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OCNX Games
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OCNX Games
We make Adult Visual Novels for adults
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OCNX Games has decided to take a break from September 22, 2025 till November 21, 2025, but you can subscribe anyway.

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Can't (or don't want to) spend more, but still want to support us? Then this tier is for you!

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Level 1 (Supporter)

In addition to the Shy Kouhai benefits, you get

  • Earlier access to Garden of Venus updates (1 week after Level 2, but at least a week ahead of public)
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If you mostly care about earliest access to GoV updates and little else, this tier is for you!

  • Instant access to GoV updates
  • Early Access to HHR updates, 1 week after Flower Admirer and above
  • Early Access to Venus Stories updates, 1 week after Flower Admirer and above
  • Access to our discord with Gardener role
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In addition to all Level 1/2 benefits, you gain

  • Full early access to new Garden of Venus releases, as soon as they're ready!
  • Full early access to new Venus Stories releases, as soon as they're ready!
  • Discord access with Flower Admirer role
  • more voting power on Garden of Venus-related polls
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In addition to all previous benefits,

  • Your opinion carries greater weight in polls and feature/scene/character suggestions
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  • Request up to 2 main girl KK cards per month
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Displaying posts with tag GoV.Reset Filter
OCNX Games
Public post

GoV 1.0 progress report

Hey,
just a quick update: 
I still got a lot on my mind, so I wasn't able to work as fast as I'd like to, but I still made progress with GoV 1.0.
I focused on a number of smaller QoL improvements first, especially in terms of making the schedules of your 2 house gals easier to work with.
Stuff that's already done:
  • Grace's weekly rent/household money event is now voluntary, no more forced payment, which could get a little annoying. It's still recommended to help out poor Grace as much as possible, of course :)
    It's now triggered with a button in the center of your room on Sundays, instead of auto-playing.
  • The options of that event have been straightened out and been made a bit more consistent and flexible.
  • You can now change Mia's "state" (where she is) in the morning via a button in your room, so you're not forced to follow the same procedures every time to get certain sandbox scenes anymore.
    BUT you need to have finished her 4th event first, at least.
  • Some smaller fixes and improvements
  • Reduced installation size by over 20 MB (before I started adding new content)
  • NEW: more options/anims with Mia in her room: 1 slow, 2 mid, and 1 fast + 3 finish CGs

This is still on my ToDo:
  • 1 new Mia breakfast event (about half the dialogue and 2 renders done)
  • at least 1 more sandbox animation/option for Grace at night in her room
  • at least 1 more sandbox animation/option for Mia in her room
  • at least 1 new wholesome CG with Mia during one of her TV options

The release mostly hinges on completing the new Mia event, I'm still a bit undecided on how far to go with it.
Anyway, no big update as you can see, but I think it'll make the house sandbox more fun.
I'm trying to have it done asap.
Have a nice one,
-OCN
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OCNX Games

[Renders] Halloween wallpapers (Sarah, Grace, Mia)

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OCNX Games
Public post

The dream that wasn't meant to be


Alright folks,
as you can maybe already guess from the title,
I will continue making adult games, but...
I will not continue HHR for the forseeable future.
After lots and lots of thinking, pondering and going in mental circles for over 3 months, weighing several options, I always ended up at the same conclusion regarding HHR:
It just won't work.
Between HHR-specific issues, me-specific issues and what's going on in the world in general, I just don't see it.
I'll be honest with you:
The previous post on this topic was already supposed to say mostly what this one does... but, tbh I got cold feet at the last second, and instead made that "story-HHR vs. TM2" poll.
In hindsight, that was a bad idea, because the proposed "story-focused HHR" wouldn't solve some of the biggest challenges I'm facing with it.

The reasons

1) Mental Disconnect
The biggest issue.
HHR was my dream project in 2022, with the original idea pre-dating even TM.
...But that was over 3 years ago, and the vibe and idea behind it was something I came up with when I was still a more naive and less negative person.
Some events in my worklife and the world at large over the past ~2.5 years have made me such a negative and pessimistic person that working on this game now actively depresses me, because it reminds me of better (or at least, less bad) times.
And it's actually been that way since even before launch.
My gut feeling had already warned me this would become a problem.
But since HHR was the game I always wanted to make, I brushed away that feeling, hoping it would get better once I got into the groove.
...But it never did. My gut feeling was right, and I should've listened to it.
2) HHR is too big for me
The other 'big' issue. Literally.
HHR always meant a lot to me... probably too much, as weird as it sounds.
Because as a result, I kept scope-creeping characters and story elements into my plans that were not part of the original idea, and grew the concept and cast to a size I can't really mentally handle.
I thought I had been realistic enough about the scope of my plans... but if we factor in issue 1) and issue 3) below, ultimately I wasn't. I had been deceiving myself.
With HHR, I was basically chasing an old dream... and when I stepped onto the road towards it and reached for the stars, I got run over by the Truck-kun of reality.
Sucks, but it's true.
3) (Lack of) Time
I've mentioned this before, but due to my health slowly getting worse (age, genetics, lifestyle mistakes) and what's going on in the world in general, it feels like my window of opportunity to make those games might be shrinking faster than any of us would like.
3 years at best, only about 1 year at worst is my estimate.
And due to 1) and 2), that's far too close to make HHR the game it was meant to be.
Probably even if I somehow managed to overcome issue 1) and develop it at full speed.
4) Priorities
Related to the time issue, I also have some other, smaller concepts I really want to realize before it's too late.
And those ideas are more limited and realistic in scope, and right now I'd also feel more at home with those mentally, too.
---------------------------------------
Anyway, those are the big ones.
There's some additional smaller reasons that contributed to this decision, but the 4 above were the main ones.
I'm not doing this lightly, I understand the stigma of a dev abandoning a game early.
But no matter how promising the concept, characters and story of HHR might be, it ultimately had one major conceptual flaw:
It doesn't properly account for my own weaknesses and limits, and even less for my current state and the situation of the world around us.

