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NaughtyRoad profile
NaughtyRoad
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NaughtyRoad
Hi, this is Naughty Road and I have absolutely no idea what I'm doing. With that out of the way, what I'd love to be doing is creating good adult entertainment, currently I'm working on Light of my Life, a visual novel about loss and love.
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Thanks. Your contribution goes to help make the current project a reality. You'll also get access to progress updates. You'll be able to access the latest version of the game with the rest of the world when it's released for free to the public.

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Really? You're the best! You'll get access to polls and sneak peeks, and the occasional fun bonus render.

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Cat lover

Why not a cat lover tier? We already have a kitty pics channel at discord. What do you get? Exactly the same as the (girl) friend tier, but you pay extra. :)

By special request, this is to fill the gap between the $5 and $20 tiers.

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My deepest gratitude for your exceptional generosity, the opportunity to participate in the beta if you so desire (and are an existing supporter at any tier when the beta starts), and the occasional naughty bonus render on the side. 

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Welcome

  • Nearly five years ago, the death of your wife left you in charge of your two young wards. You tried to be the best caregiver you could, but all three of you were scarred and hurt by the sudden loss of the light in your lives. Now your wards have become grown-up adults, and the grief you share has pushed you apart. Will you be able to overcome the barriers of your own making and help your wards rekindle the light in their hearts?
  • Light of my Life is a visual novel, with emphasis on story and character development, supported by visuals created with care and attention, using unique character models and customized locations.
  • Interact with your wards Macy and Denise (names and modes of address can be changed in game) and many other characters as you try to get your life in order and make a better future for yourself and your loved ones.

Displaying posts with tag ProgressUpdate.Reset Filter
NaughtyRoad

Stuff that needs doing - a running blogpost (final update).

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NaughtyRoad

Content complete, so what happens how?

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NaughtyRoad

Looking at some numbers.

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NaughtyRoad
Public post

Release date - follow up


As promised, a follow-up for last Wednesday's post on the release date. As things stand right now, chapter 6 will not release on Saturday. Perhaps Sunday afternoon or after. In other words, basically nothing has changed from the update on Wednesday.

Sorry if an update alert drew you here all hopeful, but since I'd promised to post a little update today, I couldn't not.

Edit: Android builds are throwing tantrums. Ordering out for additional RAM to get it sorted. So no release on Sunday... :(

Edit: Android woes seem solved, we're moving again. :D
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Public post

Chapter 6 Beta progress - an update.


Here's a short update on the Beta progress and a tentative release indication.

So, the Beta's well underway, with a ton of typos and a few glitches caught. Luckily, nothing too serious. There's still a cog open on the progress infographic because I want to push a final beta-3 out tomorrow, but I'm not expecting too much issues to rise from that one (and of course, now I've jinxed it).

The gallery is now also updated, so that was one more big item on the list checked off.

So what's left to do to get it release worthy?

There's a bunch of small fixes, tweaks and tiny additions on my backlog. All in all, about eight bullet points, so that's not a huge deal.

Then there's the android version that needs to be prepared. I have a pretty good ideas on how I want to approach that, so I don't expect a lot of issues from that, it's just stuff to do.

Then the final big step is prepping all the installers and getting everything in order for shipping. Again, there's nothing complicated there, it's just more stuff to do.

All in all, all the difficult jobs seems squared away, now it's just finishing touches and wrapping up.


So what about a release date then?

If all goes well, it could be somewhere on this Sunday? Of course there's always a chance something takes up more time than expected, so don't be surprised if it slips to Monday or Tuesday. 

For those that are considering tiering up to get in the beta and have it sooner, be sure to keep the above in mind, as with each passing day the public release draws sooner. I'll post another update this Friday on how things are progressing, in case you were planning to have it for the weekend.
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NaughtyRoad

Progress and Beta ETA

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