New Projects
I'm working on two new projects right now:
F Madame
This is a futa-protagonist game where players will become the manager of a traditional Inn. I'm treating this as a brand new game rather than a sequel/spinoff of Brothel Megacorporation since the two games ended up being very different from each other and also take place in different universes.
But what are the differences? Well first of all, players will be able to play as a courtesan. You will be able to service female customers, male customers, or both. There is also an arousal mechanic that you have to control. If it gets way too high, an 'overflow' incident will trigger, contributing to the formation of a new fetish.
Another major difference is the courtesan progression. Courtesans will have a three-way alignment:
Greed, Corruption, Affection. Depending on your choices, their alignment will shift and that will unlock new actions and events. The alignment will also change their personalities: greedy courtesans will earn more money while corrupt courtesans will sabotage each other and slack off.
Last but not least, there will be a simulation element in this game. Each courtesan will be performing a particular action in a particular place during each turn. You might run into them in different places of the inn and that can trigger some sort of event. The game progression system will be divided into weeks and at the end of each week, you will get a story event where you can make different choices that can unlock new characters and facilities for the inn.
The code for all of this is already 99% complete, I just need to playtest things more extensively and make sure everything is working as intended. However, the writing of the story as well as the CG/animation renders still have a very long way to go, most of the development work from now on will be focused on that. I will try to put together version 0.1 as soon as possible but I don't have an ETA for that yet. I will post some previews in Patreon/Substar later on.
Also, Caroline is a maid in this universe:
Colonia Project
This is another project that I'm working on, but it might take a while longer to have a playable demo compared to F Madame. It's a colony building game set in a medieval fantasy world. You will be able to build farms, houses, churches, and eventually... brothels. The game will be more focused on economy instead of survival. There will be different social classes: peasant, clergy, citizens and nobles. Inspirations for this game include Rimworld, Dwarf Fortress, Songs of Syx and The Guild 2: Renaissance. I was making this game as a prototype to improve my game development skills and to learn how to use the Unity game engine but I'm feeling pretty confident that it can be turned into a proper game in the future.