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Old Hiccup
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Old Hiccup
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Old Hiccup
Public post
 
Hello everyone, let’s talk about version 3.06 Yeah! 
I know a lot of you are probably thinking “OH GOD, FINALLY!”, and honestly… that’s exactly how we feel too.

Before we dive into the version itself, I want to explain a change we’ve been working on over these past several days. 
I think many of you have noticed the feedback about the characters’ skin. Our main characters were sculpted in Blender, and up until now we believed the more detailed pores brought a certain realism to them, making them feel closer to the real world. A few months ago we had already identified a setting that was making the skin look excessively porous, and we fixed that. 

But we kept receiving comments about the skin, so we decided to take another break to really analyze what else could be done to minimize this issue even further. 
Here I’d like to publicly thank one of our player, Gee, who was kind enough to help us validate the perfect sweet spot for the skin textures. We’re extremely happy with the result. Although the change required quite a lot of work, it was necessary to raise the overall quality.

It’s important to remember, especially for those less familiar with the more technical side of VN development, that our renders are static. That means it’s very complicated (and often impossible) to retroactively change what has already been done in the past, but from this point forward everything will benefit from the adjustment. 
You can see the result of this change in the following link, where it’s possible to compare the before and after on one of the character’s skins (and yes, this will apply to ALL characters going forward):

https://ourhome.oldhiccup.com/image.html

This change definitely impacted the version, because we chose to redo everything that was already finished so we could take advantage of the improvement as soon as possible. Naturally, that increased our workload quite a bit. 
Since this is a particularly lascivious update, we wanted you to be able to truly savor the scenes with higher-quality images, and of course that also gave us the chance to polish a few other things along the way.

Alright, now that I’ve covered the main things I wanted to talk about, here’s a quick summary of this version:

Renders: ~450
Estimated reading time: ~90 min
Some new achievements

This version features a slightly different type of event, and I’ll explain it step by step so you don’t get lost when you play.

The first and most important point is that this event can be accessed in both modes: VN mode or Free-roam mode.

However, it is not part of the linear story mode, meaning it won’t be automatically triggered when you load a save with VN mode enabled. You’ll need to take a few specific steps to reach it (and I made sure to make the access as smooth and painless as possible).

Quick explanation about Our Home’s linear experience: the game tells a story, and for all events to fit naturally into that linear flow, certain narrative elements are needed to make each scene believable. Otherwise there would be huge plot holes, imagine the protagonist suddenly talking to Alexandra one moment, and the next he’s casually chatting with Norah about what kind of books she likes to read. That kind of continuity break would frustrate players who had to interrupt the main story to see an event they might not even want at that exact moment.

That’s why Our Home was designed from the beginning to allow certain types of events to exist outside the main linear path. In other words, you can sometimes pause the story mode to indulge in other kinds of scenes, side adventures the protagonist can experience based on the relationships he has built so far in the linear mode.

This event belongs to that side history and is focused on interactions with Ayla and Lana.

We’re being very careful not to turn the game into a grind fest. That’s why there is some progression in the event, but it is not repeatable(only the spicy parts), you’ll always see something new with each interaction. (Until all the content is available, it has been played.)

Also, you should approach this event with a slightly more open mind regarding its timing. Think of it as something that happened parallel to other events, not necessarily right after the conversation with Alexandra or Norah. It runs on a side track.

We also took great care to ensure the MC’s thoughts and dialogue never feel disconnected from everything he has experienced up to this point.

For those playing with VN Mode disabled (you’re already used to this flow):
- Go to the character menu → select the character whose event you want to see → open their calendar → check where and at what time you need to be to start the event. 
- Use the clock to advance time/day (click the day or hour and fast-forward). 
- Use the world map to go straight to the location, or navigate there manually step by step. Then just follow the event instructions.
For those playing with VN mode enabled, there are two ways:
- Repeat exactly the same process described above (though due to technical limitations you won’t have access to the world map, so you’ll need to walk through the city streets to reach the destination). 
- The second (and easier) way is to use the *GO TO* button for each character to jump straight to the event. (The icon of a target on the calendar)
 → In this case you’ll need to click *GO TO* a few times, because these are fragmented relationship-progression events and they are not automatically called after each action (if we did that, we’d create exactly the linear-logic-breaking problem I explained earlier).
It may sound like a lot at first, but relax, it’s actually very simple once you try it, and I’m sure you’ll enjoy the event.

Inside Ayla’s event there is a minigame. We left very clear instructions on how to progress through it.

It is 100% OPTIONAL, you can disable it, skip it, and go straight to the good part. It was created mainly for completionists who enjoy platinuming games and for the related achievements.

Well, I think I’ve covered everything important about this version. 
Have fun, and we’ll be back soon with the next update, plus a few surprises already planned for 2026.
Thank you for being amazing, and thank you for your patience.

