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NRFB Games profile
NRFB Games
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NRFB Games
Adult game indie dev currently working on a roguelike dungeon explorer game where you manage an all female team of knights as they explore a vast underground dungeon that seems wholly intent on corrupting them!
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Displaying posts with tag Release.Reset Filter
NRFB Games
Public post

Update Beta 1.5 Release


The change log for this update can be found here.
I've been dealing with some health issues that have been making it rather difficult to get writing (or other work as well) done. It's gotten a bit better than how it was in the middle of the month, but I've still wound up rather lacking in things to put into this update itself. I still want to get something out during December though, as there are a number of improvements and fixes in here that there's no reason to keep held back from the public. So, as a Christmas present, here is what I'm calling Beta 1.5. Thanks for your continued support and patience as I work things out on my end.
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NRFB Games

Beta 1. 5 Debug Release

This post also includes Mega.NZ content links
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NRFB Games

Beta 1. 1 Debug Release

This post also includes Mega.NZ content links
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NRFB Games
Public post

Update Beta 1.1 Bugfix Release

A version with the fixes from various bugs in Beta 1 is now available on itch.
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NRFB Games

Beta 1 Debug Release

This post also includes Mega.NZ content links
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NRFB Games
Public post

Update Beta 1 Release


The change log for this update can be found here.
So this was a bit delayed. Certainly more than I wanted, although the  ideal amount of delay is zero so that isn't saying all that much. By  way of explanation, there were (are) a number of scenes that weren't  quite hitting the right beats for tone and content. I may be worrying  too much about it, but that's a mindset thing I'm in the process of  figuring out. The inner critic is always so harsh. A lot of stuff that  was/is still in flight has been left unfinished and held back for that  reason, but I decided I would rather put something out now than continue  holding on to the update that has a lot of balance/mechanical  improvements and such. There's a limit to how much fiddling with writing  one can do before they need to give themselves a deadline and stick to  it. That's what I'm doing here. Being sticky.
So, this ends up being a bit light on the written content (again  AAAAAAA), more than I wanted, but I'm still pretty optimistic about  things. It was a little rough earlier, but more recently I've been  feeling more confident in my grasp of how I want to go about writing  things. While it didn't happen quickly enough for it to come into play  for this update, you can certainly stay tuned for the next one.
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