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Neon Ghosts Studio
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Neon Ghosts Studio
Home of the adult visual novel, Friends in Need!
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Displaying posts with tag Devupdate.Reset Filter
Neon Ghosts Studio
Public post

Dev Update! 4/22/24

Hey, folks! Hope you're all doing well this week! First things first, there's a new Wanton Weekends post, highlighting Nicki's time in Florida.ย 
I had a pretty productive day, adding another 35 renders to the current total. I was aiming more for 50, but ero scenes tend to be a bit tricky, and this one was no exception.
As I've mostly been working on smutty stuff all week, I don't have a ton of renders I can post here. So, I decided to pull some from the last few Sneak Peek features. A little Risa, a little Alex, a little Mason, a little angry old guy.. Wait, angry old guy?
"Harrumph."
The work is really just more of the same, right now. The big goal is to finish these Risa scenes, so I can put out a new test build for my high-tier supporters. That's planned for release before month's end, and it should contain roughly 75% of the final chapter. As long as I can get these scenes finished by the end of the month, I'll feel really good about where I stand for May. After that, it'll just be a matter of finishing up Mason and Gabby/Madison's scenes, and this thing will be in the can.
This update's been a lot of fun, but it's also been kind of rough. Lots of scene changes, lots of talky bits, lots of possible scene branches, new characters, etc. Plus, I did put out that mini-update at the start of the month, in the middle of development. :'D Smart Neon, very smart.
But, all that stuff that makes it difficult, also makes it fun. People often wonder why I make things so difficult for myself. I mean, I could just make a game that's 99% POV shots in nondescript places.
"Hi, I'm Girl #5. We'll be having sex, now."
It'd certainly speed up development! What's that girl doing with her hands? Who knows, could be anything. But I don't have to worry about positioning them.
Instead, I (a buffoon) decide to do as many characters and set-pieces as I can handle. Which means more things which can go wrong with clipping, longer render times, longer this, longer that..
All this just to make fun of Brett..
But, the truth is that if I didn't do it my way, I wouldn't have fun doing it, and then I wouldn't want to do it. The reason so many AVNs fail, in my opinion, is because people stop having fun with their project. So, I have to find ways to continually make it fun.
Speaking of fun, here's another comic book recommendation from you buddy Neon.
Boneyard! by Richard Moore!
When Michael Paris inherits a sprawling graveyard, his only real concern is selling it off. Until he arrives to sign the paperwork, and finds it home to a group of good-natured, misfit monsters. Most notable among them being an ancient vampire who seems to have taken a liking to him..
Plus -- monster girl boobs.
The series is written and illustrated by Richard Moore, who was previously most popular for his erotic comics. Turning his eye towards something with a broader appeal, he was able to spotlight his sense of humor, while also adding a sizeable amount of pathos and tragedy to these lovable losers.
The book is sadly out of print, but you can find the volumes used for fairly cheap, in black and white or full color. Plus, you can check out Richard Moore's Patreon for updates on what he's working on now.
As always, this isn't a paid spot, I'm just gushing about stuff I love. (See, gotta keep this stuff fun, too!) If you give it a look, then let me know what you think!
Until next time, take care of yourselves, and thank you for your support!
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Neon Ghosts Studio
Public post

Dev Update 6/19/23

Hey, folks! Hope everyone's week is off to a good start.
"Get a good look."
It's been a productive couple of days on my end, with the writing and rendering both churning along. Renders are currently right around 675, and I finally started unifying bits and pieces of the script.
I won't lie, the script on this one has been the big stumbling block. Normally, my chapters tend to follow kind of a clear, linear progression, ending in roughly the same spot. Well, as I was doing this one, it kept spiraling out into different possible endings, with all the routes having different ways to get there.
Just as a for-instance: If you're currently just friendly with Ashe, there's already a few things at play.
  • Has she seen your condo yet, or is this her first time there? Based on the answer, there are things you've talked about, and things you haven't.
  • Did you tell her you just want to be friends?
  • Does she like you, based on your meetings with her at the bar, and in the park? Not to mention the choices you make during the actual date.
  • Based on these factors, you could persuade her to take a romantic interest in you, agree to just be friends following a dip in the hot tub, or end the night early. If you end the night early, that leaves you with the possibility to stay in, or go see another love interest.

So on and so forth. So, this update's kind of turned into a big spaghetti knot. Add to that the rendering tends to have multiple versions of events with different visual variables, and it's kind of a beast. Like you can see in the images -- friend Ashe needs to borrow a nice cheetah print suit, while love path Ashe brings her own, promised bikini. And on top of that there's various mood variables, so sometimes she's more irritated than other times.
Basically, for the past few days I've felt like Ashe here.
"brbl brbl brbl"
But, I decided to change tactics with the writing a bit, and shore up the endings first, and then work backwards from there. Sounds weird, but it's kind of helped me to get my head around the script and visuals.
Because if, for instance, one of the endings features Ashe waking up in your t-shirt, how do we get there? Then I can kind of go back into the various paths and guide the sleepover ending there.
If one of the endings is you sending Ashe home early, how do we get there, for the various paths? Does the 'early end' where MC can choose to stay in go out have him in casual clothes sitting on the couch, or is he in his suit? These little things really matter to me when I'm trying to keep things consistent. If they fall apart, so does the immersion, in my opinion.
This is all just to say that it's all been a bit of a slog, but things are coming into focus now. I also solved a logic problem in the story that will help me avoid re-rendering a big section of stuff.
I'll leave you with that for now! I'm really hopeful that I can land this thing soon. I'm slowly getting there. Once I'm fully past the hot tub stuff, and working on the ending ero scenes, the finish line will be in sight.
Until then, I'll keep chugging along. As always, take care of yourselves, and thank you for your support!
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