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Old Hiccup

from 11 Nov, 2025

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Old Hiccup
Public post

 New release: Our Home 3.04



Hello, amazing supporters!
We apologize for the slight delay with this update. Sometimes things take a bit longer than planned, but we’re working hard to deliver the best content for you. Thank you for your patience and continued support! Let’s dive into what’s new in this release: 
Update Summary: 
  • Renders: ~480
  • Animations: ~13
  • Secret Renders: 4

Event Details:
 
  • Free-Roam
    • The event will trigger on Monday at 7 AM at Norah’s house.
  • Visual Novel (VN)
    • The event will automatically trigger upon loading the save.

Other News:
 
  • We’re working on free-roam events featuring Ayla and Lana. They’re not fully ready yet, but we expect to include them in the next version.
  • To ensure everything runs smoothly, we’ve unlocked access to Emily’s house in this update without requiring a specific event. This will allow you to find secret renders inside her house! In the next version, you’ll be able to enjoy an extra event with Lana.
  • This is a Marta-focused version, as previously announced. Since she was the second most-voted character, we dedicated this update to advancing her arc, exploring the growing bond between the MC and Marta. We hope you enjoy every moment!

What’s Next?
In the next version, we’ll shift our focus to the main storyline, bringing more progress and exciting moments to the core narrative.

Thank you again for being part of this journey with us! Your feedback and support are what keep us going. Feel free to share your thoughts in the comments or on our Discord.


DownloadHub (3.04.00)  


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Old Hiccup
Public post

  New release: Our Home 3.03.01

 
Hello, everyone!
We are finally releasing our latest version. Before we dive into the content details, I’d like to offer a brief explanation about the delay. If you’re only interested in the version, just skip to the version summary.
--------
I always prioritize resolving issues quickly and efficiently, instead of sending apologies that may seem empty. After overcoming challenges, my focus is on getting back to work as soon as possible. Those who’ve been following me here know this has been my approach for a while.
Two unexpected events disrupted our schedule. The first was a persistent leak in our bedroom walls, which had been worsening since May last year. Without the means for immediate repairs at the time, the issue escalated into mold and unhealthy conditions that were affecting our health. Upon returning from a brief break, we found that the leak, caused by a neighbor, had spread significantly. This forced us to undertake urgent renovations, which halted work for a few days after all, construction in the production environment always poses a challenge.
About a week and a half later, when everything seemed under control (though we were still dealing with the aftermath of the repairs), we received news: my wife’s grandfather fell ill and was hospitalized. It was two weeks of anguish until his passing, which happened about two weeks ago, right when we had planned to finalize and deliver the version. While I could manage the dust from the renovations, this event deeply affected my wife, and we needed time to process the grief. In moments like these, we didn’t pressure ourselves to rush; I prioritized her well-being above all else. I understand that delays can impact our supporters and income, but honestly, in times like these, the focus is on what truly matters: mutual support and emotional recovery.
Thank you all for your understanding and patience. We’ll do our absolute best to make up for the lost time.
Now, let’s get to what really matters: the content of the new version!
--------
Quick summary of what you’ll find in this update:
Renders: ~600
Animations: ~3
Secret renders: 6
Free-roam event with Lorena: New casual content to interact with the character.
Additionally, we’ve enhanced the exclusive content for PRO members, now renamed Pioneers Vault. In the future, it will receive more specific implementations, but for now, it includes:
Fully unlocked secret photo gallery.
Replay gallery unlocked to revisit memorable moments.
Walkthrough guide with tips for making the best decisions in the game.
Sprite Experiments: Speeding Up Development We’re testing a new sprite technique to streamline the creation of casual content, such as conversations that enrich the narrative. In this update, we applied this approach to Lorena’s free-roam event, following a successful test with the character Hicco. This technique won’t replace the complex scenes in Our Home, which will maintain their high level of detail. However, sprites allow us to add light interactions more quickly, keeping the game dynamic, and will only be used in casual free-roam scenes. When a free-roam event requires more complex interactions, such as sex scenes or something more intimate, the standard narrative format will be adopted.
We’d love to hear your feedback on this new feature! If it’s well-received, we’ll continue implementing it in future updates.
Improvements in Free-Roam and VN Mode Integration We’ve worked to make the Visual Novel (VN) and free-roam modes more seamless. Now, after completing the main story content, you can explore the map and find secret images without needing to switch modes. This change smooths transitions and ensures playable content even after the story ends, keeping the fun alive until the next update. When a new version is released, your progress will automatically load, and you’ll continue the story from where you left off, just like in any other game. While this integration may feel a bit challenging at first, our goal is to make it increasingly intuitive over time.
We’ve also made several polish improvements to the user interface (UI), resulting in a more refined experience. These are subtle details, often imperceptible, but based on the feedback you’ve provided.
We’re already working on version 3.04 and will soon share more news. Thank you for your patience and continued support—it’s what motivates us to keep moving forward. Below are the links to download the new version.
To download the new version, click one of the links below:

  DownloadHub (3.03.00) 



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Old Hiccup

 Dev Log - V 3. 03

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Old Hiccup

New release: Our Home 3. 02. 00

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