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My Naked Life profile
My Naked Life
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My Naked Life
A cute point n' click adventure game starring a butt-naked protagonist!
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My Naked Life

MNL December Pin Ups 2024

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My Naked Life

MNL December Comic 2024

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My Naked Life
Public post

MNL Progress Report #106




Hey there, nudies! Posting kind of late. So late that you can see a full moon tonight! Heyoooo!

Yeah, so the big focus this week - skyboxes! We'd been using just a default Godot procedural skybox before, but we actually went and made a custom one using some gradients I whipped up and some clouds Leslie drew! Invertex thread them into Godot, adjusting the lighting and shadows, added some fog where needed, and voila! We've got time of day officially implemented!
I forget if I've mentioned before, but time of day basically works in chunks - morning, afternoon, evening, and night. Time only progresses if you do something that would take a long time to do in real-life - like doing a part-time job, reading a book, or even just sitting on the couch and playing video games for hours. Other things, like having a quick chat with a friend, playing with yourself in the park, or grabbing a cup of coffee won't pass time, so you're free to explore as much as you want!
And speaking of time... You may have noticed in some dialogue we've shown that Amber talks about being in Culo Culo Town before. It's a bit of a plot point that Amber's had some unclothed adventures five years back, but it's more background stuff than anything. The game itself is very focused on the now, so there's not much opportunity to really delve into Amber's previous summer breaks...
Or is there?
 
Bonus comics and pin ups are BACK! Now drawn by our new artist Anne, these monthly comics and pin ups will highlight Amber's wild, clothing-free summer vacation five years prior to MNL! $5 supporters get the comic (plus the previous Sweez-drawn comics), while $10 gets the comic AND pin up (plus the Sweez-drawn comics and pin ups, too!)! We'll be posting a new page and pin up each month to shed more light on Amber's previous adventure, and I'm sure you won't want to miss it! Look forward to them on Dec. 1st!
That's all for tonight, though! Thanks so much for your support, and see you next week!
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My Naked Life
Public post

MNL Progress Report #105


Hey there, nudies! Things got delayed a bit as we had to figure out some issues around animation looping, but we're back with some cutscene progress! We uploaded a whole little video of one of the first scenes that occurs in game! Unfortunately, I can't pop it up at the top of the post, so you'll have to scroll all the way down to the bottom to see the video!
Our animations work well, our insert panels pop, and the whole thing just looks so GOOD! I couldn't be happier with how this has come out!
There's a couple things that could be tweaked though - namely, Amber's boobs! While Amber's boobs have always been on the big side as part of her design, they are definitely now way too big when her shirt is on. We'll need to shrink them down a bit. Though if you've got a keen eye and just happened to be staring at Amber's chest during the scene, you may notice that she's... quite jiggly.
Not only do those things bounce everywhere, but you can actually see that she doesn't have a bra on! That was unintended, as we just never anticipated that the user would be able to see under her shirt and realize we didn't bother texturing on a bra. We've even drawn her with a bra already in the future undressing scene...
But that all said... we kind of really like how bouncy and bare she is under that shirt. So after very little deliberation with the team, we've decided to shrink her a bit, but still keep that bounce/underboob. We'll just sneakily un-draw that bra from her future insert panels. Amber's canonically bra-less now!
And speaking of going around free-boobin', we actually just finished another set of insert panels for a future activity!
Clothing-free gardening! During this segment of the story, Amber's searching for something and needs to dig around in the dirt to find it! But of course, there could be other things to find in the garden besides what you're searching for!
We've got two little reaction panels for successful digs...
 
Aaaaand not so successful digs...
 
What kind of things can you find? Honestly, even we're not sure yet! We're still working on that segment and deciding how many items to include. But we did settle on one thing for sure:
 
WORM!
That's all for today, though! Thank you all so much for the support, and see you next week with more!
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My Naked Life
Public post

MNL Progress Report #104

Hey there, nudies! Apologies for the delay! Been a rough personal week, but that's not going to stop us over here!
We ran into a bit of a tech issue trying to implement 3D portraits. Bit hard to explain, but basically Invertex had to figure out how to show a 3D view in 2D overlayed on top of the current 3D view. It took a lot of extra code writing and editing, but eventually we figured it out! Only to realize it looked... a little flat.
 
We wanted to go with 3D portraits so that we could more easily reflect customizations on Amber, but it was looking a little boring. We experimented with a few different approaches - moving Amber around, adding backgrounds, various effects. But after a lot of trial and error and a whole group discussion, we settled on what you see above!
 
The background on the sides move, and Amber has a cool sketchy white shadow to really make her model pop! I'm REALLY happy with how this came out. It's gonna look even better once her clothes are off~
Now that that's done and figured out, it's back to building these cutscenes and coding out the rest of the demo. We've also just about wrapped up the next major area, the town hall. Bear gave it some really nice textures that you can just feel by looking at 'em. Check it out!
 

Just a few more touches and this area will be DONE! After that, it's on to the beach!
But that's all for now! Thank you all so much for the support, and see you nudies next week!
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My Naked Life
Public post

MNL Progress Report #103

Hey there, nudies! Hope you're having a spooktacular evening so close to Halloween! We've certainly been busy this week! So busy, it's SCARY! OoOoOoOh!
The big thing we did this week was actually what you see above! All of the dialogue for the opening tutorial is now inserted into the game! Took me a week to write and format for coding, and 10 minutes for Invertex to slip into the game! That's actually a really good thing, too - because it proves that our pipeline is indeed working!
Here's how it works: Every cutscene and interactable object with dialogue is its own unique .DTL file, basically a text-only file with a bunch of code written (which Invertex guided me the whole way through). That code not only contains the dialogue that each scene or interactable has, but also every animation trigger and timer for said animation, the code for displaying art assets like illustrations or insert panels, dialogue options, and situational flags (like if an item should disappear after this conversation is complete). Some of these files are extremely small; the scene above is basically four lines long, with two of them being dialogue and the other two being an animation trigger and a dev note. Some can go up to 185 lines!
In total, this opening segment of the game contains 64 unique .DTL files. That's a nice, healthy chunk of story and optional interactables! If you're a fan of point and click adventures like me, then you should feel right at home with plenty of stuff to click on and cute dialogue to find.
This also means that... this area is mostly complete now! There's a little bit of polishing to be done later, but we're now moving on to the second half of the demo! Does that mean that we're roughly half-way done building the demo? Well... yeah! I'd say we're halfway there! Does that mean I can give a timeline of when exactly we'll be done?! Well... no. Sorry. Still not quite confident enough to give a deadline just yet, but hooboy, we are making serious progress.
This also means you'll probably be seeing less of this cafe/park area in future updates, as we're now moving back into the townhouse for the second half of this demo! Amber's gonna have a lot less clothes on from here on out! I know, so sad, boo hoo.
Note - Because we're full steam ahead on demo progress, this means art duties have been relegated strictly to in-game content. So sadly, no Halloween promo this year, and no bonus comic/pin-up this month. All art being made now is stuff that's going straight into the game. Though I will give you a little something special that Anne made: The starting splash screen whenever you boot-up the game!
 
Yeah, we're real happy with this one~
That's all for today, though! Thank you for the support, and HAPPY HALLOWEEN! See you next week!
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