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OppaiOdyssey
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OppaiOdyssey
A lewd adult 3DCG Visual Novel, Oppai Odyssey
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Displaying posts with tag Devlog.Reset Filter
OppaiOdyssey
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0.4.5 Devlog 2


Another month means another devlog! This month was pretty productive considering everything that's been going on. Been focusing on finishing the big Nyx scene this month. Rendering, animating, and writing.
  • 50 new renders
  • 3 new animations
  • lots of dialogue and lewd narrations

Not all of the work days this month were incredibly fruitful with entire days allocated to rewrites and asset/texture creation, but the scene deserves the extra time and love. Animations also took a good amount time, but maaaaaaan they are something special! Nyx is absolutely mesmerizing.
What's next? Got one more animation to finish for this scene and bunch of finishing touches and a bunch of finishing renders, if ya know what I mean ;) After that I can move on to some of the less time consuming events. 
That's it for this devlog. As always, thanks for your support!
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OppaiOdyssey
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0.4.5 Development Log 

Hey guys. Sorry for not being as active lately. I've had a really tough month. Work on 0.4.5 is getting done, and it's looking good.
On a personal update side of things, I have some sad news to share. My wife and I are separated. This has been the toughest month of my life. I am utterly heartbroken and crushed, but I am working through it with the help of my wonderful support group. I took some days off and plenty of half days since coming back to work, but I'm close to being back to 100% production. It's gonna take some time to get my happiness back, but I'm working on it. One day at a time.
In other news, 0.4.5 is making some good progress. Nyx is the major focus of this update, and as so, I have been pouring hours into her lewd scene. It's hot and messy. It's a huge scene that's taking a lot of my work time, but I believe its stellar content.
0.4.5 Progress so far:
  • 150 new renders
  • 6 new animations
  • 1 new environment with multiple new props
  • 3 new events finished
  • 1 Nyx lewd scene 50% completed
  • 1 new outfit crafted

That's all for now. I'm going to keep working on this scene! Thanks for the support. 
To all those close to me during this hard time in my life: I love you. Thank you.
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OppaiOdyssey
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0.4.4 Devlog 3


Another month means another Oppai Odyssey devlog. My month was incredibly stressful, and I was also without my work computer and internet for more than a week. Still, I was able to get some meaningful work done, and as of the 1st, I have been able to get back to the grind.
  • 90 new renders
  • 3 new events written
  • 1 new event rewritten

A few renders in this batch were giving me trouble, but nothing a bit of post work couldn't fix. A few of those renders were from the climax of the update, which plays out dramatically differently depending what you decided to do with Nyx on the operating table. The rest of the renders are for filling in the middle as I decided to start with the climax and work backwards this update cycle. As for the new event that I rewrote, one of Lym's just wasn't working for me, so i scrapped it and began again. This time I was satisfied with it.
What's next? I am currently in the middle of a complex set of renders with a lot of intricate poses. but after those, the remaining renders are simple conversational renders in existing environments that shouldn't take much time. I don't know what other curveballs life could throw at me, so I won't make any promises, but a release date doesn't seem too far out. I'll keep you posted.
As always, thanks for the support.

P.S. This devlog image is an old render, but it may be a hint at something to come.
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OppaiOdyssey
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0.4.4 Devlog 1


Hey all! Hope you all enjoyed the update. I've been working on the next one already! I took a little break here and there this month, but I am starting back full time for April.
  • 16 new renders
  • 1 new character
  • 1 new outfit
  • Outline Built
  • 1 new character brought to life
  • Several important props crafted
  • A multitude of scenes written
This month's workload was mostly devoted to pre-production, with most of my time spent writing and organizing events. A lot of assets had to be created while I was writing, so that took up the rest of my time. There are two big events that will make up most of the update, and the writing for them has been finished. 
Those two events are going to push my artistic skills to the test with several complicated renders and animations. The challenge really gets me excited, and I can't wait to start working on them. The month of April will be devoted to bringing them to life.
That's all for this devlog. Until next time, and as always, thank you for the support!
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OppaiOdyssey
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0.4.3 Devlog 3


Hey everyone! Another busy month is done, and I come with good news! All renders are done for the update!!
Here's what I got done this month:
  • 210 new renders
  • 6 new animations

Bringing the current total to:
  • 385 renders
  • 7 animations

I still have coding, music, and proofreading steps to go, but expect release dates soon!
With the Agni and crew traveling again, it gives me more freedom with the frequency of updates I can put out. I want to regularly get you all some content to play, so this update cycle clocks in at a little under 3 months. 
I'll keep it short and sweet this month and end it here. As always, thank you for all the support!
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