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paleGrass profile
paleGrass
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paleGrass
Helloo! Just your stereotypical Guinness lovin' Irish fella who goes by paleGrass here and currently I'm developing "Lisa" which is a female protagonist Adult RPG! It's a really ambitious project so I can use all the support I can get ^_^! Public Build: (Lisa 3.3.0): https://gofile.io/d/B7eija
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paleGrass
Public post

Changes to SubscribeStar


Last month’s hiccup with payments was a bit concerning because it resulted in a drop of over 50% of the monthly subscriptions to this account. At the time I suspected this might have been related to payment processing issues behind the scenes and given SubscribeStar’s recent policy updates and some new payment features they briefly tested (such as the wallet system), that now seems like the most likely explanation.
If you're curious, you can read the updated policy here:
https://subscribestar.adult/prohibited_content
There was a bit of confusion around the wording of some of the updates initially, but SubscribeStar has since clarified that the changes were largely intended to make certain policies more explicit for compliance purposes rather than introduce new censorship rules. They even issued a follow up post noting that some of the more ambiguous wording had been reverted.
The updated policy also mentions that in some situations creators whose content does not align with a particular platform’s compliance requirements may be relocated to a partner platform better suited to that type of content. It appears SubscribeStar has already begun experimenting with this kind of separation by launching additional platforms for certain categories. Huge props to SubscribeStar for this.
These updates don't affect Lisa: SitR as the project fits well within the boundaries required by platforms like Patreon and SubscribeStar but it's worth talking about because this situation is a reminder that the internet landscape continues to shift. Platforms that host adult content operate under constant pressure from payment processors and financial institutions, which means policies and systems can change and they can change quickly.
I’ve also noticed that some posts now enter a compliance review queue before they go live. It’s not a massive issue, but it does mean that announcements can take a little longer to appear after posting. I'll now need to allocate several hours on release days just in case these queues take a while which doesn't bode well for me given that I usually work until the dead of night on release dates lol!
Because of all this, once I finish the current patch I’ll be putting some time into getting the members.palegrass.com site fully operational. The goal isn’t to replace SubscribeStar but to ensure the project has stability come what may in the long run and to grant access to those who otherwise don't have access here on SubscribeStar (hello most of the world).
To be clear, I don’t blame SubscribeStar for any of this. They’ve been the only platform willing to host projects like this and I've never been quiet about my appreciation for their steadfast defense against censorship. Like many platforms in this space, they simply have to navigate the realities of payment processors and financial regulations.

Big love to SubscribeStar ♥

To reiterate: none of these changes affect this page or Lisa right now but relying on any single platform carries risks and having alternatives helps ensure the project can continue no matter how the broader landscape evolves.

Some good news:

Patch is extremely close. I'm literally on the final animation and it's looking so bloody good that I can hardly believe my eyes ^_^
Can't wait to show you all!

Anyway! Sending my love your way, thank you all so, so, so, so, so, so much x ♥
LOVE YA!

//pG
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paleGrass

Model Poll: Additions to patch 3. 3. 2.

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paleGrass

A wee Tutor Teaser

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paleGrass
Public post

Poll: Cuckold Route


EDIT: Poll moved to public because of SubscribeStar payment outages.

I'm sourcing just how much interest there is in the cuck route because if there isn't a huge amount of interest then I am seriously considering culling it altogether.

The game is already overflowing with route diversity and Lisa's relationship routes are amongst the largest. Adding a fourth relationship route is a tremendous amount of work and slows down all other progress in the game.

I've been considering this for a few weeks now and with work about to start on the Jayce's Party cuck scene, I want to be certain that it's worth it.

I'm not gonna lie about my bias here, I've lost a lot of interest in having this particular route in the game. Not because I don't have a million ideas for it, but because I don't think the game needs it. I just think that my time could be better spent elsewhere without getting bogged down creating even more multiples per scene.

I've made this poll for all paid tiers as opposed to Model and up because it's vitally important that I get info from everyone.
If you really want the cuck route implemented then vote yes. If you aren't that interested then vote no.

I know this is kind of out of the blue. I've been back and forth about posting a poll on this but this morning I'm just sending it.
Hope you're all doing well folks ♥

//pG
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paleGrass

Resident Devlog: Story Completion, Remakes, New Intro & Title Screen, Animation Learnings, Sc...

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paleGrass
Public post

Lisa: Silence in the Rain is now available for wishlisting on Steam.


https://store.steampowered.com/app/4330980/Lisa_Silence_in_the_Rain/

Took a while to get there but we're officially partnered up and prepping for a Steam release which is oddly exciting. I've been using Steam since the week it launched (yes, I'm basically a relic at this point) so it's a really humbling reality to be releasing my own game on the platform that I started gaming on all those years ago with Half-Life, Counter-Strike and the myriad community mods of those games.
Should you wishlist? I'd very much appreciate it if you would. I'm not asking you to purchase the game there when it launches but an influx of wishlists upon initial page launch is a big signal to Steam and it'll help the game's visibility immensely if we can get a small mass of wishlists within the first 48-72 hours. Wishlists mean a lot more now than they will in a week, it's a momentum game.

I do understand that many players don't want this kind of game cluttering their Steam profile but for anyone that doesn't mind, I'd be very grateful if you'd wishlist our wee Lisa ^_^

Alright, I've sickened myself enough with that short plug so let's move on.

You won't be able to play the game through Steam until I complete a huge overhaul of Lisa's early game. Starting at the beginning of the next cycle I'll be devoting a few hours every week to a full remake of Lisa: SITR Episode 1 (EVERYTHING up to and including the Swim Trip) and the upcoming Renshire Story: (In)Justice which will be released alongside Lisa's graduation.

The remake will take the guts of a year because I'm not sacrificing forward progress to make it. Instead you shouldn't really notice a difference in the tempo of upcoming releases but I'll be trickling these new recreations every now again. Most of the stories found in this section of the game will remain similar with a few differences. I've been working on some rewrites on particularly poorly written portions such as the swim trip itself which will be vastly different start to finish. The core components of meeting Calvin, opting onto the Sharing route, etc will all remain but they won't be nearly as explicit and "out of nowhere." The game currently goes from 0-100 during the swim trip which isn't at all how I want it.
Other things like the Jerseys quest and Lisa's first venture into Renshire Forest with Danny will also be completely different whilst keeping the core function of the events the same. Early Theo's quests may be created in full CGs too as opposed to the transparent background pngs they currently house.
Although these events are changing, I will keep the old versions of the scenes in a separate Recollection Room as a nod to the game's roots.

Episode 1 took me over 8 months to make in total so it's a massive undertaking but I don't feel comfortable releasing the game professionally until the front end of the game is up to par with the rest.

Patch 3.3 progress:

The entire next morning sequence is rendered, edited, implemented and written. I'm making solid progress on the final section of the scene itself with several new animations already finished as well.

Not putting a date on it but it shouldn't be too long until we ship off another chunk and move onto the FINAL stage of Jayce's Party (yes, it's literally the last patch that Jayce's Party will ever be mentioned then we're all going for pints).

That's about it! If you have a Steam account and the means, I'd love you forever if you'd click the wee wishlist button on the store page.

Sending my love x

//pG
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