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OppaiOdyssey
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OppaiOdyssey
A lewd adult 3DCG Visual Novel, Oppai Odyssey
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Welcome


Displaying posts with tag Worklog.Reset Filter
OppaiOdyssey
Public post

0.4.2 Devlog 3


Hey, hey! Another productive month of work toward the next update is done. I feel like a lot of progress has been made, and the end is in sight! 
  • 190 new renders
  • 1 new animation
  • several new outfits
  • 7 new events completed

I have been enjoying the content I'm making, and I'm especially looking forward to the next part.
Whats next? With all the other events completed, I have begun work on the final ending event for the update. It's quite large with several branching paths, so it should keep me busy for some time. After that, it moves on to proofreading and testing! I'm shooting for a late November release, but it is still a bit too early for dates!
As always, thanks for all the support.
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OppaiOdyssey
Public post

0.4.2 Devlog 2


Hey, everyone! Another month means another devlog. I have been making steady progress toward the next update, and I'm happy with the quality that is being produced.
  • 110 new renders
  • 10 new animations
  • 2 new environments
  • 4 completed events
  • 1 new lewd scene completed
  • 2 new outfits
  • lots of writing

Most of my time this month was spent writing, rendering, and animating a pretty beefy lewd scene. I'll keep it under wraps for now, but I know a ton of you have been looking forward to this one. The 3 other completed events are centered around dealing with the fallout from the crew's explosive retreat from the cluster and answering a ton of questions about "what happens next."  
What's next? This lewd scene was the most complicated and time consuming thing I have planned for this update, so I expect to make more progress this month. I am going to back to writing new events for a while then get back to rendering. I am really looking forward to the ending sequence, so working toward that is keeping me motivated! No release date yet, but I can see it off in the distance.
As always, thanks for all the support!
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OppaiOdyssey
Public post

0.4.2 Devlog 1



Hey everyone! With the completion of 0.4.1 I took a much needed vacation, (to play Baldur's Gate 3 with my wife!) but I have gotten back to work. I hope you all enjoyed the last update and that it adequately quenched your thirst for more OO! I thank you all for the support this past month!
IF YOU HAVEN'T FINISHED 0.4.1 STOP READING HERE. SPOILERS ARE NEXT
With the crazy events that unfolded, many questioned need to be answered in the next part of the story! One question that I've heard a lot deserves to be answered first here: if you are on their respected routes and you invited them to the Agni, Zara and An will be there waiting. Kommodoor Miu picked them up, and their introduction will be one of the first events of next update! 
  • Outline complete
  • 8 new renders
  • lots of writing
  • 1 new event complete
  • 2 new outfits
  • 1 new environment
I'm still tackling some intense story points, but it feels great to be back on the Agni! I have been using most of my work time writing with little bits of art to break up the monotony. I am about 80% done with the first lewd scene. It's pretty beefy and lots of fun. 
What's next? Continue writing. I have a lot planned including a satisfying end to the update, but the time needed to get there is still uncertain. I hope to gain a grasp on the timescale soon so I can better plan my time. 
As always, thank you for the support!
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OppaiOdyssey
Public post

0.4.1 Devlog 4


Hey, everyone. Another month means another check-in on Oppai Odyssey!
I've had a good month of production in both art and writing. With only having a minor hiccup to overcome, I am happy with how much has been accomplished. 
  • 115 new renders
  • 2 new events finished
  • 1 new, cute outfit
  • A ton of new writing
At the time I am typing this devlog up, I have completed all but one of the events taking place in 0.4.1. It's been a lot of time working up to the last one, but I feel confident in the story leading to it. 
What's next? More writing. More rendering. I have a good idea of what is planned for this last event, but I have little clue how long this event will be or how many days it is going to take me to finish it. I'm going to be ending 0.4.1 with a bang, so it's gotta be perfect!
As always, thank you for all the support.
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OppaiOdyssey
Public post

0.4.1 Worklog 3


Hey everyone, another devlog from me!
This month has been much of the same. After Zara, I've moved back into the main story where I am more meticulous with my storytelling. It's going slow, but I'm happy with it. New characters, new factions, new missions; it's a lot to keep in order!
  • 80 new renders
  • 3 new animations
  • 1 new character
  • 2 new environments
  • A ton of new assets
  • A ton of new dialogue

Zara's events along with asset and environment building took a lot of this month. I have 3 more major story events left in this update and the first one is halfway done. I really wish I could get more done, but I find myself rewriting lines to make sure the tone is correct. I really want to make sure it is well-worded, easy to understand, and intense.
What's next? More writing and rendering. Captain and crew have some revelations to find out and important choices to make. 
As always, thank you for the support!
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OppaiOdyssey
Public post

State of the Game Devlog

Hey again, everyone! It's time for me to check in with you all again. This development cycle working on 0.4 has been incredibly unique and full of crazy challenges.
My original timeline has stretched out much longer than anticipated as I flesh out the story and character moments throughout my outline. The environments and background scenes have also taken a good chunk of dev time, but they are essential for making the world feel special. That being said, I have decided to bring The Cluster excursion to you all in two parts. It was not an easy choice for me to make, but I feel it's the right choice for me to make. I still have a few more renders, animations, and dialogue to work on before it's ready, but you can expect a release in Early March. 
Here's the tally for 0.4 so far:
  • 501 new renders
  • 15 new animations
  • 2 lewd scenes
  • many new environments, locations, and assets
  • tons of lore additions
  • a multitude of new characters; some more important than others

Anyway...I should get back to animating! If you have any questions, you know where to find me.
As always, thank you for the support.
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