At launch, the game will be available in English and Brazilian Portuguese. As we continue to develop and grow, we aim to add many more languages to make our game accessible to a wider audience.

Love, the Cock-N-Tiel Studios team.
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Cock-N-Tiel Studios
Public post

Devlog #13 - Episode 1



Howdy all project followers!
We're close to revealing our next project, including release details! As we continue to work on the build we plan to release, we have some updates for you on our progress.
The rendering side makes up the bulk of our work, and creating the look and feel of our game is something we're pretty fussy on. We've got an animator and 3D artist on board, which should speed up our workflow, and we've got some cool renders and exciting animations to show you soon.
The game's UI is almost finished as well, and we're happy with the cohesive and unified look it's going to bring to the game. We're also got a music composer that we're commissioning some tracks from, giving the game a unique and bespoke audio experience.
Our Steam page has been submitted, so the game's title and plot will be announced soon. On the script side, we're ironing out any last-second issues with the writing and now are focusing on the plot and scenes for the next releases.
It's all coming together in an awesome way and we hope to show you the game very soon, including a reveal of the title and what the plot entails. Thanks so much for your patience and for coming with us on this journey up to now!
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Cock-N-Tiel Studios

December (Xmas) 4K Wallpaper Set! [NSFW]

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Cock-N-Tiel Studios
Public post

December (Xmas) 4K Wallpaper Set! [SFW]

Hey everyone! Hope you all had a great Christmas, even if it’s a bit late! We’ve been super busy, but we squeezed in some time to whip up this wallpaper set for you. Wishing you all the best as the year wraps up. Happy holidays, and see you soon!
As usual, this set is also available in a much spicier version, which you can access by subscribing on our paid tiers. Check it out!
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Cock-N-Tiel Studios
Public post

Devs Talk #4!

Hey everyone, wassup? AB here (again yep 😊).
It’s been quite a while since our last post, but things have been pretty busy on our end. First off, we’ve added some new locations to the game and brought an animator on board. We even completed another animation with him! That said, we’ll be redoing the bj animation we shared earlier to meet our new quality standards since the game is now going fully 4K and we got an animator to edit it.
On top of that, Tera has made amazing progress with the script, which is nearly finished, and our team has already been hard at work on the first update for the game. Meanwhile, the Steam page is coming together as Tera has completed all the text for it, Nethuum has created most of the needed art assets, and I’ve been putting together some preview images. We’ll share more updates as things progress!
If we can find the time, we might even drop some wallpapers for Christmas and/or New Year’s!
Hope y'all have a great end of the year!
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Cock-N-Tiel Studios

November 4K Wallpaper Set! [NSFW]

This post also includes Mega.NZ content links
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