What's next (for the rest of 2025)

- GoV 1.0 for subscribers later this week (with some new Mia content)
- public GoV 1.0 and TM 1.1 (bugfixes, some new content) in late November
- SubscribeStar-exclusive: early access to next (final) Venus Stories episode
- subscribers will also get some exclusive Christmas benefits in December

Okay, but what's the next main project? TM2?

Actually... not exactly.
I want to be extra careful to not bite off more than I can chew again, since I want to avoid a repeat of this situation at all costs.
So while it is TM-based, calling it TM2 might raise wrong expectations, so I may go with a different title.
What I can say is, I want to focus on fewer girls, prioritise number of scenes per girl over number of girls, and take a new approach on the kink side, too.
I'll talk more about it later in a dedicated post; this one is too long already, and I need to flesh out and decide on some more details first (and finalize character models).

And when?

Realistically, not before sometime in January.
I might throw in another vacancy month after Christmas if I feel it might take too long.
---------------------------------------------------------------------------------------------
In any case, thank you for your patience and support so far.
I hope some of you will stick around and maybe give the next project(s) a chance, despite my failure with HHR.
-OnionCuttingNinja
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OCNX Games

Garden of Venus 0. 9. 9 (Lv1+)

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OCNX Games
Public post

GoV 0.9.9 on track for Sunday


Hey everyone,
I'm working on the last new event right now and expect to be done sometime tomorrow, so GoV 0.9.9 is on track for the promised release dates of Oct 12 for Level 2+ and Oct 19 for Level 1 supporters, respectively (assuming CEST timezone).
Exact release time is still TBD, but it's basically "within the next 45 hours" (but I'm trying to have it ready as soon as possible).
It'll feature the following additions and changes (vs. 0.9.6):
  • New Mia shower event and "upgrade" for her shower sandbox after that event
  • New special event/sandbox with Isabella and Diane
  • New MILF sidewoman Beatrice event/sandbox (woman no. 10 from recent poll)
  • New GILF sidewoman Daphne event/sandbox (woman no. 7 from recent poll)
  • Sandbox content for Nina (girl no. 6 from poll, her event was added in 0.9.6)
  • House schedule improvement 1: Grace is now always around somewhere
  • House schedule improvement 2: Mia's shower scene is now easier to access, since she now showers in the evening twice a week, so you won't always have to go through the wake-up/breakfast routine to get there
  • Textbox shadow can now be completely disabled in settings
  • Bugfix for possible issue with Sarah's 3rd/4th events
  • New "Visit" option in your room (after unlocking a visitable girl), which is used to access Nina's and Beatrice's sandbox content, since they won't be on a map location

This will in all likeliness be the final GoV content update going through early access.
Any possible future GoV content updates would probably be applied directly to the free version on itch.
Though at this time I don't have any plans for any noteworthy content updates;
Release 1.0 will mostly be the just public release of 0.9.9, with some polish, installation size optimizations and bugfixes (if necessary). 
I also changed my mind regarding public 0.9 and will not skip the public release of 0.9.2, so that will go live on itch .io sometime on Sunday, too.
Anyway, hope you'll like what I cooked for the latest GoV update!
~OCN

P.S.: I'll decide and talk about the future after GoV within the next 1-2 weeks (I'll extend vacancy mode if don't have any final decision by the end of it). 
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OCNX Games
Public post

GoV News roundup 09/22/2025


Just to bring everyone up-to-date:

Public GoV 0.8.0b is available on itch.io (in case anyone missed that),
GoV 0.9.2 is now available at the 1$ tier,
GoV 0.9.5 is now available at the 1.50$ tier,
GoV 0.9.6 is now available at the 3.50$ tier (and above, of course).

Check the earlier respective posts if you're a subscriber at the corresponding tier.

Due to being a bit burned out and needing a small break, I cut the development of 0.9.7 short and only added 1 new event, hence the rename to 0.9.6.
That event at least turned out pretty good, in my opinion.

Meanwhile, GoV 0.9.5 adds 4 events over 0.9.2, while 0.9.2 adds a lot of content over public 0.8.0b, sooo... in terms of early access content per $, it won't get much better.

All remaining planned GoV content will come in 0.9.9, planned for Oct 12 (Lv2+) and Oct 19 (Lv1), respectively.

0.9.9 will add
- 2 more sidegirls
- 1 threesome (with Diane+Isabella)
- 1 more Mia event
- sandbox content for the sidegirl added in 0.9.6

Page will be put in vacancy mode for existing subscribers for a month, to ensure you'll get 0.9.9 without additional billing.

Public release of 0.9.x will be skipped in favor of directly releasing full 1.0 publicly on itch.io at the end of October. 

So long,
-OCN
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This would be a great boost to our motivation and ensure that Garden of Venus and other future projects continue to receive updates for quite some time.
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This would be a huge boost to our motivation and also help us spend more time on our games.
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This would allow us to cut down working hours at our main jobs, as well as invest some more resources into commissions and hiring help for more tasks. Nevermind that it would be another considerable boost to our motivation!
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If we ever get here: Thank you so much! With this, we can afford to spend even more time on development and make our games bigger and better at a faster pace!

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