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Paper Tiger Games profile
Paper Tiger Games
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Paper Tiger Games
Adult Visual Novels
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Subscription Tiers

$3
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Tier 1

This will help support the ongoing development of the game. This is raw support and will not provide access to Supporter Posts or Messages. You will gain access to Discord as a Tier 1 Supporter. While this tier contains few tangible benefits, please do not think that I don't greatly appreciate it!

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$5
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Tier 2

1] Access to the Support Version of the Game, which includes:

- All choices will be marked to indicate their general effect. All options available, regardless of stats that would influence the available decisions!

- Bad ends will exist, and are tagged in the game, to help in following or avoiding those paths!

- Supporter Galleries including a series of image galleries depicting non-canon nsfw events between the ladies of Rivers of Astrum!

2] Access to behind the scenes content: This is a discord channel, containing things like bloopers, Images that don't make it to the final cut, changes both planned and unplanned, as well as general development discussion, as spoiler-free as i can keep it.

3] Early Access to new updates 1 week prior to public release.

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Tier 3
  1. Early Access to new updates 2 weeks prior to public release.
  2. Access to all benefits of the previous tiers.
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Tier 4
  1. Credits: All Tier 4 supporters, who support for at least 3 consecutive months, will have their names added to the credits in appreciation!
  2. Early Access: Early access to new updates one month prior to public releases.
  3. Access to all the benefits of previous tiers.
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$50
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Commission Tier 1

Specifically for commissioning art work. This is separate from the game support tiers, and has no other benefits.

Tier 1 Commission specifications:

Basic environments

Single Character

Low activity / Basic Posing.

Basic Portrait lighting.

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$100
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Commission Tier 2

Specifically for commissioning art work. This is separate from the game support tiers, and has no other benefits.

Tier 2 Commission specifications:

Simple environments

Multiple characters (Up to 2)

Moderate level of activity.

Advanced lighting practices.

Limited (0 out of 2) subscriptions
Subscriber ; Commissioned
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$200
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Commission Tier 3

Specifically for commissioning art work. This is separate from the game support tiers, and has no other benefits.

Tier 3 Commission specifications:

Complex environments

Multiple characters (Up to 8)

High level of activity.

Expert lighting practices for realism (On request. Lighting may also be kept more fantastical in nature, also on request.)

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Welcome

  • - Early access!
  • - In-Game choice guides!
  • - Exclusive In-game galleries!

Paper Tiger Games

Version 0. 3. 4sp (Supporter Edition) Current Links:

This post also includes Mega.NZ content links
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Paper Tiger Games
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Weekly Update: 1 November, 2026

Hey everyone! It's that time again! ❤️
This week's been a pretty big one, both in development and for Rivers of Astrum itself. So let's get into it!

The Biggest Animation Block Is DONE!

This week finally saw me clearing the largest animation block of the upcoming update!
Not the only animation block, mind you, but definitely the biggest. And it's now fully implemented in-game and functioning as intended.
I've been playtesting it as I go, and ... it's all very attractive, if I do say so myself. 😏
Of course, the downside to weeks spent buried in animation work is that there's not always a whole lot to talk about.
I could tell you I finished a bunch of animations, got them into the game, and am now moving on to more animations, but that doesn't exactly make for riveting reading. 😂
Still, getting this particular chunk finished feels really good.

We Hit Very Positive on Steam! ❤️

This one's exciting!
Rivers of Astrum: Daughter of Darkness has officially crossed an important threshold on Steam, and we're now sitting at Very Positive in the user reviews!
That's a pretty big milestone for the game, and I want to thank everyone who's taken the time to leave a review.
Seriously. Whether it's a few sentences or a full breakdown of your experience, those reviews help tremendously. They make it easier for new players to discover the game, and they mean a lot to me personally.
So, thank you. ❤️❤️❤️



Getting to Know the Queensguard

Now, this next part is something I'm particularly excited about.
We're moving into a segment of the scene that gives us a little more opportunity to discover who the Queensguard are, not just as soldiers, but as people.
That's always been one of my favorite parts of working on Rivers of Astrum. I love getting into the little moments that make these characters feel like actual people, with their own personalities, relationships, and quirks.
And we've got some fun stuff coming up on that front. :)
A Little Friendly Competition...
Oh! We're also getting a new mini-game in this scene!
I'm not going to spoil too much about it just yet, but I think it adds a fun little bit of friendly rivalry to the proceedings. 😁
And, as always, the mini-game filter will control it, so if mini-games aren't your thing, you won't be forced to play it.
What's Next?
For now, it's back into the animation trenches!
Once we're through the heavier animation work, these updates should get a little meatier again. There'll be more variety in what I'm working on, and consequently more interesting things to show you.
Until then, I'll keep plugging away!
As always, if you've got questions about the game or development, feel free to ask. I love hearing from you guys.
Thanks for being here, and thanks for supporting Rivers of Astrum! ❤️
~Paper Tiger
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Paper Tiger Games

Happy Halloween!

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Paper Tiger Games
Public post

Weekly Update: 25 October, 2026 


Hey guys!
 


This weekly update is still focusing on animation work!  The main batch is juuuuuust about done. The “finale” animation of this major sequence is maybe a few more motion tests from final rendering. Still got 3 more animations after that, but the overwhelming bulk of the animation work is done, and soon we can get rolling on forward progress.

Animation work is one of those things. The update that first introduced Kiara as a major character showed me that. That was nearly 5 solid months of animation work, that amounted to about 3 minutes of linear progress. The unfortunate tradeoff. Particularly with *branching* animations. But I can’t WAIT for you guys to see this newest batch! They’re coming out really good!



It’s probably a little too early still to judge it precisely, but I imagine this update will be ready within 2, maybe 3 months? Animation work always makes it hard to gauge (have I mentioned that animation work slows things down? XD). It’s not a guarantee, but it should be around there.



The OTHER problem with animating, is that the closer you get to perfection, the less impressive it all seems. It just looks “normal”, so the brain doesn’t really clock it as anything noteworthy. Lots of invisible work, but Supporters have seen one of the upcoming animations in its final form, so I hope that work is still noticeable. 😊


 
Anyway, that’s the update. Still on animation stuff, probably will be for another 1-2 weeks? The big bulk of them are done now, but still a handful of smaller ones to get to. 
 
If you have any questions, let me know!
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Paper Tiger Games
Public post

In Memoriam: A Sad Tribute


I know, not related to the game, but Mass Effect (sans Andromeda) and Dragon Age (sans Veilguard) were massive inspirations for so much of my writing and storytelling. I have my opinions about the BioWare that existed recently, but I cannot deny the sheer gravitas of these stories and these worlds that the old guard created. Truly a sad thing to see go. We all lose for this. :( 

Farewell, Commander.
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Paper Tiger Games
Public post

Weekly Update: 18 October, 2026



Hey everyone!

This week was entirely animation work. There are 6 animations that will make it into the current set for this update, and we're about halfway through the second one now. (This doesn't include the previous set, which had 4, and the next set, which will have 3). So not much new to report on that front. Should be through with the animations for it within the next couple of weeks!

If anyone has any questions, let me know!


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