Hey again, everyone! Sadly this week was extremely busy for me with my job so not a lot of work got done for OO. I always dream of the day that I can commit fully to the game and quit my job. -prayer hands- Anyway! What I did get done was really high quality.
45 High quality renders
Lots of new dialogue
New animation training
Yep. Not much progress, but this week is looking better. The event I'm currently working on is a multi-girl event which makes lighting/posing/camera framing more difficult and time consuming. They turned out great so far, so I'm happy with that!
I also had a day and a half dedicated to learning a new animation tool. It should help my animations feel more fluid and allow for seemless blending of face and body movements. I'm excited to learn more about it, but I'm still a newbie with a lot to learn before I bring it to use for the game!
Hello, everyone! Another week means another worklog for OO. This week was mostly focused on writing, preperations, and some animations.
50 new renders
3 new animations
400 new lines of dialogue
5 new outfits
5 new hairstyles
1 new map
There has been a lot of prepwork going into this new event, but the hard work has really proven worth it! I have been looking forward to this event for a very long time, and I'm super excited to start working on it. It's pretty big for a normal OO event, so I'll be busy for a while.
What's next? Continue writing and rendering this event!
Short worklog this week, but as always, thanks for the support!
After taking a little break after 0.3.7R to rest (and enjoy Elden Ring,) I'm back to work on the next update!
As with all new updates, first step is planning. I have 3 things, involving 3 seperate girls, that need to be accomplished in 0.3.8 before I can move onto the next main mission in 0.4: Pip, Nyx, and Sybil.
The update will revolve around finishing out their character arc and give them a solid launching point into 0.4. Of course, there will sprinkles of Lym, Noel, and Dr. Clermont added in.
Rough event list created
500 new lines of dialogue and code
46 new renders
Bugs and typos squashing from 0.3.7R
As you can see, I've already started working on some sweet new events. I'm still getting back into the grind of things, but it's looking good.
What's next for this week? I went a little hard on my writing for a new Noel event. So what was originally a small character event morphed into a full blown lewd scene. So, I'll be writing some quality smut, while getting some animating done!