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Old Hiccup profile
Old Hiccup
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Old Hiccup
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Old Hiccup

Download Latest Version (2. 22. 0)

This post also includes Mega.NZ content links
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Old Hiccup

Dev Log – Updates for Version 2. 23

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Exciting News: Our Game Launcher is Here!

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Our Home 2. 22. 0

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Old Hiccup

DEV LOG #62

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Old Hiccup
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Our Home 2.21.0




Hello! Let’s dive into version 2.21.0, focused on the main story.

 As you may have noticed, this version came out a few days late. There was no special reason for the delay, but we simply underestimated our capacity. We thought our development schedule was in order, but I was wrong. We really needed more time to complete this version with everything we had planned, so that the next release starts as it should.

 We realized how much Juli’s illness threw off our schedule. Now, all we can do is commit to working hard to get everything back on track.


 In this update, our hero returns to the orphanage to talk with Amelia and better understand her relationship with Norah, as well as decide whether to help Samantha with the investigation. This part of the story is crucial for revealing Amelia’s role as a guardian. We’ve made sure the narrative flows smoothly and that the hero gets the necessary information to make his decision. Of course, each decision comes with consequences, and that’s something we’ll explore in the next version to wrap up this arc with our hero.

 We’re also sharing a map with you to highlight how deep this episode goes. Some issues are only briefly mentioned, as it’s been a few months since Dylan left the orphanage. Our hero will give Amelia the necessary context in a montage with minimal dialogue, so that the focus remains on Dylan’s decision.




 This version includes around 360 renders, similar to last month’s update, but with a deeper storyline. We estimate about 9,200 words, though I’m not sure how important that figure is for you. Additionally, there are approximately 320 dialogues, with an average reading time of about 25 minutes.

 For players in free-roam mode, this event will trigger on Friday at 6:00 PM when you travel to the orphanage via the bus stop located in front of rent room. For those in VN mode, the event will be triggered automatically when you load the save or when you navigate through any environment.

We’ve also made an important change for free-roam mode players. Previously, you could only skip time by 1, 2, or 3 hours. Now, we’ve added a selection for the day of the week and time, allowing you to fast-forward through time more quickly. This ensures that if you miss the exact timing of an event, you can easily fast-forward or rewind to the desired moment.



For those who prefer skipping hour by hour, we’ve kept that option available. You can revert to the original time-skipping method by selecting it in the SKIP menu, found in the main menu.



We’ve also made some changes to our development process, which will allow us to deliver the game in a smaller size without losing visual quality. You’ll notice that the "only update" of this version is smaller than the previous one because we rendered the images in 4K and resized them without losing quality. This was a pleasant surprise since we managed to deliver images with even higher quality in a much smaller size. This will help when our automatic update system is implemented, providing faster downloads and improving the experience for those who choose to download the full version. Let's do this in the rest of the game as soon as possible.


 Below are some previews of what you’ll find in this version.




You can access the download links for the full version and updates: CLICK HERE

 Thank you for your patience, and we’ll see you VERY soon! 

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