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OppaiOdyssey
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OppaiOdyssey
A lewd adult 3DCG Visual Novel, Oppai Odyssey
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Welcome


Displaying posts with tag Devlog.Reset Filter
OppaiOdyssey
Public post

0.4.4 Devlog 3


Another month means another Oppai Odyssey devlog. My month was incredibly stressful, and I was also without my work computer and internet for more than a week. Still, I was able to get some meaningful work done, and as of the 1st, I have been able to get back to the grind.
  • 90 new renders
  • 3 new events written
  • 1 new event rewritten

A few renders in this batch were giving me trouble, but nothing a bit of post work couldn't fix. A few of those renders were from the climax of the update, which plays out dramatically differently depending what you decided to do with Nyx on the operating table. The rest of the renders are for filling in the middle as I decided to start with the climax and work backwards this update cycle. As for the new event that I rewrote, one of Lym's just wasn't working for me, so i scrapped it and began again. This time I was satisfied with it.
What's next? I am currently in the middle of a complex set of renders with a lot of intricate poses. but after those, the remaining renders are simple conversational renders in existing environments that shouldn't take much time. I don't know what other curveballs life could throw at me, so I won't make any promises, but a release date doesn't seem too far out. I'll keep you posted.
As always, thanks for the support.

P.S. This devlog image is an old render, but it may be a hint at something to come.
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OppaiOdyssey
Public post

0.4.4 Devlog 1


Hey all! Hope you all enjoyed the update. I've been working on the next one already! I took a little break here and there this month, but I am starting back full time for April.
  • 16 new renders
  • 1 new character
  • 1 new outfit
  • Outline Built
  • 1 new character brought to life
  • Several important props crafted
  • A multitude of scenes written
This month's workload was mostly devoted to pre-production, with most of my time spent writing and organizing events. A lot of assets had to be created while I was writing, so that took up the rest of my time. There are two big events that will make up most of the update, and the writing for them has been finished. 
Those two events are going to push my artistic skills to the test with several complicated renders and animations. The challenge really gets me excited, and I can't wait to start working on them. The month of April will be devoted to bringing them to life.
That's all for this devlog. Until next time, and as always, thank you for the support!
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OppaiOdyssey
Public post

0.4.3 Devlog 3


Hey everyone! Another busy month is done, and I come with good news! All renders are done for the update!!
Here's what I got done this month:
  • 210 new renders
  • 6 new animations

Bringing the current total to:
  • 385 renders
  • 7 animations

I still have coding, music, and proofreading steps to go, but expect release dates soon!
With the Agni and crew traveling again, it gives me more freedom with the frequency of updates I can put out. I want to regularly get you all some content to play, so this update cycle clocks in at a little under 3 months. 
I'll keep it short and sweet this month and end it here. As always, thank you for all the support!
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OppaiOdyssey
Public post
0.3.6 Devlog 1
Hey again everyone! I've been hard at work on the newest update. The last two days have been a little busy with my job but the rest of the week has been super productive! Lately I have been nothing but ideas and have been writing a ton! Actually I've been writing too much that I might have to cut some of it out to keep on schedule for this update! It's a good problem to have, though!
  • 45 new renders
  • 8 new events written
  • 4 new animations
  • 1 new character

Most of my time has been commited to working on Lym's new scene. I am taking a new approach to this one, but I think you'll enjoy it. Also, I have lots of new event ideas and I couldn't hold myself back from putting them in writing. 
What's next? I have to continue rendering this scene and add 2-3 animations. I'm doing some new things here, which means new challenges to overcome, so I hope I don't get stuck anywhere! After Lym's scene I will move on to rendering other events...and eventually decide who gets the other lewd scene for this month. Feel free to comment your votes on that!
As always, thanks for your support!

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OppaiOdyssey
Public post
0.3.6 Dev Diary

Hi again everyone. As you all know, 0.3.5 is out now for Early Access: https://subscribestar.adult/posts/427921  and public release is right around the corner! I've heard a lot of good things about it already and I can't wait for everyone else to play it! 

That being said, after I released it into BETA a little more than a week ago, I forced myself to take a much needed break. I took a week off and caught up on a couple of games, lewd and not. A few days ago I got back to work on OO! I've been mostly writing new events and dialog with a few renders in between.

  • 350 new lines of dialog
  • 3 new events written
  • 14 new renders

During my break I thought a lot about events and how to make fun, unique AND hot. I got a lot of good ideas and I'm ready to let them free. 

Oh and here is some pics of Metal Odyssey's first show. ;D

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