General announcements regarding the game's development.
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Nude Gratitude
General announcements regarding the game’s development.
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Butt-Naked Buddy
Sneak a peek at behind-the-scenes content, including new character models, hi-res 2D artwork, and story progression updates (most of which will be NSFW)!
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General announcements regarding the game’s development.
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Help fund an adorable (and lewd!) nude life adventure game!
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Hey there nudies! Huge apologies for the delay in progress reports! Between the holidays, work, and world events, it's been a busy time for the Birthday Suit team! I've also been especially laser-focused on getting more cutscene work done now that I can properly edit them in-engine, and it's given me a bit of tunnel vision. Hard to pull myself away from Amber's exploits to write about her adventure's progress reports. Sorry, sorry!
The main thing has just been polishing up these cutscenes and making them truly shine. Lots of dialogue edits to better fit the visuals and timing of scenes, a lot of new visuals to keep scenes engaging and snappy, adding music and sound effects, that kind of stuff. We've finished our biggest cutscene - the game's very opening! And it looks and sounds and reads fantastically! I couldn't be happier with it! The team loves it! I love it! And sadly, I can't really share it! I can't upload a video of it because it contains nudity, and even if I could (which I did), video compression does a number on it. I could post it on the discord, but I think it would be much better to experience it in-game in its proper context. So sadly, I'm going to show INCREDIBLE restraint and just keep it in the bag for now. I just have to work even harder to get this demo out faster so you all can experience it!
Everything else has been going smoothly, too! I hope you all liked our rewards for this month! We actually went through a number of different ideas for pin ups before settling on the one you all got earlier this week. There was one that we ended up liking so much that I ended up requesting a finished version of it as well. It didn't quite suit the pin up feel, but it was just so cozy and relaxing that I knew it deserved to be finished. That's the image you're seeing up at the top! As apologies for the progress report delays, have a comfy, cozy, nudey Amber pic from Anne.
Bear's also been back in the kitchen and working on the beach zone. We're already at the texturing stage, and having a lot of fun with it!
I think we can probably finish this one up this month, though I'm not sure if we can fit it into the demo. Maybe as just an empty exploratory area before we add NPCs and such? Would make for some nice photo-ops...
But that's all for now! I'm already itchin' to get back to cutscene editing! Thank you all again for your support, and see you next week with more!
Seasons greetings, nudies! It may be cold outside, but you can still keep warm and cozy inside with the fire on and your clothes off, just like Amber! Though I don't remember her house having a fireplace...
We're still very busy scrambling into the new year, but we wanted to give you all a lil' Christmas bonus, courtesy of our lead artist Anne! We'll be sharing this on Bluesky and the Discord channel too, but you all get to see it first!
Our music composer Vanware also brought a gift... an adorable MIDI version of the main theme! There's something weirdly Christmasy about MIDI songs... The nostalgia maybe? I dunno, but you can check it out here!
Thank you all so much for supporting MNL's development this year. We're doing our best to make sure you get something playable early in 2025! But until then, see you next week with another progress report! Happy holidays!
Hey there, nudies! Just a small update this week. With the holidays coming up, much of the team has been busy dealing with real-world stuff. But while it may be snowing outside (depending on where you are), it's sunny and sandy here at Culo Culo Beach!
Bear Festival has begun work on the next location for Culo Culo Town - the beach! Obviously, a game like this has to have a beach! We're currently working on a little town strip, but will expand the beach later to include some more private locations away from the town. Not that Amber needs her privacy for some fun in the sun!
This environment is already pretty far along! Just need to finalize some of the shop locations. This one here is a combination souvenir and tackle shop. Get yourself some sandals and grab a rod for some fishing! There's also a little beach-side bar, an ice cream shop, and an empty building that still hasn't been rented out yet! That last one's not as exciting, but it's realistic!
We've actually made quite a lot more headway than I expected in modeling the whole town. It won't be long now before the whole damn thing is realized! Though I doubt we'll be able to finish this beach area in time for the demo. Maybe one of the more private sections? We'll see!
That's all for today, though! Thank you so much for the support, and see you next week with more!
Hey there, nudies! Apologies for the delay - some of us were out on holiday, and we needed a bit more time for debugging and clean-up, because we made some major progress, like the thing you're look at above!
I made that myself! I can do that now!
A bit of explanation - I'm not a programmer. Invertex is the team's sole programmer, and has been the person building everything you see, arranging my writing, Bear's 3D models, Anne's 2D art, and AT's animations all into one playable package. It's been a lot to pile on one person, especially for someone who only just began to learn Godot because of everything that happened with Unity. We needed a way for others, even just me, to be able to get in there and help, though none of us knew anything about Godot to help.
But after a lot of coding, a lot of teaching, and a LOT of set-up, Invertex threw me into the game files and taught me how to make cutscenes in-engine! And it's extremely simple and intuitive and FAST! I actually had a much longer cutscene built for this announcement, but it was too big for a GIF. I'll post the full version on our Discord channel and our Bluesky, so look out for it later!
But yeah, look how simple this is! Before, I had to write out every bit of code to trigger animations and whatnot within the game scripts and then have Invertex translate that in-engine. Now, I can just write the dialogue in-engine myself and select characters, animations, sounds, and everything all from simple drop-down menus! It really couldn't BE easier! In a dialogue-heavy game like this with lots of interactables, it's a simple but time-consuming job that someone like me can now handle, which in turn frees up more time for Invertex to work on stuff like environments and mechanical tweaks!
That's not all, either! With access to the game files, I can now take my own footage and screenshots without having to bother Invertex to do it! We can also push updates to each other in real-time, so it's easier for me to get new footage out to you all! You've seen the cafe, but have you seen THIS view over here? I bet you haven't!
All in all, this took a lot of time to set up, but it's going to speed things up by a LOT. I'm going to bust as much ass as I can to get all this dialogue and interactables set up! Hoping within the next couple of weeks, we can lock down a potential release date for the demo! We'll see how it goes!
Quick reminder - we brought back the highly requested monthly pin ups and comics!
With Anne on art me and on writing, we'll be doing a little prequel series of pages showcasing Amber's original clothing-less stay in Culo Culo Town! It's not required reading material for the game or anything, but you do get to see a LOT more of Amber! Check them out if you haven't already! We'll be posting one page and pin up per month as we continue to flesh out Amber's backstory. $5 gets you the newest comic page as well as all previous pages, while $10 gets you the comics AND all current and previous pin ups! Up to your pledge at any time to get access to those AND support the game project all at the same time! We need your help to keep this thing going!
That's all for now, though! Thanks so much everyone, and see you next week!
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