Time for feedback!
Hello everyone! Finally, here’s a long post after a long break.
About the break itself – I have nothing else to add. Everything I wanted to say is in the postbelow. But I will say that you can demand a refund for this period of my inactivity. Please write me in DMs or reach out in Discord.
Regarding 0.18 – I hope you enjoyed it! As you have already noticed, this update brought in better animations. From this point on, you can expect them to be of similar quality. I have also updated NWJS and PIXI, but this only includes Windows – I’m still working on the Mac version. About that – I have no Mac device available, so testing and supporting Mac versions is problematic at the moment. Besides, the MV version is not fully stable (unlike the MZ version). I have added a notification about it when downloading the game.
In addition, some people experience troubles on Windows devices – for now, there are just a few and it’s not clear yet if they are related to the game or the devices that run the game. About 0.19 and what’s coming in the future… The theme of the future update is already determined. There, I will try to patch up all the unfinished “holes.” For example – events with the guys or a mafia passerby in the “Arcade,” arms baron in the brothel and a fight club (no h-events are to be expected here).
I’m also going to work on making a smoother star for all the new players. From the start of the game and up to the arc in the camp – there is a lot of unnecessary grind and excessive stuff that can be trimmed or cut whatsoever. That is why I wanted to ask for your help here: if you have experienced this, please share in the comments. I will play through all routes and add more hints, tips and notifications. Maybe I will re-work the journal with tasks. This may cause the corruption of save files, but I will do my best to avoid that.
And 0.20 will officially start the second general’s arc. And the following updates will be related to the main plot up to the final act. But there may be small breaks in order to launch updates for “patching up” – like it will be with 0.19.
Now I’m working on the Android version of the game, and adding the content from 0.18 to the memory room. This may take some time since the structure of the events changed and now it’s not as easy as to copy and paste everything. Will be done in next week. That’s about it. Thank you all so much for your enormous
Welcome back!
I didn't find the early-game to be grindy at all ... it was good, I thought. The only suggestions I'd make would be:
1. Since certain events require a particular "special" H level to get the full effect, yet because of the freedom to do things in different order it's possible to enter those events without gathering all the special points available, it would be nice to have some sort of hint ... "make sure you've maximized special points before doing this", or even "hint: there is an added scene if you have 8 special points before choosing this action".
2. For the arcade advertizing events, because there are multiple decision points (invite someone to the alley or have them do more in the street, and then in the alley various choices), the current hints to show which choices have unseen possibilities do not work correctly. Sometimes a path with unseen content reveals nothing as other conditions to see that content haven't been unlocked, or sometimes a path that supposedly doesn't lead to new content actually does through later choices. Sorry I can't show exact examples, I'd have to replay to that point which I can't do right now.
Thanks!
1) Right now max spl lst is 10, right now event that require the most spl lst - is 6-7. And there will be more option to gather SPL LST.
2) Yep, Arccade hints need more work. Not sure that will do that on 0.19, but thats in plans.